Player Matchup

Horus
Horus
 
Horus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Ayeedirty
Cerberus
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 19L
1,526 Elo+
Party 1
Janus
Janus
Burzum AD
Janus
Level 235
God Stats
2W - 2L
1,598 SR
Queue Stats
326W - 313L
1,533 Elo+
Solo
Apollo
Apollo
EmpressKerticana
Apollo
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,518 Elo+
Party 1
Arachne
Arachne
TrevDaaGoatt
Arachne
Level 98
God Stats
2W - 0L
1,938 SR
Queue Stats
23W - 7L
1,698 Elo+
Solo
Team Averages
Level 121
1,607 SR
1,555 Elo+

VS

Team Averages
Level 132
1,468 SR
1,537 Elo+
King Arthur
King Arthur
Th3 4ngry Bunny
King Arthur
Level 185
God Stats
3W - 4L
1,505 SR
Queue Stats
22W - 26L
1,479 Elo+
Solo
Thanatos
Thanatos
Tomzlaty
Thanatos
Level 49
God Stats
1W - 2L
1,468 SR
Queue Stats
30W - 16L
1,531 Elo+
Solo
Sun Wukong
Sun Wukong
Wintie75
Sun Wukong
Level 129
God Stats
6W - 8L
1,468 SR
Queue Stats
200W - 126L
1,572 Elo+
Party 2
Ah Puch
Ah Puch
jazzum100
Ah Puch
Level 187
God Stats
7W - 4L
1,613 SR
Queue Stats
538W - 570L
1,504 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mAN1CPH0EN1x
Ah Muzen Cab
Level 108
God Stats
1W - 1L
1,288 SR
Queue Stats
189W - 75L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 2 / 2
5,906
1,181
2,483
5,013
2,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cerberus
Ayeedirty
Cerberus
11
1 / 1 / 2
6,538
1,308
2,010
5,791
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Burzum AD
Janus
11
2 / 0 / 2
6,708
1,342
6,476
2,472
897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 2
6,069
1,214
2,759
3,819
1,410
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Arachne
TrevDaaGoatt
Arachne
11
1 / 0 / 2
6,088
1,218
1,290
4,154
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

372

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Th3 4ngry Bunny
King Arthur
11
1 / 3 / 2
6,268
1,254
3,691
9,301
6,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Tomzlaty
Thanatos
10
0 / 0 / 0
5,174
1,035
0
0
0
Sun Wukong
Wintie75
Sun Wukong
11
1 / 0 / 3
6,099
1,220
4,004
2,511
980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
jazzum100
Ah Puch
11
0 / 1 / 2
6,043
1,209
4,287
2,041
533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
mAN1CPH0EN1x
Ah Muzen Cab
11
2 / 1 / 1
6,645
1,329
6,588
2,668
1,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
5
Kills
4
4
Deaths
5
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
2
2
1
W
Cerberus
Ayeedirty
Cerberus
1
1
2
2
W
Janus
Burzum AD
Janus
2
0
2
3
W
0
1
2
1
L
King Arthur
Th3 4ngry Bunny
King Arthur
1
3
2
0.67
L
Thanatos
Tomzlaty
Thanatos
0
0
0
0
W
Arachne
TrevDaaGoatt
Arachne
1
0
2
2
L
Sun Wukong
Wintie75
Sun Wukong
1
0
3
2.5
L
Ah Puch
jazzum100
Ah Puch
0
1
2
1
L
Ah Muzen Cab
mAN1CPH0EN1x
Ah Muzen Cab
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,018
Damage
18,570
21,249
Taken
16,521
11,593
Mitigated
8,685
3,551
Healing
1,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,483
1,000
305
494
5,013
2,473
0
681
4,170
0
6,186
W
Cerberus
Ayeedirty
Cerberus
2,010
93
0
941
5,791
4,359
0
1,617
3,927
6,106
0
W
Janus
Burzum AD
Janus
6,476
364
0
64
2,472
897
0
747
1,678
28,554
0
W
2,759
2,156
0
453
3,819
1,410
0
480
3,260
0
15,638
L
King Arthur
Th3 4ngry Bunny
King Arthur
3,691
379
0
1,464
9,301
6,060
0
3,817
5,325
0
10,465
L
Thanatos
Tomzlaty
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
TrevDaaGoatt
Arachne
1,290
879
0
1,294
4,154
2,454
0
762
3,392
0
5,920
L
Sun Wukong
Wintie75
Sun Wukong
4,004
184
0
118
2,511
980
0
1,517
870
0
7,213
L
Ah Puch
jazzum100
Ah Puch
4,287
85
0
224
2,041
533
0
1,338
659
19,201
0
L
Ah Muzen Cab
mAN1CPH0EN1x
Ah Muzen Cab
6,588
1,914
0
0
2,668
1,112
0
1,471
1,181
0
22,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,309
Gold Earned
30,229
127
Minions Killed
114
8
Camps Cleared
4
560,623
Distance Traveled
433,075
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,906
1,181
13
3
0
88,195
0
W
Cerberus
6,538
1,308
11
2
2
115,725
0
W
Janus
6,708
1,342
64
13
0
111,805
0
W
Apollo
6,069
1,214
27
5
4
120,156
0
L
King Arthur
6,268
1,254
26
5
2
99,435
0
L
Thanatos
5,174
1,035
0
0
0
0
0
W
Arachne
6,088
1,218
12
2
2
124,742
0
L
Sun Wukong
6,099
1,220
2
0
0
125,397
0
L
Ah Puch
6,043
1,209
46
9
1
92,126
0
L
Ah Muzen Cab
6,645
1,329
40
8
1
116,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role