Player Matchup

Fenrir
Fenrir
Danny822
Fenrir
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 91L
1,420 Elo+
Party 2
Ullr
Ullr
SuddenVision
Ullr
Level 78
God Stats
19W - 15L
1,561 SR
Queue Stats
86W - 73L
1,466 Elo+
Party 2
Nox
Nox
TFL_foot_kind301
Nox
Level 66
God Stats
8W - 15L
1,368 SR
Queue Stats
260W - 267L
1,445 Elo+
Party 1
Pele
Pele
TaNziaH
Pele
Level 76
God Stats
0W - 5L
1,500 SR
Queue Stats
23W - 29L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
dark_octopus5455
Sun Wukong
Level 65
God Stats
16W - 15L
1,572 SR
Queue Stats
209W - 227L
1,401 Elo+
Party 1
Team Averages
Level 71
1,500 SR
1,439 Elo+

VS

Team Averages
Level 78
1,553 SR
1,449 Elo+
Mercury
Mercury
DukeMcFish
Mercury
Level 59
God Stats
2W - 4L
1,467 SR
Queue Stats
88W - 81L
1,442 Elo+
Solo
Chang'e
Chang'e
RainBlackSloth
Chang'e
Level 60
God Stats
4W - 4L
1,600 SR
Queue Stats
78W - 85L
1,488 Elo+
Solo
Izanami
Izanami
Thu_Real_AdrianX
Izanami
Level 96
God Stats
194W - 182L
1,524 SR
Queue Stats
198W - 199L
1,451 Elo+
Party 3
Fafnir
Fafnir
Thu_Real_LuillyT
Fafnir
Level 107
God Stats
250W - 209L
1,519 SR
Queue Stats
353W - 352L
1,427 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Thu_Real_Velete
Cu Chulainn
Level 68
God Stats
34W - 22L
1,654 SR
Queue Stats
294W - 285L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Danny822
Fenrir
10
1 / 4 / 4
5,926
539
4,444
11,730
8,461
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 3
5,716
520
4,345
7,478
2,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 2
5,819
529
4,658
5,404
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
TaNziaH
Pele
11
4 / 2 / 2
6,908
628
6,221
9,727
3,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Sun Wukong
dark_octopus5455
Sun Wukong
7
0 / 2 / 2
4,919
447
1,228
5,078
2,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DukeMcFish
Mercury
10
0 / 1 / 4
6,136
558
2,429
9,669
3,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 3
6,337
576
3,830
6,661
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 6
6,725
611
6,920
5,755
1,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
5 / 2 / 3
7,521
684
4,595
9,984
10,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
Thu_Real_Velete
Cu Chulainn
12
4 / 2 / 5
7,178
653
3,996
9,592
7,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
8
Kills
12
12
Deaths
8
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Danny822
Fenrir
1
4
4
0.75
W
Mercury
DukeMcFish
Mercury
0
1
4
2
W
2
2
3
1.75
L
1
1
3
2.5
L
2
3
2
1
L
Pele
TaNziaH
Pele
4
2
2
2.5
W
1
1
6
4
W
5
2
3
3.25
W
Cu Chulainn
Thu_Real_Velete
Cu Chulainn
4
2
5
3.25
L
Sun Wukong
dark_octopus5455
Sun Wukong
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,896
Damage
21,770
39,417
Taken
41,661
20,117
Mitigated
24,927
6,869
Healing
11,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Danny822
Fenrir
4,444
1,272
0
2,316
11,730
8,461
23
1,829
9,901
0
19,130
W
Mercury
DukeMcFish
Mercury
2,429
1,105
0
4,353
9,669
3,419
364
1,200
8,469
0
41,363
W
3,830
641
400
2,746
6,661
2,339
567
2,486
4,175
29,229
0
L
4,345
1,294
0
1,426
7,478
2,876
196
900
6,578
0
42,960
L
4,658
178
0
0
5,404
2,339
279
2,372
3,032
24,208
0
L
Pele
TaNziaH
Pele
6,221
866
0
2,437
9,727
3,612
0
2,585
7,142
0
47,067
W
6,920
4,809
58
999
5,755
1,896
1,508
0
5,755
0
61,404
W
4,595
1,084
329
2,414
9,984
10,238
318
441
9,543
11,730
0
W
Cu Chulainn
Thu_Real_Velete
Cu Chulainn
3,996
763
0
468
9,592
7,035
391
531
9,061
0
40,424
L
Sun Wukong
dark_octopus5455
Sun Wukong
1,228
92
0
690
5,078
2,829
0
739
4,339
0
18,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,288
Gold Earned
33,897
234
Minions Killed
281
0
Camps Cleared
0
1,012,055
Distance Traveled
1,081,739
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,926
539
25
2
0
229,654
0
W
Mercury
6,136
558
67
6
0
258,075
2
W
Chang'e
6,337
576
39
4
0
215,539
0
L
Ullr
5,716
520
65
6
0
216,382
0
L
Nox
5,819
529
46
4
0
206,465
0
L
Pele
6,908
628
70
6
0
236,959
0
W
Izanami
6,725
611
98
9
0
199,922
0
W
Fafnir
7,521
684
18
2
0
209,402
4
W
Cu Chulainn
7,178
653
59
5
0
198,801
2
L
Sun Wukong
4,919
447
28
3
0
122,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role