Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Awrangee
Artio
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
281W - 295L
1,467 Elo+
Solo
Medusa
Medusa
KyleKii
Medusa
Level 126
God Stats
11W - 10L
1,465 SR
Queue Stats
718W - 763L
1,463 Elo+
Solo
Chronos
Chronos
not_BaZe
Chronos
Level 66
God Stats
4W - 4L
1,611 SR
Queue Stats
240W - 277L
1,472 Elo+
Party 1
Rama
Rama
user3000
Rama
Level 88
God Stats
7W - 8L
1,519 SR
Queue Stats
274W - 295L
1,486 Elo+
Party 1
Team Averages
Level 101
1,519 SR
1,478 Elo+

VS

Team Averages
Level 105
1,519 SR
1,494 Elo+
Cupid
Cupid
 
Cupid
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Blodtand
Danzaburou
Level 72
God Stats
4W - 6L
1,441 SR
Queue Stats
252W - 243L
1,511 Elo+
Party 2
Osiris
Osiris
Sata7302
Osiris
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,472 Elo+
Solo
Geb
Geb
Urblodet
Geb
Level 128
God Stats
14W - 9L
1,654 SR
Queue Stats
439W - 433L
1,491 Elo+
Party 2
Raijin
Raijin
º1973º
Raijin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 3 / 9
8,487
772
7,190
10,122
5,341
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
Awrangee
Artio
14
1 / 2 / 13
8,759
796
2,640
13,382
13,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
KyleKii
Medusa
17
2 / 1 / 18
9,573
870
18,232
9,241
4,776
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
not_BaZe
Chronos
15
2 / 1 / 17
8,716
792
9,864
9,150
4,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rama
16
11 / 1 / 9
10,110
919
13,193
8,691
4,570
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
1 / 3 / 3
8,364
760
5,714
9,140
4,483
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
Blodtand
Danzaburou
15
3 / 2 / 2
9,253
841
8,399
9,071
4,085
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
Sata7302
Osiris
11
0 / 10 / 3
7,139
649
6,589
20,225
19,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 3 / 4
7,696
700
9,714
10,427
8,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Raijin
º1973º
Raijin
16
4 / 3 / 4
9,529
866
12,844
10,116
5,481
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
24
21
Kills
8
8
Deaths
21
66
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
9
3.17
L
Cupid
 
Cupid
1
3
3
0.83
W
Artio
Awrangee
Artio
1
2
13
3.75
L
Danzaburou
Blodtand
Danzaburou
3
2
2
2
W
Medusa
KyleKii
Medusa
2
1
18
11
L
Osiris
Sata7302
Osiris
0
10
3
0.15
L
0
3
4
0.67
W
Chronos
not_BaZe
Chronos
2
1
17
10.5
W
Rama
11
1
9
15.5
L
Raijin
º1973º
Raijin
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,119
Damage
43,260
50,586
Taken
58,979
33,029
Mitigated
42,376
18,242
Healing
15,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,190
1,482
1,864
1,477
10,122
5,341
736
4,055
5,779
0
8,308
L
Cupid
 
Cupid
5,714
2,438
2,990
3,817
9,140
4,483
1,357
2,437
6,703
0
20,462
W
Artio
Awrangee
Artio
2,640
614
3,829
2,650
13,382
13,651
75
5,486
7,686
6,534
0
L
Danzaburou
Blodtand
Danzaburou
8,399
2,160
311
1,931
9,071
4,085
64
1,253
7,818
0
16,716
W
Medusa
KyleKii
Medusa
18,232
5,815
1,302
1,405
9,241
4,776
1,007
4,556
4,481
0
48,604
L
Osiris
Sata7302
Osiris
6,589
1,846
0
1,258
20,225
19,925
0
4,365
15,860
0
8,541
L
9,714
174
884
1,173
10,427
8,402
0
2,404
8,023
13,895
0
W
Chronos
not_BaZe
Chronos
9,864
2,986
1,320
2,015
9,150
4,691
1,044
4,452
4,515
15,786
0
W
Rama
13,193
10,417
884
1,496
8,691
4,570
2,066
4,009
4,605
0
24,235
L
Raijin
º1973º
Raijin
12,844
1,523
1,319
1,756
10,116
5,481
336
2,045
8,071
25,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,645
Gold Earned
41,981
123
Minions Killed
101
0
Camps Cleared
0
1,082,565
Distance Traveled
960,495
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,487
772
5
0
0
243,744
0
L
Cupid
8,364
760
43
4
0
181,901
0
W
Artio
8,759
796
12
1
0
200,520
0
L
Danzaburou
9,253
841
19
2
0
200,424
0
W
Medusa
9,573
870
46
4
0
229,690
0
L
Osiris
7,139
649
2
0
0
182,972
0
L
Geb
7,696
700
11
1
0
200,350
0
W
Chronos
8,716
792
18
2
0
209,470
0
W
Rama
10,110
919
42
4
0
199,141
0
L
Raijin
9,529
866
26
2
0
194,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role