Player Matchup

Neith
Neith
DuckyPrincess
Neith
Level 28
God Stats
15W - 9L
1,616 SR
Queue Stats
93W - 111L
1,466 Elo+
Solo
Hel
Hel
IvyScopio121
Hel
Level 59
God Stats
1W - 2L
1,320 SR
Queue Stats
79W - 91L
1,423 Elo+
Solo
Achilles
Achilles
JJN8O
Achilles
Level 101
God Stats
9W - 13L
1,374 SR
Queue Stats
145W - 160L
1,434 Elo+
Solo
Bakasura
Bakasura
VulcanTurretOP
Bakasura
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 88L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
jeremychad
Baron Samedi
Level 107
God Stats
6W - 2L
1,515 SR
Queue Stats
83W - 105L
1,440 Elo+
Solo
Team Averages
Level 67
1,465 SR
1,450 Elo+

VS

Team Averages
Level 95
1,549 SR
1,443 Elo+
Chernobog
Chernobog
 
Chernobog
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Clllaudiu12
Janus
Level 109
God Stats
4W - 12L
1,428 SR
Queue Stats
75W - 80L
1,449 Elo+
Party 1
Hercules
Hercules
Codester_32
Hercules
Level 120
God Stats
5W - 7L
1,500 SR
Queue Stats
246W - 254L
1,497 Elo+
Solo
Ares
Ares
bogdanciulin
Ares
Level 41
God Stats
1W - 1L
1,814 SR
Queue Stats
36W - 44L
1,478 Elo+
Party 1
Lancelot
Lancelot
tjmst31
Lancelot
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 8
8,628
863
7,874
5,295
2,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 0 / 6
8,248
825
3,579
3,210
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
JJN8O
Achilles
15
3 / 1 / 10
8,522
852
6,173
8,392
7,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
16
6 / 0 / 4
10,030
1,003
8,103
8,917
4,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
jeremychad
Baron Samedi
14
4 / 3 / 8
8,824
882
8,761
7,771
4,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
0 / 1 / 3
7,256
726
1,580
5,254
2,158
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 1 / 0
7,901
790
3,323
2,952
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
Codester_32
Hercules
13
0 / 4 / 0
7,031
703
2,403
11,172
12,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 0
6,983
698
2,547
9,286
6,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
tjmst31
Lancelot
12
2 / 6 / 1
7,403
740
4,050
12,045
4,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
16
Kills
4
4
Deaths
16
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
1
3
1.5
L
2
1
0
2
L
Hercules
Codester_32
Hercules
0
4
0
0
W
2
0
8
6
W
1
0
6
4
W
Achilles
JJN8O
Achilles
3
1
10
8
W
Bakasura
6
0
4
8
L
0
4
0
0
W
Baron Samedi
jeremychad
Baron Samedi
4
3
8
2.67
L
Lancelot
tjmst31
Lancelot
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,490
Damage
13,903
33,585
Taken
40,709
20,245
Mitigated
26,860
15,437
Healing
5,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
1,580
686
0
364
5,254
2,158
0
3,266
1,752
0
9,871
L
3,323
85
0
430
2,952
1,245
0
764
2,188
22,500
0
L
Hercules
Codester_32
Hercules
2,403
534
80
3,160
11,172
12,015
0
3,028
7,496
0
12,002
W
7,874
2,502
0
2,289
5,295
2,118
3,580
1,902
3,319
0
27,693
W
3,579
857
1,606
1,580
3,210
1,176
1,505
825
2,333
22,745
0
W
Achilles
JJN8O
Achilles
6,173
1,237
453
1,228
8,392
7,995
756
814
7,566
0
17,462
W
Bakasura
8,103
5,800
0
5,556
8,917
4,910
2,056
609
8,266
0
35,692
L
2,547
72
0
1,694
9,286
6,501
0
2,850
6,072
9,607
0
W
Baron Samedi
jeremychad
Baron Samedi
8,761
598
803
1,922
7,771
4,046
1,219
1,500
6,231
19,017
0
L
Lancelot
tjmst31
Lancelot
4,050
934
0
71
12,045
4,941
0
2,432
8,153
0
7,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,252
Gold Earned
36,574
238
Minions Killed
114
0
Camps Cleared
0
1,076,433
Distance Traveled
843,271
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,256
726
16
2
0
110,889
0
L
Janus
7,901
790
50
5
0
187,557
4
L
Hercules
7,031
703
31
3
0
195,785
1
W
Neith
8,628
863
53
5
0
220,150
0
W
Hel
8,248
825
42
4
0
185,193
1
W
Achilles
8,522
852
25
3
0
240,090
4
W
Bakasura
10,030
1,003
93
9
0
245,159
0
L
Ares
6,983
698
8
1
0
152,802
0
W
Baron Samedi
8,824
882
25
3
0
185,841
0
L
Lancelot
7,403
740
9
1
0
196,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role