Player Matchup

Thanatos
Thanatos
ChiefLlama6785
Thanatos
Level 126
God Stats
21W - 12L
1,540 SR
Queue Stats
420W - 430L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
GenCola
Cthulhu
Level 103
God Stats
4W - 7L
1,399 SR
Queue Stats
257W - 267L
1,448 Elo+
Party 2
Neith
Neith
ZayneCyphon
Neith
Level 101
God Stats
64W - 48L
1,609 SR
Queue Stats
563W - 580L
1,448 Elo+
Solo
Sol
Sol
emofryguy
Sol
Level 85
God Stats
39W - 42L
1,432 SR
Queue Stats
234W - 236L
1,325 Elo+
Party 1
Shiva
Shiva
taco07ofthebell
Shiva
Level 69
God Stats
25W - 17L
1,542 SR
Queue Stats
237W - 232L
1,311 Elo+
Party 1
Team Averages
Level 97
1,504 SR
1,401 Elo+

VS

Team Averages
Level 70
1,455 SR
1,379 Elo+
Nike
Nike
Amaterasu9671
Nike
Level 34
God Stats
1W - 6L
1,371 SR
Queue Stats
70W - 87L
1,350 Elo+
Solo
Cernunnos
Cernunnos
D0N MARI0
Cernunnos
Level 87
God Stats
2W - 5L
1,582 SR
Queue Stats
347W - 374L
1,428 Elo+
Solo
Bakasura
Bakasura
NoSurrender2393
Bakasura
Level 136
God Stats
64W - 64L
1,461 SR
Queue Stats
139W - 135L
1,404 Elo+
Solo
Hades
Hades
limite_estofado
Hades
Level 38
God Stats
25W - 27L
1,417 SR
Queue Stats
31W - 43L
1,316 Elo+
Solo
Bacchus
Bacchus
temp-748429
Bacchus
Level 57
God Stats
29W - 22L
1,443 SR
Queue Stats
137W - 154L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
4 / 1 / 6
10,933
547
9,871
19,911
8,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
GenCola
Cthulhu
16
4 / 1 / 15
10,478
524
12,813
18,477
11,406
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
11 / 0 / 6
12,437
622
25,358
11,836
5,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 0 / 6
11,914
596
16,273
11,128
4,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
14 / 4 / 5
11,268
563
24,341
25,166
22,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 1
7,163
358
6,504
15,888
10,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
D0N MARI0
Cernunnos
13
2 / 13 / 0
8,794
440
9,906
21,136
6,891
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
16
1 / 2 / 1
9,439
472
7,971
21,692
16,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 9 / 0
7,688
384
10,408
19,327
9,961
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
temp-748429
Bacchus
10
0 / 10 / 2
7,047
352
4,954
30,304
21,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
9
41
Kills
5
6
Deaths
41
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Thanatos
4
1
6
7
L
Cernunnos
D0N MARI0
Cernunnos
2
13
0
0.15
W
Cthulhu
GenCola
Cthulhu
4
1
15
11.5
L
Bakasura
1
2
1
0.75
W
11
0
6
14
W
8
0
6
11
L
0
9
0
0
W
14
4
5
4.13
L
Bacchus
temp-748429
Bacchus
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,656
Damage
39,743
86,518
Taken
108,347
52,769
Mitigated
64,806
36,864
Healing
17,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,504
711
106
801
15,888
10,060
0
3,328
12,560
0
29,117
W
Thanatos
9,871
2,198
0
13,261
19,911
8,568
830
1,782
17,665
0
113,947
L
Cernunnos
D0N MARI0
Cernunnos
9,906
6,202
0
1,464
21,136
6,891
0
5,150
15,986
0
43,222
W
Cthulhu
GenCola
Cthulhu
12,813
776
749
5,404
18,477
11,406
2,102
3,493
14,559
71,395
0
L
Bakasura
7,971
4,355
0
6,621
21,692
16,123
3
5,131
16,561
0
49,250
W
25,358
12,389
0
3,990
11,836
5,251
5,958
1,683
9,793
0
115,486
W
16,273
6,453
0
7,449
11,128
4,720
5,344
4,151
6,977
86,211
0
L
10,408
450
0
3,682
19,327
9,961
0
10,900
8,427
51,174
0
W
24,341
3,262
0
6,011
25,166
22,824
1,160
4,253
19,887
3,106
83,060
L
Bacchus
temp-748429
Bacchus
4,954
456
0
4,895
30,304
21,771
0
6,371
23,933
20,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,030
Gold Earned
40,131
629
Minions Killed
315
0
Camps Cleared
0
1,918,345
Distance Traveled
1,626,101
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,163
358
32
2
0
245,154
0
W
Thanatos
10,933
547
130
7
0
478,359
0
L
Cernunnos
8,794
440
72
4
0
319,888
0
W
Cthulhu
10,478
524
88
4
0
393,104
2
L
Bakasura
9,439
472
123
6
0
435,851
0
W
Neith
12,437
622
165
8
0
336,397
0
W
Sol
11,914
596
146
7
0
329,116
0
L
Hades
7,688
384
72
4
0
308,365
0
W
Shiva
11,268
563
100
5
0
381,369
0
L
Bacchus
7,047
352
16
1
0
316,843
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role