Player Matchup

Ix Chel
Ix Chel
ARESMCMXCVII
Ix Chel
Level 85
God Stats
3W - 1L
1,448 SR
Queue Stats
58W - 59L
1,469 Elo+
Party 2
Zhong Kui
Zhong Kui
Shark_Da_Bowls
Zhong Kui
Level 86
God Stats
18W - 19L
1,574 SR
Queue Stats
156W - 146L
1,512 Elo+
Party 2
Skadi
Skadi
SupaKamiokande
Skadi
Level 63
God Stats
4W - 3L
1,623 SR
Queue Stats
154W - 177L
1,459 Elo+
Solo
Kukulkan
Kukulkan
Zylion_Kingbreak
Kukulkan
Level 88
God Stats
6W - 2L
1,554 SR
Queue Stats
81W - 92L
1,413 Elo+
Party 2
Cerberus
Cerberus
boe7sdown
Cerberus
Level 56
God Stats
24W - 20L
1,409 SR
Queue Stats
169W - 180L
1,378 Elo+
Solo
Team Averages
Level 76
1,522 SR
1,446 Elo+

VS

Team Averages
Level 100
1,439 SR
1,388 Elo+
Pele
Pele
Beastmean
Pele
Level 40
God Stats
3W - 8L
1,361 SR
Queue Stats
5W - 20L
1,211 Elo+
Party 1
Artemis
Artemis
CrazeTitan
Artemis
Level 134
God Stats
2W - 2L
1,222 SR
Queue Stats
15W - 25L
1,381 Elo+
Party 1
Baron Samedi
Baron Samedi
JetLyfeTy
Baron Samedi
Level 95
God Stats
4W - 3L
1,562 SR
Queue Stats
11W - 11L
1,397 Elo+
Solo
Surtr
Surtr
Jihou
Surtr
Level 125
God Stats
10W - 14L
1,521 SR
Queue Stats
195W - 161L
1,490 Elo+
Solo
Bacchus
Bacchus
murderdyego
Bacchus
Level 108
God Stats
33W - 33L
1,526 SR
Queue Stats
149W - 137L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ARESMCMXCVII
Ix Chel
13
0 / 3 / 0
8,334
490
7,768
15,737
6,572
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
Shark_Da_Bowls
Zhong Kui
11
1 / 6 / 4
7,252
427
9,777
13,179
10,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 0 / 3
8,856
521
6,198
11,324
4,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 2 / 0
9,257
545
4,034
7,923
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
boe7sdown
Cerberus
11
3 / 3 / 2
7,843
461
6,641
14,366
13,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
3 / 0 / 4
8,955
527
8,061
12,775
5,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
CrazeTitan
Artemis
14
7 / 4 / 0
9,202
541
14,893
12,845
5,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
JetLyfeTy
Baron Samedi
15
2 / 1 / 0
8,275
487
4,708
6,259
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Surtr
Jihou
Surtr
15
1 / 2 / 1
9,280
546
12,766
14,629
10,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bacchus
murderdyego
Bacchus
12
0 / 1 / 3
7,653
450
5,473
13,897
15,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
8
Kills
13
14
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
ARESMCMXCVII
Ix Chel
0
3
0
0
W
Pele
3
0
4
5
W
Artemis
CrazeTitan
Artemis
7
4
0
1.75
W
Baron Samedi
JetLyfeTy
Baron Samedi
2
1
0
2
W
Surtr
Jihou
Surtr
1
2
1
0.75
L
Zhong Kui
Shark_Da_Bowls
Zhong Kui
1
6
4
0.5
L
3
0
3
4.5
L
1
2
0
0.5
L
Cerberus
boe7sdown
Cerberus
3
3
2
1.33
W
Bacchus
murderdyego
Bacchus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,418
Damage
45,901
62,529
Taken
60,405
39,036
Mitigated
40,485
19,279
Healing
17,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
ARESMCMXCVII
Ix Chel
7,768
484
0
7,274
15,737
6,572
0
575
15,162
71,803
0
W
Pele
8,061
2,445
0
2,065
12,775
5,013
0
2,472
10,303
0
84,665
W
Artemis
CrazeTitan
Artemis
14,893
6,616
0
4,373
12,845
5,904
2,429
7,008
5,837
0
70,094
W
Baron Samedi
JetLyfeTy
Baron Samedi
4,708
0
0
1,922
6,259
3,433
0
2,587
3,672
57,494
0
W
Surtr
Jihou
Surtr
12,766
4,452
0
5,599
14,629
10,952
643
7,553
7,076
2,171
70,422
L
Zhong Kui
Shark_Da_Bowls
Zhong Kui
9,777
2,003
0
1,558
13,179
10,724
0
1,874
11,305
41,254
7,301
L
6,198
3,010
0
6,290
11,324
4,971
10
893
10,431
0
83,215
L
4,034
50
0
1,000
7,923
3,324
0
5,002
2,921
69,320
0
L
Cerberus
boe7sdown
Cerberus
6,641
450
143
3,014
14,366
13,445
0
2,467
11,899
23,832
0
W
Bacchus
murderdyego
Bacchus
5,473
592
0
3,917
13,897
15,183
0
8,090
5,807
27,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,542
Gold Earned
43,365
524
Minions Killed
430
0
Camps Cleared
0
1,597,400
Distance Traveled
1,610,660
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,334
490
138
8
0
279,958
0
W
Pele
8,955
527
114
7
0
376,151
0
W
Artemis
9,202
541
98
6
0
294,077
0
W
Baron Samedi
8,275
487
83
5
0
314,287
8
W
Surtr
9,280
546
102
6
0
303,143
2
L
Zhong Kui
7,252
427
73
4
0
308,307
0
L
Skadi
8,856
521
115
7
0
351,450
0
L
Kukulkan
9,257
545
151
9
0
342,526
2
L
Cerberus
7,843
461
47
3
0
315,159
2
W
Bacchus
7,653
450
33
2
0
323,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role