Player Matchup

Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
HeckinGudBoi
Sobek
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 101L
1,469 Elo+
Solo
Surtr
Surtr
Nechta
Surtr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 23L
1,718 Elo+
Solo
Tsukuyomi
Tsukuyomi
diegolarios23
Tsukuyomi
Level 112
God Stats
8W - 8L
1,472 SR
Queue Stats
208W - 185L
1,445 Elo+
Solo
Thoth
Thoth
ne_zils
Thoth
Level 121
God Stats
1W - 0L
1,643 SR
Queue Stats
30W - 26L
1,498 Elo+
Solo
Team Averages
Level 105
1,523 SR
1,526 Elo+

VS

Team Averages
Level 111
1,374 SR
1,482 Elo+
Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Mireros
Tiamat
Level 85
God Stats
2W - 6L
1,194 SR
Queue Stats
567W - 565L
1,468 Elo+
Solo
Apollo
Apollo
PECTABPATOPA
Apollo
Level 157
God Stats
2W - 7L
1,204 SR
Queue Stats
566W - 566L
1,509 Elo+
Solo
Kukulkan
Kukulkan
PereiraHD
Kukulkan
Level 104
God Stats
1W - 1L
1,421 SR
Queue Stats
45W - 40L
1,510 Elo+
Solo
Raijin
Raijin
eXcooller
Raijin
Level 67
God Stats
3W - 3L
1,553 SR
Queue Stats
156W - 189L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 2 / 10
9,142
831
9,675
7,150
3,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 2 / 15
9,358
851
7,170
22,011
19,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Surtr
Nechta
Surtr
15
5 / 4 / 9
9,100
827
9,459
12,168
11,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
diegolarios23
Tsukuyomi
15
5 / 3 / 13
9,256
841
14,710
8,330
3,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
ne_zils
Thoth
17
11 / 1 / 8
10,603
964
15,695
6,549
2,889
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 5 / 6
7,530
685
8,177
21,413
18,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Mireros
Tiamat
16
6 / 4 / 3
8,761
796
6,962
10,775
5,321
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
13
1 / 5 / 8
7,636
694
5,110
11,244
4,376
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
PereiraHD
Kukulkan
16
1 / 3 / 8
8,171
743
14,729
8,607
2,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
eXcooller
Raijin
11
2 / 8 / 2
7,347
668
5,809
11,318
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
39
25
Kills
12
12
Deaths
25
55
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
10
3.5
L
Hercules
 
Hercules
2
5
6
1
W
2
2
15
4.75
L
Tiamat
Mireros
Tiamat
6
4
3
1.88
W
Surtr
Nechta
Surtr
5
4
9
2.38
L
Apollo
1
5
8
1
L
Kukulkan
PereiraHD
Kukulkan
1
3
8
1.67
W
Tsukuyomi
diegolarios23
Tsukuyomi
5
3
13
3.83
L
Raijin
eXcooller
Raijin
2
8
2
0.38
W
Thoth
ne_zils
Thoth
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,709
Damage
40,787
56,208
Taken
63,357
41,219
Mitigated
33,912
24,523
Healing
17,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,675
644
2,271
2,675
7,150
3,407
1,757
2,895
4,255
24,868
0
L
Hercules
 
Hercules
8,177
1,738
119
8,121
21,413
18,509
30
10,344
10,947
0
10,752
W
7,170
836
996
10,485
22,011
19,289
228
10,258
11,753
12,814
0
L
Tiamat
Mireros
Tiamat
6,962
273
355
1,872
10,775
5,321
0
3,654
7,053
16,646
0
W
Surtr
Nechta
Surtr
9,459
3,083
691
2,008
12,168
11,680
434
5,862
6,306
350
14,536
L
Apollo
5,110
2,413
974
2,255
11,244
4,376
0
7,052
4,080
0
16,973
L
Kukulkan
PereiraHD
Kukulkan
14,729
1,151
626
2,497
8,607
2,780
0
5,394
3,089
33,371
0
W
Tsukuyomi
diegolarios23
Tsukuyomi
14,710
2,841
835
1,723
8,330
3,954
597
5,057
3,273
0
23,195
L
Raijin
eXcooller
Raijin
5,809
432
0
543
11,318
2,926
0
5,878
5,298
11,867
0
W
Thoth
ne_zils
Thoth
15,695
355
1,014
1,825
6,549
2,889
997
3,428
3,121
26,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,459
Gold Earned
39,445
98
Minions Killed
120
0
Camps Cleared
0
1,034,298
Distance Traveled
1,008,088
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,142
831
28
3
0
196,616
0
L
Hercules
7,530
685
1
0
0
196,630
0
W
Sobek
9,358
851
18
2
0
220,837
0
L
Tiamat
8,761
796
22
2
0
210,003
0
W
Surtr
9,100
827
11
1
0
218,704
0
L
Apollo
7,636
694
30
3
0
195,821
0
L
Kukulkan
8,171
743
55
5
0
199,040
0
W
Tsukuyomi
9,256
841
12
1
0
189,316
0
L
Raijin
7,347
668
12
1
0
206,594
0
W
Thoth
10,603
964
29
3
0
208,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role