Player Matchup

Bacchus
Bacchus
Were All Wet
Bacchus
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 126L
1,310 Elo+
Party 1
Odin
Odin
fEELßÂÐman
Odin
Level 70
God Stats
37W - 5L
1,754 SR
Queue Stats
470W - 97L
1,621 Elo+
Solo
Tsukuyomi
Tsukuyomi
lanny3aker
Tsukuyomi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 200L
1,311 Elo+
Party 1
Team Averages
Level 80
1,585 SR
1,414 Elo+

VS

Team Averages
Level 58
1,419 SR
1,368 Elo+
Ao Kuang
Ao Kuang
BDDylann
Ao Kuang
Level 79
God Stats
4W - 2L
1,430 SR
Queue Stats
40W - 46L
1,396 Elo+
Party 2
Bellona
Bellona
PaleIsland75
Bellona
Level 66
God Stats
9W - 13L
1,420 SR
Queue Stats
268W - 307L
1,382 Elo+
Solo
Thanatos
Thanatos
YaBoiTanner6088
Thanatos
Level 28
God Stats
7W - 10L
1,407 SR
Queue Stats
29W - 40L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Were All Wet
Bacchus
11
1 / 4 / 4
9,128
702
8,890
13,671
16,975
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 6 / 5
9,002
692
11,134
15,821
13,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
lanny3aker
Tsukuyomi
13
4 / 6 / 1
9,853
758
10,851
13,507
5,964
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BDDylann
Ao Kuang
14
10 / 1 / 5
12,222
940
18,025
15,845
8,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
PaleIsland75
Bellona
14
2 / 2 / 11
10,781
829
11,100
16,581
16,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
13
3 / 2 / 13
11,157
858
7,239
10,429
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
5
Kills
15
16
Deaths
5
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BDDylann
Ao Kuang
10
1
5
12.5
W
Bellona
PaleIsland75
Bellona
2
2
11
3.75
L
Bacchus
Were All Wet
Bacchus
1
4
4
0.75
W
Thanatos
3
2
13
4.75
L
0
6
5
0.42
L
Tsukuyomi
lanny3aker
Tsukuyomi
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,875
Damage
36,364
42,999
Taken
42,855
36,157
Mitigated
29,461
3,908
Healing
20,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BDDylann
Ao Kuang
18,025
7,100
0
9,682
15,845
8,568
2,166
2,695
12,876
45,520
4,020
W
Bellona
PaleIsland75
Bellona
11,100
5,363
0
5,730
16,581
16,790
490
3,664
12,377
0
32,235
L
Bacchus
Were All Wet
Bacchus
8,890
1,147
0
626
13,671
16,975
0
6,847
6,824
20,908
906
W
Thanatos
7,239
2,392
0
4,933
10,429
4,103
575
3,485
6,549
0
32,338
L
11,134
2,370
0
1,872
15,821
13,218
0
7,186
8,635
635
34,209
L
Tsukuyomi
lanny3aker
Tsukuyomi
10,851
4,616
0
1,410
13,507
5,964
0
3,503
10,004
0
40,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,983
Gold Earned
34,160
98
Minions Killed
107
0
Camps Cleared
0
677,347
Distance Traveled
728,753
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,222
940
42
3
0
240,202
5
W
Bellona
10,781
829
38
3
0
238,101
1
L
Bacchus
9,128
702
14
1
0
230,260
0
W
Thanatos
11,157
858
27
2
0
250,450
0
L
Odin
9,002
692
42
3
0
220,587
0
L
Tsukuyomi
9,853
758
42
3
0
226,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role