Player Matchup

Danzaburou
Danzaburou
AllTronCat
Danzaburou
Level 124
God Stats
3W - 2L
1,701 SR
Queue Stats
293W - 302L
1,419 Elo+
Solo
Chaac
Chaac
KingOfTheNorth75
Chaac
Level 117
God Stats
31W - 29L
1,602 SR
Queue Stats
113W - 119L
1,477 Elo+
Solo
Ix Chel
Ix Chel
Magneticshield
Ix Chel
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,646 Elo+
Solo
Team Averages
Level 120
1,601 SR
1,514 Elo+

VS

Team Averages
Level 121
1,452 SR
1,463 Elo+
Scylla
Scylla
Cry1er
Scylla
Level 145
God Stats
9W - 10L
1,381 SR
Queue Stats
110W - 117L
1,439 Elo+
Party 1
Medusa
Medusa
Hemba55a
Medusa
Level 103
God Stats
8W - 9L
1,479 SR
Queue Stats
116W - 126L
1,431 Elo+
Party 1
Hercules
Hercules
Imgg_dinnn
Hercules
Level 115
God Stats
5W - 9L
1,497 SR
Queue Stats
114W - 120L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AllTronCat
Danzaburou
9
1 / 3 / 1
6,993
699
6,037
9,439
3,567
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 0
7,103
710
2,570
6,938
5,591
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 3 / 2
7,220
722
5,450
7,121
2,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cry1er
Scylla
11
3 / 1 / 3
8,462
846
7,463
5,919
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Hemba55a
Medusa
12
3 / 0 / 4
8,583
858
6,897
5,627
2,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
Imgg_dinnn
Hercules
12
2 / 1 / 5
8,325
833
7,156
9,540
6,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
8
8
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AllTronCat
Danzaburou
1
3
1
0.5
W
Scylla
Cry1er
Scylla
3
1
3
4.5
W
Medusa
Hemba55a
Medusa
3
0
4
5
W
Hercules
Imgg_dinnn
Hercules
2
1
5
4.5
L
1
2
0
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,057
Damage
21,516
23,498
Taken
21,086
12,077
Mitigated
10,950
4,340
Healing
7,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AllTronCat
Danzaburou
6,037
1,278
144
1,612
9,439
3,567
0
3,412
5,755
0
18,005
W
Scylla
Cry1er
Scylla
7,463
0
65
1,469
5,919
1,957
528
1,876
4,043
34,555
0
W
Medusa
Hemba55a
Medusa
6,897
1,943
0
639
5,627
2,066
883
1,151
4,476
0
40,979
W
Hercules
Imgg_dinnn
Hercules
7,156
1,653
0
5,255
9,540
6,927
0
3,195
6,345
0
22,456
L
2,570
156
0
184
6,938
5,591
0
1,224
5,537
0
10,169
L
5,450
577
360
2,040
7,121
2,919
0
2,926
4,113
29,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,316
Gold Earned
25,370
75
Minions Killed
124
0
Camps Cleared
0
480,339
Distance Traveled
600,907
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,993
699
27
3
0
183,141
0
W
Scylla
8,462
846
52
5
0
190,979
3
W
Medusa
8,583
858
52
5
0
194,918
1
W
Hercules
8,325
833
20
2
0
215,010
2
L
Chaac
7,103
710
9
1
0
111,617
0
L
Ix Chel
7,220
722
39
4
0
185,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role