Player Matchup

Neith
Neith
Clout Rep
Neith
Level 117
God Stats
2W - 3L
1,510 SR
Queue Stats
380W - 344L
1,522 Elo+
Solo
Fenrir
Fenrir
FireAce21411
Fenrir
Level 180
God Stats
4W - 9L
1,271 SR
Queue Stats
517W - 608L
1,496 Elo+
Solo
Janus
Janus
LarsonsLunchb0x
Janus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,425 Elo+
Solo
Sylvanus
Sylvanus
MazingerX69
Sylvanus
Level 125
God Stats
0W - 3L
1,107 SR
Queue Stats
844W - 843L
1,483 Elo+
Solo
Agni
Agni
Unit5COS
Agni
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,287 Elo+
Solo
Team Averages
Level 127
1,378 SR
1,442 Elo+

VS

Team Averages
Level 112
1,376 SR
1,485 Elo+
Chernobog
Chernobog
 
Chernobog
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AcquiredCone143
Sol
Level 114
God Stats
253W - 245L
1,553 SR
Queue Stats
583W - 555L
1,501 Elo+
Party 1
Tyr
Tyr
AquiredCone4265
Tyr
Level 18
God Stats
5W - 4L
1,500 SR
Queue Stats
76W - 64L
1,514 Elo+
Party 1
Athena
Athena
MrRicochet8899
Athena
Level 149
God Stats
1W - 0L
1,194 SR
Queue Stats
40W - 43L
1,467 Elo+
Party 2
Ao Kuang
Ao Kuang
ONI Demonic
Ao Kuang
Level 135
God Stats
2W - 3L
1,131 SR
Queue Stats
194W - 220L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Clout Rep
Neith
12
3 / 3 / 1
7,504
500
7,790
10,871
4,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
12
3 / 2 / 1
7,031
469
4,398
15,400
6,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 2
6,575
438
4,402
10,471
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
MazingerX69
Sylvanus
9
0 / 2 / 3
6,264
418
4,419
11,971
9,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
11
0 / 4 / 1
6,546
436
5,624
8,904
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
7 / 1 / 3
9,022
601
10,366
10,201
3,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 0 / 7
8,443
563
9,752
6,042
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
8 / 0 / 5
9,979
665
11,446
13,941
7,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 2 / 6
7,094
473
4,044
12,948
11,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
ONI Demonic
Ao Kuang
11
2 / 3 / 3
6,929
462
4,152
11,127
4,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
6
Kills
17
17
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
7
1
3
8.5
W
0
0
7
3.5
W
8
0
5
10.5
L
Neith
Clout Rep
Neith
3
3
1
1.17
L
Fenrir
3
2
1
1.75
L
0
6
2
0.17
L
Sylvanus
MazingerX69
Sylvanus
0
2
3
0.75
W
0
2
6
1.5
W
Ao Kuang
ONI Demonic
Ao Kuang
2
3
3
1.17
L
Agni
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,633
Damage
39,760
57,617
Taken
54,259
26,771
Mitigated
28,911
16,419
Healing
20,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
10,366
6,349
0
3,318
10,201
3,757
810
1,520
8,681
0
60,762
W
9,752
2,284
0
4,633
6,042
2,374
1,411
2,416
3,626
83,346
234
W
11,446
833
0
5,448
13,941
7,175
0
3,158
10,565
0
73,527
L
Neith
Clout Rep
Neith
7,790
2,799
0
2,112
10,871
4,077
488
1,458
9,413
0
58,213
L
Fenrir
4,398
1,256
0
5,502
15,400
6,574
0
4,137
11,263
0
49,353
L
4,402
341
0
1,149
10,471
3,524
0
1,468
9,003
41,251
0
L
Sylvanus
MazingerX69
Sylvanus
4,419
1,881
2,128
3,462
11,971
9,216
0
5,240
6,731
21,059
0
W
4,044
1,235
0
2,170
12,948
11,040
14
4,220
8,626
18,983
0
W
Ao Kuang
ONI Demonic
Ao Kuang
4,152
1,274
0
4,914
11,127
4,565
0
2,729
8,316
31,422
10,523
L
Agni
5,624
143
117
1,949
8,904
3,380
0
5,292
3,612
45,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,920
Gold Earned
41,467
336
Minions Killed
416
0
Camps Cleared
0
1,341,270
Distance Traveled
1,538,834
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,022
601
101
7
0
293,651
0
W
Sol
8,443
563
134
9
0
291,892
6
W
Tyr
9,979
665
96
6
0
320,514
2
L
Neith
7,504
500
85
6
0
239,811
0
L
Fenrir
7,031
469
68
5
0
304,321
0
L
Janus
6,575
438
75
5
0
298,644
4
L
Sylvanus
6,264
418
36
2
0
217,568
5
W
Athena
7,094
473
27
2
0
321,937
0
W
Ao Kuang
6,929
462
58
4
0
310,840
1
L
Agni
6,546
436
72
5
0
280,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role