Player Matchup

Janus
Janus
CrowHogen
Janus
Level 126
God Stats
2W - 3L
1,610 SR
Queue Stats
18W - 21L
1,536 Elo+
Party 1
Da Ji
Da Ji
IamSwagJesus
Da Ji
Level 173
God Stats
1W - 3L
1,535 SR
Queue Stats
57W - 58L
1,605 Elo+
Party 1
Odin
Odin
JaegerBom6astic
Odin
Level 148
God Stats
2W - 2L
1,764 SR
Queue Stats
60W - 53L
1,635 Elo+
Party 1
Team Averages
Level 149
1,636 SR
1,592 Elo+

VS

Team Averages
Level 123
1,586 SR
1,557 Elo+
Jormungandr
Jormungandr
Violauh
Jormungandr
Level 146
God Stats
4W - 1L
1,616 SR
Queue Stats
18W - 21L
1,511 Elo+
Party 2
Hercules
Hercules
iNeedDmgBuff
Hercules
Level 42
God Stats
1W - 0L
1,198 SR
Queue Stats
15W - 13L
1,538 Elo+
Party 2
Agni
Agni
reddragonman87
Agni
Level 181
God Stats
1W - 0L
1,945 SR
Queue Stats
51W - 51L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CrowHogen
Janus
12
0 / 0 / 11
8,023
802
6,295
3,130
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
7 / 3 / 3
8,581
858
8,356
9,241
4,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 0 / 4
7,993
799
4,418
6,341
5,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Violauh
Jormungandr
10
1 / 5 / 1
7,146
715
6,630
8,983
6,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
iNeedDmgBuff
Hercules
10
2 / 3 / 0
7,902
790
3,960
9,436
6,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 3 / 2
7,197
720
3,559
5,814
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
11
Kills
3
3
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
CrowHogen
Janus
0
0
11
5.5
L
7
3
3
2.83
L
4
0
4
6
W
Jormungandr
Violauh
Jormungandr
1
5
1
0.3
W
Hercules
iNeedDmgBuff
Hercules
2
3
0
0.67
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,069
Damage
14,149
18,712
Taken
24,233
11,361
Mitigated
14,608
1,647
Healing
2,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
CrowHogen
Janus
6,295
353
0
0
3,130
1,237
0
1,466
1,486
48,528
0
L
8,356
2,573
0
354
9,241
4,782
0
4,778
4,165
0
25,950
L
4,418
460
0
1,293
6,341
5,342
0
3,470
2,633
0
6,100
W
Jormungandr
Violauh
Jormungandr
6,630
1,156
154
322
8,983
6,140
0
2,807
5,907
23,685
0
W
Hercules
iNeedDmgBuff
Hercules
3,960
874
0
1,938
9,436
6,693
0
2,413
6,582
0
16,755
W
3,559
254
0
456
5,814
1,775
0
1,318
4,373
19,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,597
Gold Earned
22,245
103
Minions Killed
104
0
Camps Cleared
0
572,379
Distance Traveled
506,086
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,023
802
71
7
0
194,915
0
L
Da Ji
8,581
858
25
3
0
168,981
0
L
Odin
7,993
799
7
1
0
208,483
0
W
Jormungandr
7,146
715
35
4
0
159,893
0
W
Hercules
7,902
790
22
2
0
173,700
0
W
Agni
7,197
720
47
5
0
172,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role