Player Matchup

Raijin
Raijin
Silver III
Bicmexx
Raijin
Silver III
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 57L
1,299 MMR
Solo
Cernunnos
Cernunnos
Gold V
Buhgarg
Cernunnos
Gold V
Level 86
God Stats
32W - 25L
1,538 SR
Queue Stats
93W - 89L
1,237 MMR
Solo
Maui
Maui
Gold V
GladDADA
Maui
Gold V
Level 164
God Stats
3W - 4L
1,496 SR
Queue Stats
138W - 148L
1,231 MMR
Solo
Ra
Ra
Gold V
Requiemj82
Ra
Gold V
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
166W - 198L
1,233 MMR
Solo
Arachne
Arachne
Gold V
nickbean81
Arachne
Gold V
Level 148
God Stats
14W - 10L
1,526 SR
Queue Stats
288W - 302L
1,246 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,512 SR
1,249 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,507 SR
1,302 MMR
He Bo
He Bo
Gold V
 
He Bo
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
Cardinal_Fanz
Cu Chulainn
Gold IV
Level 164
God Stats
3W - 7L
1,355 SR
Queue Stats
220W - 230L
1,262 MMR
Solo
Yemoja
Yemoja
Silver II
Gan_JaPreneur
Yemoja
Silver II
Level 112
God Stats
25W - 19L
1,615 SR
Queue Stats
34W - 41L
1,343 MMR
Party 1
Cliodhna
Cliodhna
Silver IV
nchstk
Cliodhna
Silver IV
Level 140
God Stats
2W - 3L
1,543 SR
Queue Stats
179W - 212L
1,309 MMR
Solo
Cupid
Cupid
Silver II
watson1412
Cupid
Silver II
Level 129
God Stats
6W - 9L
1,522 SR
Queue Stats
56W - 62L
1,097 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bicmexx
Raijin
17
5 / 0 / 5
10,946
608
13,162
9,208
4,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Buhgarg
Cernunnos
17
2 / 1 / 5
10,820
601
15,989
11,036
6,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
14
0 / 0 / 10
9,475
526
4,914
11,686
11,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 3 / 4
9,701
539
8,088
15,877
11,800
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
nickbean81
Arachne
16
8 / 0 / 4
10,220
568
8,890
16,204
7,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AchillesSun WukongAnubisAo KuangThor

VS

Bans
AphroditeMaman BrigitteThanatosChernobogArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
0 / 5 / 0
8,454
470
9,928
14,941
5,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Cardinal_Fanz
Cu Chulainn
17
3 / 2 / 0
11,275
626
15,625
21,155
23,639
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 1
8,261
459
5,051
14,577
10,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cliodhna
nchstk
Cliodhna
13
0 / 4 / 0
7,846
436
2,514
13,372
5,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
14
0 / 4 / 0
9,016
501
3,758
14,038
4,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
15
Kills
3
4
Deaths
15
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
5
0
0
W
Raijin
Bicmexx
Raijin
5
0
5
7.5
W
Cernunnos
Buhgarg
Cernunnos
2
1
5
4.5
L
Cu Chulainn
Cardinal_Fanz
Cu Chulainn
3
2
0
1.5
L
0
0
1
0.5
W
Maui
0
0
10
5
W
0
3
4
0.67
L
Cliodhna
nchstk
Cliodhna
0
4
0
0
W
Arachne
nickbean81
Arachne
8
0
4
10
L
Cupid
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,043
Damage
36,876
64,011
Taken
78,083
42,524
Mitigated
49,289
24,148
Healing
25,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,928
213
110
2,426
14,941
5,053
0
6,430
8,511
68,911
0
W
Raijin
Bicmexx
Raijin
13,162
1,906
0
1,078
9,208
4,415
234
4,669
4,539
108,714
1,801
W
Cernunnos
Buhgarg
Cernunnos
15,989
8,754
0
5,342
11,036
6,766
773
2,853
8,183
0
118,637
L
Cu Chulainn
Cardinal_Fanz
Cu Chulainn
15,625
3,986
0
10,437
21,155
23,639
0
8,007
13,029
535
109,815
L
5,051
761
3,845
3,959
14,577
10,651
0
6,147
8,297
32,544
0
W
Maui
4,914
1,017
0
2,666
11,686
11,945
132
6,251
5,435
21,178
0
W
8,088
1,397
1,217
10,047
15,877
11,800
270
1,223
14,654
76,193
0
L
Cliodhna
nchstk
Cliodhna
2,514
281
0
1,312
13,372
5,455
0
2,366
11,006
0
66,375
W
Arachne
nickbean81
Arachne
8,890
5,773
0
3,798
16,204
7,598
563
2,216
13,988
0
67,519
L
Cupid
3,758
1,772
86
3,167
14,038
4,491
0
3,006
10,945
0
65,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,162
Gold Earned
44,852
606
Minions Killed
566
0
Camps Cleared
0
1,789,865
Distance Traveled
1,728,945
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,454
470
134
7
0
346,869
8
W
Raijin
10,946
608
165
9
0
343,339
4
W
Cernunnos
10,820
601
190
11
0
341,252
5
L
Cu Chulainn
11,275
626
163
9
0
339,612
4
L
Yemoja
8,261
459
40
2
0
340,005
4
W
Maui
9,475
526
23
1
0
366,159
7
W
Ra
9,701
539
139
8
0
346,409
1
L
Cliodhna
7,846
436
92
5
0
367,987
3
W
Arachne
10,220
568
89
5
0
392,706
5
L
Cupid
9,016
501
137
8
0
334,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role