Player Matchup

Atlas
Atlas
RolandOm
Atlas
Level 8
God Stats
1W - 5L
1,243 SR
Queue Stats
3W - 12L
1,152 Elo+
Party 2
Lancelot
Lancelot
Stufuwi
Lancelot
Level 87
God Stats
1W - 3L
1,316 SR
Queue Stats
3W - 18L
1,084 Elo+
Party 2
Vulcan
Vulcan
Visedew
Vulcan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,140 Elo+
Party 2
Team Averages
Level 61
1,353 SR
1,125 Elo+

VS

Team Averages
Level 161
1,335 SR
1,647 Elo+
Eset
Eset
Hirøtøx
Eset
Level 155
God Stats
2W - 4L
1,309 SR
Queue Stats
438W - 329L
1,543 Elo+
Party 1
Gilgamesh
Gilgamesh
LAGERKEIT
Gilgamesh
Level 156
God Stats
4W - 3L
1,354 SR
Queue Stats
280W - 198L
1,678 Elo+
Party 1
Kali
Kali
NacheteX
Kali
Level 172
God Stats
5W - 1L
1,341 SR
Queue Stats
224W - 102L
1,722 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
RolandOm
Atlas
10
0 / 4 / 2
7,169
717
4,498
12,968
11,307
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
Stufuwi
Lancelot
8
0 / 8 / 2
6,962
696
4,866
13,031
4,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
Visedew
Vulcan
10
2 / 8 / 0
7,959
796
6,009
10,918
3,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
13
7 / 0 / 9
10,033
1,003
14,608
6,744
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
LAGERKEIT
Gilgamesh
11
2 / 1 / 13
9,170
917
8,491
11,387
8,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kali
12
11 / 2 / 7
10,649
1,065
11,400
11,768
5,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
2
Kills
20
20
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Eset
7
0
9
11.5
W
Gilgamesh
LAGERKEIT
Gilgamesh
2
1
13
8.5
W
Kali
11
2
7
7.25
L
Atlas
RolandOm
Atlas
0
4
2
0.25
L
Lancelot
Stufuwi
Lancelot
0
8
2
0.13
L
Vulcan
Visedew
Vulcan
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,373
Damage
34,499
36,917
Taken
29,899
19,449
Mitigated
16,164
2,210
Healing
8,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
14,608
1,433
231
1,068
6,744
2,319
817
3,479
3,265
46,893
0
W
Gilgamesh
LAGERKEIT
Gilgamesh
8,491
2,095
0
1,555
11,387
8,753
106
4,106
7,281
0
20,909
W
Kali
11,400
6,848
0
5,399
11,768
5,092
106
3,370
8,398
0
34,504
L
Atlas
RolandOm
Atlas
4,498
1,898
0
1,150
12,968
11,307
0
5,651
6,622
11,453
0
L
Lancelot
Stufuwi
Lancelot
4,866
1,038
0
660
13,031
4,218
0
3,830
8,689
0
17,309
L
Vulcan
Visedew
Vulcan
6,009
2,354
0
400
10,918
3,924
0
4,355
6,102
28,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,090
Gold Earned
29,852
76
Minions Killed
130
0
Camps Cleared
0
541,067
Distance Traveled
661,941
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,033
1,003
77
8
0
225,142
0
W
Gilgamesh
9,170
917
26
3
0
231,873
0
W
Kali
10,649
1,065
27
3
0
204,926
1
L
Atlas
7,169
717
8
1
0
185,535
0
L
Lancelot
6,962
696
20
2
0
188,131
0
L
Vulcan
7,959
796
48
5
0
167,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role