Player Matchup

Danzaburou
Danzaburou
Amir_Rma
Danzaburou
Level 89
God Stats
15W - 9L
1,564 SR
Queue Stats
180W - 203L
1,435 Elo+
Party 1
Ao Kuang
Ao Kuang
RH-177
Ao Kuang
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
124W - 148L
1,421 Elo+
Party 1
Merlin
Merlin
Zmp3zial
Merlin
Level 47
God Stats
3W - 3L
1,512 SR
Queue Stats
13W - 11L
1,524 Elo+
Solo
Bacchus
Bacchus
by_alex_05
Bacchus
Level 83
God Stats
18W - 7L
1,627 SR
Queue Stats
82W - 77L
1,459 Elo+
Solo
Horus
Horus
omer-aziri
Horus
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
142W - 167L
1,451 Elo+
Party 1
Team Averages
Level 78
1,541 SR
1,458 Elo+

VS

Team Averages
Level 81
1,393 SR
1,474 Elo+
Jing Wei
Jing Wei
CallMyNxw
Jing Wei
Level 67
God Stats
0W - 2L
1,274 SR
Queue Stats
40W - 49L
1,460 Elo+
Solo
Ne Zha
Ne Zha
FrBalou
Ne Zha
Level 89
God Stats
4W - 3L
1,554 SR
Queue Stats
166W - 176L
1,465 Elo+
Solo
Kali
Kali
pipatioxx
Kali
Level 57
God Stats
1W - 3L
1,461 SR
Queue Stats
9W - 12L
1,454 Elo+
Solo
Charon
Charon
tymbian252
Charon
Level 87
God Stats
2W - 2L
1,470 SR
Queue Stats
189W - 173L
1,528 Elo+
Solo
Kukulkan
Kukulkan
tytyblc
Kukulkan
Level 106
God Stats
2W - 3L
1,207 SR
Queue Stats
386W - 371L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Amir_Rma
Danzaburou
12
2 / 0 / 0
7,782
599
2,205
5,239
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
RH-177
Ao Kuang
14
6 / 0 / 3
8,094
623
6,444
12,372
5,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
Zmp3zial
Merlin
13
5 / 1 / 3
8,297
638
10,348
7,700
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
by_alex_05
Bacchus
10
0 / 3 / 11
7,220
555
5,753
13,400
12,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
15
5 / 0 / 1
8,927
687
5,699
6,522
4,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CallMyNxw
Jing Wei
12
1 / 1 / 1
6,550
504
2,891
5,106
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
FrBalou
Ne Zha
11
0 / 3 / 0
6,310
485
3,389
8,292
2,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kali
11
0 / 5 / 0
6,198
477
3,331
13,218
5,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charon
tymbian252
Charon
10
2 / 6 / 1
6,408
493
5,306
12,971
10,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
tytyblc
Kukulkan
13
1 / 3 / 1
7,023
540
5,998
8,582
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
18
Kills
4
4
Deaths
18
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Amir_Rma
Danzaburou
2
0
0
2
L
Jing Wei
CallMyNxw
Jing Wei
1
1
1
1.5
L
Ne Zha
FrBalou
Ne Zha
0
3
0
0
W
Ao Kuang
RH-177
Ao Kuang
6
0
3
7.5
W
Merlin
Zmp3zial
Merlin
5
1
3
6.5
W
Bacchus
by_alex_05
Bacchus
0
3
11
1.83
W
Horus
5
0
1
5.5
L
Kali
0
5
0
0
L
Charon
tymbian252
Charon
2
6
1
0.42
L
Kukulkan
tytyblc
Kukulkan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,449
Damage
20,915
45,233
Taken
48,169
27,757
Mitigated
23,277
10,921
Healing
6,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Amir_Rma
Danzaburou
2,205
785
0
2,855
5,239
1,939
1,128
1,885
3,354
0
53,468
L
Jing Wei
CallMyNxw
Jing Wei
2,891
1,946
0
1,447
5,106
1,841
0
2,177
2,929
0
44,320
L
Ne Zha
FrBalou
Ne Zha
3,389
835
0
840
8,292
2,675
0
0
7,876
0
44,239
W
Ao Kuang
RH-177
Ao Kuang
6,444
1,839
0
1,985
12,372
5,412
60
3,194
9,178
60,123
1,612
W
Merlin
Zmp3zial
Merlin
10,348
1,660
0
751
7,700
3,066
0
2,322
5,378
61,868
0
W
Bacchus
by_alex_05
Bacchus
5,753
1,055
148
3,061
13,400
12,782
15
3,903
9,497
21,930
0
W
Horus
5,699
2,412
0
2,121
6,522
4,558
551
0
6,522
0
56,427
L
Kali
3,331
1,998
0
1,787
13,218
5,092
0
5,396
7,635
0
51,556
L
Charon
tymbian252
Charon
5,306
1,811
0
1,666
12,971
10,004
0
8,457
4,366
21,487
0
L
Kukulkan
tytyblc
Kukulkan
5,998
578
0
500
8,582
3,665
0
5,636
2,677
66,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,320
Gold Earned
32,489
431
Minions Killed
382
0
Camps Cleared
0
1,343,415
Distance Traveled
1,286,723
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,782
599
80
6
0
261,201
1
L
Jing Wei
6,550
504
89
7
0
281,294
0
L
Ne Zha
6,310
485
66
5
0
231,513
2
W
Ao Kuang
8,094
623
87
7
0
304,564
0
W
Merlin
8,297
638
111
9
0
272,153
0
W
Bacchus
7,220
555
38
3
0
291,695
2
W
Horus
8,927
687
115
9
0
213,802
0
L
Kali
6,198
477
84
6
0
287,104
0
L
Charon
6,408
493
17
1
0
235,616
0
L
Kukulkan
7,023
540
126
10
0
251,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role