Player Matchup

Sol
Sol
Gold II
Danny72
Sol
Gold II
Level 154
God Stats
1W - 2L
1,578 SR
Queue Stats
66W - 56L
1,858 MMR
Solo
Zeus
Zeus
Platinum IV
Mejula
Zeus
Platinum IV
Level 113
God Stats
5W - 7L
1,528 SR
Queue Stats
415W - 414L
1,823 MMR
Solo
Geb
Geb
Platinum II
PhatimusPrime420
Geb
Platinum II
Level 153
God Stats
39W - 23L
1,726 SR
Queue Stats
76W - 65L
1,898 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
gaspyxz
Sun Wukong
Platinum II
Level 103
God Stats
44W - 34L
1,619 SR
Queue Stats
114W - 108L
1,885 MMR
Solo
Mercury
Mercury
Platinum III
raiden144
Mercury
Platinum III
Level 125
God Stats
11W - 9L
1,668 SR
Queue Stats
119W - 112L
1,849 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,624 SR
1,863 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,516 SR
1,762 MMR
Camazotz
Camazotz
Diamond V
 
Camazotz
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Platinum III
 
Janus
Platinum III
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond V
Leoorchid
Achilles
Diamond V
Level 83
God Stats
34W - 27L
1,564 SR
Queue Stats
406W - 399L
1,842 MMR
Solo
Chernobog
Chernobog
Platinum I
NFTsadBoy
Chernobog
Platinum I
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 25L
2,153 MMR
Party 1
Ymir
Ymir
Platinum III
Tempest_Pulido
Ymir
Platinum III
Level 144
God Stats
8W - 9L
1,517 SR
Queue Stats
278W - 271L
1,815 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
2 / 7 / 0
7,180
479
9,336
14,759
4,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zeus
Mejula
Zeus
13
2 / 5 / 0
8,238
549
6,819
9,163
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 4
6,831
455
6,538
13,068
8,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
gaspyxz
Sun Wukong
13
1 / 3 / 0
8,057
537
7,305
13,911
9,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
raiden144
Mercury
12
0 / 0 / 3
7,174
478
3,764
9,194
3,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AthenaThorCharonSusano

VS

Bans
RaijinGaneshaMaman BrigitteThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
14
5 / 2 / 5
8,504
567
8,465
16,057
6,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
 
Janus
14
2 / 0 / 4
8,482
565
6,992
4,173
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Leoorchid
Achilles
13
2 / 1 / 2
7,915
528
7,883
13,277
12,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
NFTsadBoy
Chernobog
15
6 / 1 / 7
9,305
620
15,968
11,429
5,557
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 1 / 4
7,979
532
4,100
11,766
10,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
16
16
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
5
2
5
3.75
W
Janus
 
Janus
2
0
4
4
L
Sol
2
7
0
0.29
W
Achilles
Leoorchid
Achilles
2
1
2
3
L
Zeus
Mejula
Zeus
2
5
0
0.4
W
Chernobog
NFTsadBoy
Chernobog
6
1
7
9.5
L
0
1
4
2
W
1
1
4
3
L
Sun Wukong
gaspyxz
Sun Wukong
1
3
0
0.33
L
Mercury
raiden144
Mercury
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,762
Damage
43,408
60,095
Taken
56,702
28,531
Mitigated
37,283
14,996
Healing
18,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
8,465
1,086
0
4,974
16,057
6,281
0
7,501
8,556
0
68,796
W
Janus
 
Janus
6,992
466
0
452
4,173
1,722
0
1,258
2,915
77,856
0
L
Sol
9,336
5,003
0
4,081
14,759
4,193
0
1,857
12,869
54,235
3,652
W
Achilles
Leoorchid
Achilles
7,883
1,658
0
4,072
13,277
12,742
0
1,039
12,238
0
47,087
L
Zeus
Mejula
Zeus
6,819
1,114
0
506
9,163
3,121
0
1,766
7,365
66,261
0
W
Chernobog
NFTsadBoy
Chernobog
15,968
11,419
0
5,754
11,429
5,557
248
7,006
4,423
0
87,489
L
6,538
420
1,556
3,826
13,068
8,337
0
3,037
9,975
20,914
0
W
4,100
1,089
0
2,793
11,766
10,981
0
7,091
4,675
19,323
0
L
Sun Wukong
gaspyxz
Sun Wukong
7,305
603
0
4,608
13,911
9,327
0
2,375
10,637
0
65,673
L
Mercury
raiden144
Mercury
3,764
1,144
0
419
9,194
3,553
0
1,770
7,220
0
63,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,480
Gold Earned
42,185
449
Minions Killed
476
0
Camps Cleared
0
1,504,612
Distance Traveled
1,576,973
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
8,504
567
89
6
0
344,516
0
W
Janus
8,482
565
148
10
0
354,966
1
L
Sol
7,180
479
94
6
0
244,166
0
W
Achilles
7,915
528
85
6
0
283,125
0
L
Zeus
8,238
549
133
9
0
263,325
1
W
Chernobog
9,305
620
121
8
0
293,368
0
L
Geb
6,831
455
18
1
0
313,358
9
W
Ymir
7,979
532
33
2
0
300,998
4
L
Sun Wukong
8,057
537
110
7
0
317,318
5
L
Mercury
7,174
478
94
6
0
366,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role