Player Matchup

Nike
Nike
Faynyy
Nike
Level 61
God Stats
7W - 2L
1,690 SR
Queue Stats
56W - 72L
1,323 Elo+
Party 2
King Arthur
King Arthur
Gravzi
King Arthur
Level 148
God Stats
2W - 2L
1,115 SR
Queue Stats
58W - 70L
1,500 Elo+
Solo
Hades
Hades
LishaIsHere
Hades
Level 157
God Stats
1W - 0L
1,736 SR
Queue Stats
301W - 143L
1,600 Elo+
Solo
Ne Zha
Ne Zha
Razda4a
Ne Zha
Level 103
God Stats
2W - 8L
1,035 SR
Queue Stats
129W - 135L
1,527 Elo+
Party 2
Erlang Shen
Erlang Shen
SmeaGoldMan
Erlang Shen
Level 192
God Stats
9W - 19L
1,358 SR
Queue Stats
1,166W - 1,185L
1,392 Elo+
Solo
Team Averages
Level 132
1,387 SR
1,469 Elo+

VS

Team Averages
Level 73
1,573 SR
1,489 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Leo Dede x17
Ne Zha
Level 69
God Stats
5W - 8L
1,435 SR
Queue Stats
233W - 256L
1,479 Elo+
Party 1
Apollo
Apollo
SONofANARCHY608
Apollo
Level 16
God Stats
2W - 1L
1,720 SR
Queue Stats
3W - 11L
1,499 Elo+
Party 1
Bacchus
Bacchus
Semi4
Bacchus
Level 118
God Stats
15W - 7L
1,708 SR
Queue Stats
376W - 362L
1,468 Elo+
Solo
Erlang Shen
Erlang Shen
x1 FAZE 1x
Erlang Shen
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Faynyy
Nike
18
4 / 2 / 23
10,373
864
17,171
15,190
18,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Gravzi
King Arthur
15
4 / 3 / 12
9,500
792
13,052
14,365
17,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
12 / 3 / 16
12,067
1,006
17,663
16,536
19,383
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
Razda4a
Ne Zha
18
9 / 3 / 18
11,138
928
22,399
14,610
8,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
SmeaGoldMan
Erlang Shen
15
1 / 4 / 13
9,166
764
10,655
13,599
8,372
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
4 / 5 / 8
9,588
799
21,689
20,861
29,319
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
15
2 / 5 / 3
8,521
710
10,048
11,381
5,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 8 / 10
8,637
720
8,691
15,352
6,819
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Semi4
Bacchus
17
6 / 5 / 6
10,120
843
13,249
18,683
28,629
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
x1 FAZE 1x
Erlang Shen
13
2 / 7 / 9
8,146
679
7,840
21,435
17,666
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
50
30
Kills
14
15
Deaths
30
82
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
5
8
1.6
W
Nike
Faynyy
Nike
4
2
23
7.75
W
King Arthur
Gravzi
King Arthur
4
3
12
3.33
L
Ne Zha
2
5
3
0.7
W
12
3
16
6.67
W
Ne Zha
Razda4a
Ne Zha
9
3
18
6
L
0
8
10
0.63
L
Bacchus
Semi4
Bacchus
6
5
6
1.8
W
Erlang Shen
SmeaGoldMan
Erlang Shen
1
4
13
1.88
L
Erlang Shen
x1 FAZE 1x
Erlang Shen
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,940
Damage
61,517
74,300
Taken
87,712
71,944
Mitigated
87,562
27,417
Healing
16,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
21,689
4,531
518
3,135
20,861
29,319
224
5,360
15,501
0
31,390
W
Nike
Faynyy
Nike
17,171
1,589
702
1,397
15,190
18,607
841
2,874
11,974
2,117
25,094
W
King Arthur
Gravzi
King Arthur
13,052
709
1,011
1,884
14,365
17,230
513
2,364
11,847
0
22,153
L
Ne Zha
10,048
785
1,373
1,130
11,381
5,129
0
3,630
7,751
0
23,756
W
17,663
2,492
4,835
6,334
16,536
19,383
2,458
2,153
13,874
29,383
0
W
Ne Zha
Razda4a
Ne Zha
22,399
5,396
1,031
4,002
14,610
8,352
1,945
2,083
12,339
0
39,342
L
8,691
3,957
877
994
15,352
6,819
0
3,707
11,645
0
21,519
L
Bacchus
Semi4
Bacchus
13,249
885
967
2,475
18,683
28,629
62
3,715
14,968
23,873
0
W
Erlang Shen
SmeaGoldMan
Erlang Shen
10,655
2,612
2,041
4,180
13,599
8,372
2,044
3,851
9,560
0
23,703
L
Erlang Shen
x1 FAZE 1x
Erlang Shen
7,840
2,778
1,550
3,549
21,435
17,666
0
2,837
18,598
76
10,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,244
Gold Earned
45,012
139
Minions Killed
106
0
Camps Cleared
0
1,133,177
Distance Traveled
1,044,020
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,588
799
26
2
0
210,951
0
W
Nike
10,373
864
33
3
0
243,040
0
W
King Arthur
9,500
792
21
2
0
226,599
0
L
Ne Zha
8,521
710
13
1
0
184,168
0
W
Hades
12,067
1,006
36
3
0
178,305
0
W
Ne Zha
11,138
928
24
2
0
260,326
0
L
Apollo
8,637
720
41
3
0
198,682
0
L
Bacchus
10,120
843
15
1
0
239,734
0
W
Erlang Shen
9,166
764
25
2
0
224,907
0
L
Erlang Shen
8,146
679
11
1
0
210,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role