Player Matchup

Skadi
Skadi
AndresToOvi
Skadi
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 27L
1,696 Elo+
Party 1
Ares
Ares
Eduardo790
Ares
Level 124
God Stats
4W - 2L
1,735 SR
Queue Stats
153W - 133L
1,607 Elo+
Party 1
Nox
Nox
ErnestoT23
Nox
Level 108
God Stats
2W - 2L
1,121 SR
Queue Stats
89W - 57L
1,708 Elo+
Party 1
Team Averages
Level 93
1,452 SR
1,670 Elo+

VS

Team Averages
Level 98
1,425 SR
1,586 Elo+
Kuzenbo
Kuzenbo
RcnRca
Kuzenbo
Level 83
God Stats
0W - 1L
1,291 SR
Queue Stats
45W - 44L
1,605 Elo+
Party 2
Hercules
Hercules
bones109
Hercules
Level 123
God Stats
5W - 6L
1,671 SR
Queue Stats
116W - 118L
1,597 Elo+
Party 2
Thoth
Thoth
xKingxxJoshx
Thoth
Level 87
God Stats
2W - 5L
1,313 SR
Queue Stats
167W - 157L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 8
7,862
786
8,552
3,773
1,537
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

10
1 / 1 / 9
7,646
765
5,920
8,565
7,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
8 / 1 / 3
9,006
901
7,039
3,774
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
RcnRca
Kuzenbo
10
0 / 3 / 2
6,718
672
3,055
7,911
8,860
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
bones109
Hercules
9
1 / 4 / 1
6,882
688
2,623
10,012
5,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 4 / 1
6,977
698
4,427
6,983
2,591
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
2
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
W
1
1
9
5.5
W
8
1
3
9.5
L
Kuzenbo
RcnRca
Kuzenbo
0
3
2
0.33
L
Hercules
bones109
Hercules
1
4
1
0.38
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,511
Damage
10,105
16,112
Taken
24,906
10,521
Mitigated
16,717
1,502
Healing
4,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,552
3,901
0
0
3,773
1,537
881
2,773
1,000
0
34,493
W
5,920
514
0
1,002
8,565
7,372
198
3,000
5,565
11,259
0
W
7,039
487
0
500
3,774
1,612
480
1,955
1,819
29,135
0
L
Kuzenbo
RcnRca
Kuzenbo
3,055
1,497
0
602
7,911
8,860
0
3,884
3,822
6,998
0
L
Hercules
bones109
Hercules
2,623
665
0
3,127
10,012
5,266
0
4,374
5,444
0
19,957
L
4,427
87
0
1,227
6,983
2,591
0
4,583
2,232
36,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,514
Gold Earned
20,577
103
Minions Killed
91
0
Camps Cleared
0
545,763
Distance Traveled
531,669
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,862
786
49
5
0
176,002
2
W
Ares
7,646
765
9
1
0
192,818
0
W
Nox
9,006
901
45
5
0
176,943
0
L
Kuzenbo
6,718
672
7
1
0
185,379
0
L
Hercules
6,882
688
32
3
0
193,068
0
L
Thoth
6,977
698
52
5
0
153,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role