Player Matchup

Anubis
Anubis
Dovecontenis
Anubis
Level 57
God Stats
24W - 27L
1,435 SR
Queue Stats
123W - 156L
1,440 Elo+
Solo
Horus
Horus
Jųnior
Horus
Level 65
God Stats
4W - 1L
1,535 SR
Queue Stats
69W - 58L
1,499 Elo+
Solo
Danzaburou
Danzaburou
MamasGonKnckUout
Danzaburou
Level 26
God Stats
1W - 1L
1,303 SR
Queue Stats
6W - 16L
1,349 Elo+
Party 2
Ao Kuang
Ao Kuang
Mogui52
Ao Kuang
Level 83
God Stats
4W - 5L
1,654 SR
Queue Stats
133W - 130L
1,467 Elo+
Party 2
Heimdallr
Heimdallr
scottahawk
Heimdallr
Level 159
God Stats
2W - 5L
1,067 SR
Queue Stats
33W - 54L
1,358 Elo+
Solo
Team Averages
Level 78
1,399 SR
1,423 Elo+

VS

Team Averages
Level 71
1,486 SR
1,320 Elo+
Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
CaptainCatman44
Charon
Level 66
God Stats
1W - 3L
1,674 SR
Queue Stats
111W - 110L
1,372 Elo+
Party 1
Ra
Ra
ChocolatraMan
Ra
Level 119
God Stats
2W - 3L
1,543 SR
Queue Stats
246W - 282L
1,374 Elo+
Solo
Ullr
Ullr
ELMANCO0892
Ullr
Level 43
God Stats
6W - 19L
1,215 SR
Queue Stats
70W - 114L
1,380 Elo+
Solo
Chernobog
Chernobog
Rhodacrafts
Chernobog
Level 6
God Stats
79W - 70L
1,500 SR
Queue Stats
84W - 85L
975 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
5 / 2 / 11
10,793
1,199
12,189
9,480
5,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
Jųnior
Horus
16
7 / 1 / 10
11,370
1,263
11,494
12,843
15,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
MamasGonKnckUout
Danzaburou
16
1 / 0 / 14
10,129
1,125
8,137
6,297
2,983
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
Mogui52
Ao Kuang
16
4 / 1 / 13
10,688
1,188
10,163
9,589
6,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
scottahawk
Heimdallr
16
3 / 5 / 17
10,565
1,174
21,780
17,150
9,057
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

272

VS

Team 2 Tickets

162

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 1 / 5
9,859
1,095
8,565
7,192
2,661
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 4 / 8
10,375
1,153
9,543
12,891
14,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
1 / 6 / 6
9,221
1,025
13,933
12,664
5,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 5 / 6
10,051
1,117
14,658
19,636
8,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chernobog
Rhodacrafts
Chernobog
15
1 / 4 / 5
9,289
1,032
4,308
16,069
8,309
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
39
20
Kills
9
9
Deaths
20
65
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
1
5
5.5
L
1
4
8
1.25
L
1
6
6
0.67
W
Anubis
5
2
11
5.25
L
3
5
6
1.2
W
Horus
Jųnior
Horus
7
1
10
12
W
Danzaburou
MamasGonKnckUout
Danzaburou
1
0
14
8
W
Ao Kuang
Mogui52
Ao Kuang
4
1
13
10.5
L
Chernobog
Rhodacrafts
Chernobog
1
4
5
0.88
W
Heimdallr
scottahawk
Heimdallr
3
5
17
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,763
Damage
51,007
55,359
Taken
68,452
39,361
Mitigated
39,335
20,158
Healing
5,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,565
3,466
0
1,916
7,192
2,661
0
2,178
4,794
27,562
0
L
9,543
1,170
0
1,034
12,891
14,568
0
5,038
7,494
15,917
0
L
13,933
819
831
604
12,664
5,597
0
3,789
8,297
38,280
0
W
Anubis
12,189
652
0
2,724
9,480
5,873
0
5,727
3,753
41,319
0
L
14,658
7,423
0
1,028
19,636
8,200
0
8,184
10,959
0
29,428
W
Horus
Jųnior
Horus
11,494
4,544
3,996
5,660
12,843
15,171
0
8,645
4,118
1,122
15,898
W
Danzaburou
MamasGonKnckUout
Danzaburou
8,137
2,620
0
3,059
6,297
2,983
0
4,638
1,574
0
25,368
W
Ao Kuang
Mogui52
Ao Kuang
10,163
2,167
0
3,050
9,589
6,277
0
4,808
4,781
23,776
0
L
Chernobog
Rhodacrafts
Chernobog
4,308
1,985
0
279
16,069
8,309
0
3,485
12,297
0
11,849
W
Heimdallr
scottahawk
Heimdallr
21,780
14,027
0
1,669
17,150
9,057
0
8,058
9,092
0
32,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,545
Gold Earned
48,795
185
Minions Killed
175
5
Camps Cleared
5
886,494
Distance Traveled
864,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,859
1,095
63
7
1
126,276
0
L
Charon
10,375
1,153
18
2
1
187,209
0
L
Ra
9,221
1,025
43
5
0
168,876
0
W
Anubis
10,793
1,199
57
6
0
159,326
0
L
Ullr
10,051
1,117
33
4
2
211,769
0
W
Horus
11,370
1,263
14
2
1
196,761
0
W
Danzaburou
10,129
1,125
60
7
0
178,025
0
W
Ao Kuang
10,688
1,188
33
4
3
191,258
0
L
Chernobog
9,289
1,032
18
2
1
170,060
0
W
Heimdallr
10,565
1,174
21
2
1
161,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role