Player Matchup

Chaac
Chaac
BingoBangoJr
Chaac
Level 155
God Stats
10W - 9L
1,718 SR
Queue Stats
335W - 329L
1,526 Elo+
Party 2
Surtr
Surtr
ELCOCHILOCO96
Surtr
Level 108
God Stats
6W - 6L
1,492 SR
Queue Stats
341W - 323L
1,504 Elo+
Solo
Da Ji
Da Ji
FadedAlien4
Da Ji
Level 128
God Stats
10W - 7L
1,745 SR
Queue Stats
155W - 158L
1,471 Elo+
Party 2
Janus
Janus
Wyclef Bean
Janus
Level 136
God Stats
8W - 10L
1,547 SR
Queue Stats
126W - 119L
1,510 Elo+
Party 2
Apollo
Apollo
YvngTotoma
Apollo
Level 116
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 41L
1,463 Elo+
Party 2
Team Averages
Level 129
1,600 SR
1,495 Elo+

VS

Team Averages
Level 94
1,580 SR
1,533 Elo+
Mulan
Mulan
AWH0LEBANANA
Mulan
Level 107
God Stats
4W - 0L
1,790 SR
Queue Stats
56W - 51L
1,570 Elo+
Party 3
Ra
Ra
ChrisBalling
Ra
Level 110
God Stats
6W - 7L
1,439 SR
Queue Stats
57W - 51L
1,572 Elo+
Party 3
Nemesis
Nemesis
DKaz25
Nemesis
Level 64
God Stats
4W - 2L
1,664 SR
Queue Stats
20W - 16L
1,513 Elo+
Party 1
Sobek
Sobek
JackJack0917
Sobek
Level 80
God Stats
2W - 2L
1,505 SR
Queue Stats
16W - 14L
1,498 Elo+
Party 1
Anhur
Anhur
Owenpro325
Anhur
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 25L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
4,693
469
4,151
5,366
4,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

6
0 / 2 / 0
4,418
442
2,846
6,103
2,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 4 / 0
4,889
489
3,627
8,599
2,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
0 / 0 / 1
5,601
560
2,489
5,437
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
YvngTotoma
Apollo
8
1 / 2 / 0
4,798
480
2,942
4,760
1,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
7,120
712
3,402
6,604
3,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 0
6,373
637
3,959
4,637
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nemesis
DKaz25
Nemesis
11
6 / 0 / 0
6,811
681
6,112
6,800
2,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

7
0 / 1 / 1
5,341
534
1,065
8,007
5,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
9
0 / 0 / 2
5,195
520
2,636
5,256
1,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
7
8
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
0
0
1
0.5
W
0
1
0
0
W
Nemesis
DKaz25
Nemesis
6
0
0
6
L
0
2
0
0
L
1
4
0
0.25
W
0
1
1
0.5
W
Anhur
0
0
2
1
L
0
0
1
0.5
L
Apollo
YvngTotoma
Apollo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,055
Damage
17,174
30,265
Taken
31,304
12,522
Mitigated
14,680
7,934
Healing
12,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,402
610
0
3,796
6,604
3,781
383
136
6,468
0
52,073
L
4,151
298
0
2,390
5,366
4,253
0
941
4,389
560
24,063
W
3,959
520
168
1,950
4,637
1,657
0
2,283
2,148
48,062
0
W
Nemesis
DKaz25
Nemesis
6,112
3,186
0
1,428
6,800
2,465
0
0
6,800
0
49,245
L
2,846
1,152
0
1,420
6,103
2,276
0
0
6,103
373
16,459
L
3,627
841
0
1,056
8,599
2,902
0
623
7,898
0
28,157
W
1,065
160
0
3,248
8,007
5,238
0
80
7,927
9,474
0
W
Anhur
2,636
1,011
0
1,464
5,256
1,539
0
216
5,040
0
32,441
L
2,489
44
0
1,703
5,437
1,847
0
2,810
2,391
41,891
0
L
Apollo
YvngTotoma
Apollo
2,942
1,886
0
1,365
4,760
1,244
0
300
4,460
0
24,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,399
Gold Earned
30,840
251
Minions Killed
336
0
Camps Cleared
0
914,304
Distance Traveled
1,013,811
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,120
712
94
9
0
177,602
2
L
Chaac
4,693
469
31
3
0
221,363
0
W
Ra
6,373
637
97
10
0
200,079
2
W
Nemesis
6,811
681
73
7
0
237,722
3
L
Surtr
4,418
442
27
3
0
106,173
2
L
Da Ji
4,889
489
54
5
0
216,176
2
W
Sobek
5,341
534
9
1
0
197,901
0
W
Anhur
5,195
520
63
6
0
200,507
0
L
Janus
5,601
560
92
9
0
194,824
2
L
Apollo
4,798
480
47
5
0
175,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role