Player Matchup

Pele
Pele
AFFFFFFFFFFFFTR
Pele
Level 126
God Stats
1W - 3L
1,329 SR
Queue Stats
125W - 120L
1,545 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NumonicBleedz
Morgan Le Fay
Level 49
God Stats
8W - 16L
1,358 SR
Queue Stats
217W - 224L
1,513 Elo+
Party 2
Shiva
Shiva
TheScrongler
Shiva
Level 107
God Stats
14W - 17L
1,438 SR
Queue Stats
241W - 232L
1,512 Elo+
Party 2
Team Averages
Level 94
1,375 SR
1,523 Elo+

VS

Team Averages
Level 135
1,619 SR
1,657 Elo+
Nike
Nike
B0bertzz
Nike
Level 153
God Stats
3W - 1L
1,656 SR
Queue Stats
86W - 39L
1,730 Elo+
Party 1
Cupid
Cupid
KermitDeFrog1
Cupid
Level 144
God Stats
3W - 2L
1,624 SR
Queue Stats
71W - 35L
1,734 Elo+
Party 1
Chronos
Chronos
Zattrux
Chronos
Level 109
God Stats
1W - 0L
1,577 SR
Queue Stats
39W - 32L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
6,723
672
5,331
11,586
4,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morgan Le Fay
NumonicBleedz
Morgan Le Fay
9
2 / 7 / 0
7,378
738
7,991
10,887
4,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 1
6,965
697
8,798
10,742
10,283
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
4 / 2 / 10
8,974
897
13,212
13,369
9,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 0 / 8
9,075
908
8,266
6,940
2,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Chronos
Zattrux
Chronos
12
5 / 0 / 4
8,978
898
7,871
8,317
3,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
14
14
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Nike
4
2
10
4.5
W
5
0
8
9
L
Morgan Le Fay
NumonicBleedz
Morgan Le Fay
2
7
0
0.29
L
0
2
1
0.25
W
Chronos
Zattrux
Chronos
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,120
Damage
29,349
33,215
Taken
28,626
19,308
Mitigated
15,037
3,790
Healing
11,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,331
939
0
1,166
11,586
4,370
0
3,546
7,760
0
19,037
W
Nike
13,212
709
0
1,801
13,369
9,086
268
5,632
7,737
0
30,628
W
8,266
6,012
2,419
3,842
6,940
2,251
934
1,466
5,474
0
26,960
L
Morgan Le Fay
NumonicBleedz
Morgan Le Fay
7,991
813
0
434
10,887
4,655
0
1,709
9,103
26,515
0
L
8,798
1,355
0
2,190
10,742
10,283
0
2,215
8,123
0
19,796
W
Chronos
Zattrux
Chronos
7,871
1,727
0
3,048
8,317
3,700
1,545
1,471
6,846
35,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,066
Gold Earned
27,027
61
Minions Killed
96
0
Camps Cleared
0
579,207
Distance Traveled
628,215
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,723
672
21
2
0
198,769
0
W
Nike
8,974
897
24
2
0
205,996
4
W
Cupid
9,075
908
22
2
0
207,171
4
L
Morgan Le Fay
7,378
738
30
3
0
171,672
0
L
Shiva
6,965
697
10
1
0
208,766
0
W
Chronos
8,978
898
50
5
0
215,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role