Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BearlikeMan
Ah Muzen Cab
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 26L
1,629 Elo+
Party 1
Cthulhu
Cthulhu
Pawsterpus
Cthulhu
Level 84
God Stats
4W - 5L
1,643 SR
Queue Stats
273W - 269L
1,431 Elo+
Party 1
Yu Huang
Yu Huang
ScourgeMonk
Yu Huang
Level 47
God Stats
3W - 2L
1,619 SR
Queue Stats
68W - 125L
1,333 Elo+
Party 1
Team Averages
Level 66
1,587 SR
1,464 Elo+

VS

Team Averages
Level 120
1,560 SR
1,492 Elo+
Fenrir
Fenrir
F4LL3N POSEIDON
Fenrir
Level 122
God Stats
4W - 6L
1,452 SR
Queue Stats
159W - 159L
1,490 Elo+
Party 2
Hou Yi
Hou Yi
Syapz
Hou Yi
Level 117
God Stats
3W - 0L
1,774 SR
Queue Stats
27W - 29L
1,473 Elo+
Party 2
Sol
Sol
temp-927249
Sol
Level 121
God Stats
4W - 4L
1,454 SR
Queue Stats
210W - 211L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BearlikeMan
Ah Muzen Cab
11
2 / 4 / 1
9,245
770
10,453
13,468
6,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Pawsterpus
Cthulhu
10
1 / 6 / 1
8,344
695
6,642
16,794
17,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yu Huang
ScourgeMonk
Yu Huang
11
0 / 4 / 1
8,558
713
7,345
9,150
3,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 7
10,555
880
7,458
13,347
11,660
Mystical Earring

Mystical Earring

+15
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Syapz
Hou Yi
12
6 / 0 / 7
10,464
872
11,764
8,800
3,209
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 11
10,136
845
14,750
9,354
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
14
14
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BearlikeMan
Ah Muzen Cab
2
4
1
0.63
W
7
1
7
10.5
L
Cthulhu
Pawsterpus
Cthulhu
1
6
1
0.25
L
Yu Huang
ScourgeMonk
Yu Huang
0
4
1
0.13
W
Hou Yi
Syapz
Hou Yi
6
0
7
9.5
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,440
Damage
33,972
39,412
Taken
31,501
27,702
Mitigated
18,308
4,263
Healing
11,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BearlikeMan
Ah Muzen Cab
10,453
2,681
0
2,109
13,468
6,088
192
3,847
9,448
0
53,123
W
7,458
1,386
0
4,510
13,347
11,660
455
5,625
7,414
0
14,621
L
Cthulhu
Pawsterpus
Cthulhu
6,642
427
56
1,898
16,794
17,843
0
7,523
8,926
12,893
0
L
Yu Huang
ScourgeMonk
Yu Huang
7,345
282
0
200
9,150
3,771
0
3,677
5,304
37,162
0
W
Hou Yi
Syapz
Hou Yi
11,764
5,155
0
2,160
8,800
3,209
0
3,773
4,785
0
40,928
W
14,750
5,395
0
4,724
9,354
3,439
2,595
3,981
4,882
56,895
5,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,147
Gold Earned
31,155
142
Minions Killed
159
0
Camps Cleared
0
656,316
Distance Traveled
703,574
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,245
770
61
5
0
207,831
2
W
Fenrir
10,555
880
16
1
0
250,973
0
L
Cthulhu
8,344
695
11
1
0
231,604
2
L
Yu Huang
8,558
713
70
6
0
216,881
2
W
Hou Yi
10,464
872
50
4
0
234,329
1
W
Sol
10,136
845
93
8
0
218,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role