Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
ChaseDemToes
Ymir
Level 88
God Stats
12W - 12L
1,553 SR
Queue Stats
240W - 246L
1,435 Elo+
Party 3
Poseidon
Poseidon
Jewels4k1
Poseidon
Level 145
God Stats
1W - 2L
1,451 SR
Queue Stats
136W - 134L
1,437 Elo+
Party 3
Persephone
Persephone
YourMajestyArqX
Persephone
Level 106
God Stats
26W - 25L
1,491 SR
Queue Stats
221W - 201L
1,468 Elo+
Solo
Mercury
Mercury
tmtmtm
Mercury
Level 111
God Stats
35W - 34L
1,548 SR
Queue Stats
301W - 274L
1,535 Elo+
Solo
Team Averages
Level 104
1,509 SR
1,475 Elo+

VS

Team Averages
Level 137
1,516 SR
1,508 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ArchangelxGod
Sol
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 12L
1,487 Elo+
Party 2
Chaac
Chaac
chapo1779
Chaac
Level 104
God Stats
12W - 5L
1,474 SR
Queue Stats
93W - 100L
1,541 Elo+
Party 2
Kukulkan
Kukulkan
jontheebum
Kukulkan
Level 126
God Stats
15W - 7L
1,604 SR
Queue Stats
184W - 174L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 1 / 1
5,547
555
2,507
7,312
2,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
1 / 1 / 2
5,268
527
2,483
6,844
3,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
Jewels4k1
Poseidon
9
0 / 3 / 1
5,241
524
1,496
6,148
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Persephone
YourMajestyArqX
Persephone
10
0 / 3 / 1
5,785
579
3,408
5,341
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
tmtmtm
Mercury
11
3 / 1 / 0
5,851
585
4,169
7,338
2,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 1 / 0
6,698
670
3,862
8,374
3,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
 
Vulcan
10
1 / 0 / 2
5,766
577
6,298
1,953
599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 2 / 0
5,273
527
4,631
5,097
1,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
chapo1779
Chaac
11
1 / 1 / 1
6,243
624
3,754
8,389
6,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
jontheebum
Kukulkan
9
1 / 1 / 3
6,123
612
3,819
4,167
1,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
5
Kills
9
9
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
1
1
1.5
W
Fenrir
 
Fenrir
5
1
0
5
W
Vulcan
 
Vulcan
1
0
2
2
W
1
2
0
0.5
L
1
1
2
2
L
Poseidon
Jewels4k1
Poseidon
0
3
1
0.17
L
Persephone
YourMajestyArqX
Persephone
0
3
1
0.17
W
Chaac
chapo1779
Chaac
1
1
1
1.5
W
Kukulkan
jontheebum
Kukulkan
1
1
3
2.5
L
Mercury
tmtmtm
Mercury
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,063
Damage
22,364
32,983
Taken
27,980
11,415
Mitigated
12,677
8,622
Healing
6,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,507
659
41
3,129
7,312
2,433
888
4,408
2,728
0
44,249
W
Fenrir
 
Fenrir
3,862
1,000
0
1,308
8,374
3,016
0
890
7,414
0
33,913
W
Vulcan
 
Vulcan
6,298
4,137
0
378
1,953
599
295
279
1,674
34,762
0
W
4,631
2,033
0
1,500
5,097
1,362
1,207
567
4,530
29,292
0
L
2,483
624
0
1,610
6,844
3,602
0
4,341
2,309
9,820
0
L
Poseidon
Jewels4k1
Poseidon
1,496
154
0
1,786
6,148
1,632
0
3,412
2,442
29,196
0
L
Persephone
YourMajestyArqX
Persephone
3,408
171
0
1,536
5,341
1,434
0
0
5,323
32,271
0
W
Chaac
chapo1779
Chaac
3,754
136
0
3,040
8,389
6,195
0
3,212
4,893
0
36,549
W
Kukulkan
jontheebum
Kukulkan
3,819
295
0
750
4,167
1,505
480
2,085
2,082
28,920
0
L
Mercury
tmtmtm
Mercury
4,169
1,143
0
520
7,338
2,314
0
1,837
5,415
0
36,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,692
Gold Earned
30,103
274
Minions Killed
284
0
Camps Cleared
0
998,877
Distance Traveled
1,054,802
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,547
555
71
7
0
183,792
0
W
Fenrir
6,698
670
56
6
0
249,548
0
W
Vulcan
5,766
577
66
7
0
214,259
4
W
Sol
5,273
527
46
5
0
191,062
3
L
Ymir
5,268
527
13
1
0
192,547
0
L
Poseidon
5,241
524
62
6
0
188,426
0
L
Persephone
5,785
579
68
7
0
181,807
3
W
Chaac
6,243
624
66
7
0
188,809
2
W
Kukulkan
6,123
612
50
5
0
211,124
2
L
Mercury
5,851
585
60
6
0
252,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role