Player Matchup

He Bo
He Bo
Gold II
Rxzor-VG-
He Bo
Gold II
Level 125
God Stats
3W - 3L
1,446 SR
Queue Stats
99W - 99L
1,658 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,446 SR
1,658 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 65
1,544 SR
983 MMR
Aphrodite
Aphrodite
Bronze IV
hungryjavelin8
Aphrodite
Bronze IV
Level 65
God Stats
3W - 3L
1,544 SR
Queue Stats
49W - 230L
983 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Rxzor-VG-
He Bo
20
4 / 3 / 0
20,119
1,006
27,440
23,968
18,780
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
BakasuraBastetAh Muzen CabSkadiAnhur

VS

Bans
UllrHadesHou YiMaman BrigitteFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
hungryjavelin8
Aphrodite
20
3 / 4 / 0
19,014
951
14,324
33,493
27,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
4
Kills
3
3
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
Rxzor-VG-
He Bo
4
3
0
1.33
L
Aphrodite
hungryjavelin8
Aphrodite
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,440
Damage
14,324
23,968
Taken
33,493
18,780
Mitigated
27,580
11,057
Healing
19,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Rxzor-VG-
He Bo
27,440
2,031
0
11,057
23,968
18,780
2,727
14,647
9,321
142,997
0
L
Aphrodite
hungryjavelin8
Aphrodite
14,324
2,173
0
19,278
33,493
27,580
1,113
27,671
5,702
119,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,119
Gold Earned
19,014
229
Minions Killed
218
12
Camps Cleared
6
373,049
Distance Traveled
326,789
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
20,119
1,006
229
11
12
373,049
0
L
Aphrodite
19,014
951
218
11
6
326,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role