Player Matchup

Mercury
Mercury
Berillian
Mercury
Level 129
God Stats
0W - 2L
1,284 SR
Queue Stats
30W - 32L
1,453 Elo+
Solo
Aphrodite
Aphrodite
Navz0rz
Aphrodite
Level 30
God Stats
0W - 3L
1,292 SR
Queue Stats
0W - 3L
1,226 Elo+
Party 3
Danzaburou
Danzaburou
Saebia
Danzaburou
Level 29
God Stats
0W - 2L
1,613 SR
Queue Stats
1W - 3L
1,343 Elo+
Party 3
Cu Chulainn
Cu Chulainn
coolegiel
Cu Chulainn
Level 157
God Stats
0W - 3L
1,277 SR
Queue Stats
410W - 413L
1,530 Elo+
Party 1
Janus
Janus
juciepork
Janus
Level 124
God Stats
60W - 74L
1,430 SR
Queue Stats
508W - 481L
1,525 Elo+
Party 1
Team Averages
Level 94
1,379 SR
1,415 Elo+

VS

Team Averages
Level 142
1,565 SR
1,500 Elo+
Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Daveyiscool007
Vulcan
Level 149
God Stats
3W - 1L
1,747 SR
Queue Stats
153W - 127L
1,523 Elo+
Party 2
Ix Chel
Ix Chel
Freelancer6
Ix Chel
Level 129
God Stats
17W - 14L
1,549 SR
Queue Stats
273W - 322L
1,459 Elo+
Solo
Hercules
Hercules
Turtledoes
Hercules
Level 175
God Stats
10W - 8L
1,527 SR
Queue Stats
159W - 136L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Berillian
Mercury
9
2 / 5 / 0
5,521
613
3,506
9,685
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Navz0rz
Aphrodite
6
0 / 4 / 0
4,571
508
809
6,277
3,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Saebia
Danzaburou
6
0 / 4 / 0
4,313
479
2,911
6,142
1,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
coolegiel
Cu Chulainn
8
0 / 2 / 0
4,738
526
1,726
6,081
4,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
juciepork
Janus
9
0 / 4 / 2
5,164
574
3,231
7,178
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
6 / 0 / 3
7,041
782
7,191
8,380
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
 
Fenrir
11
4 / 1 / 1
6,510
723
4,685
7,906
3,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 1 / 1
6,572
730
4,995
4,520
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
Freelancer6
Ix Chel
10
4 / 0 / 5
6,081
676
4,739
4,353
2,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
Turtledoes
Hercules
12
2 / 0 / 0
6,925
769
3,466
5,076
2,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
19
19
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
0
3
7.5
W
Fenrir
 
Fenrir
4
1
1
4.5
L
Mercury
Berillian
Mercury
2
5
0
0.4
W
3
1
1
3.5
W
Ix Chel
Freelancer6
Ix Chel
4
0
5
6.5
L
Aphrodite
Navz0rz
Aphrodite
0
4
0
0
L
Danzaburou
Saebia
Danzaburou
0
4
0
0
W
Hercules
Turtledoes
Hercules
2
0
0
2
L
Cu Chulainn
coolegiel
Cu Chulainn
0
2
0
0
L
Janus
juciepork
Janus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,183
Damage
25,076
35,363
Taken
30,235
13,778
Mitigated
13,325
6,309
Healing
11,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,191
4,628
0
4,486
8,380
2,993
3,117
587
7,793
0
46,059
W
Fenrir
 
Fenrir
4,685
1,510
0
1,946
7,906
3,252
0
635
7,205
0
49,392
L
Mercury
Berillian
Mercury
3,506
1,645
0
1,211
9,685
2,801
0
1,958
7,644
0
32,958
W
4,995
1,853
0
1,569
4,520
1,576
466
2,380
1,990
40,611
0
W
Ix Chel
Freelancer6
Ix Chel
4,739
757
1,100
1,448
4,353
2,552
697
222
4,131
20,836
0
L
Aphrodite
Navz0rz
Aphrodite
809
239
950
1,848
6,277
3,165
0
1,305
4,831
11,095
0
L
Danzaburou
Saebia
Danzaburou
2,911
1,915
0
581
6,142
1,696
0
1,280
4,600
0
22,301
W
Hercules
Turtledoes
Hercules
3,466
1,495
0
1,387
5,076
2,952
0
0
5,076
0
47,645
L
Cu Chulainn
coolegiel
Cu Chulainn
1,726
279
0
1,219
6,081
4,151
0
0
6,081
0
27,101
L
Janus
juciepork
Janus
3,231
430
0
500
7,178
1,965
0
4,622
2,473
30,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,307
Gold Earned
33,129
226
Minions Killed
324
0
Camps Cleared
0
864,500
Distance Traveled
935,665
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,041
782
74
8
0
151,601
2
W
Fenrir
6,510
723
72
8
0
226,412
0
L
Mercury
5,521
613
65
7
0
225,230
2
W
Vulcan
6,572
730
57
6
0
199,315
2
W
Ix Chel
6,081
676
38
4
0
162,068
2
L
Aphrodite
4,571
508
19
2
0
133,857
0
L
Danzaburou
4,313
479
33
4
0
156,485
0
W
Hercules
6,925
769
83
9
0
196,269
0
L
Cu Chulainn
4,738
526
47
5
0
166,632
0
L
Janus
5,164
574
62
7
0
182,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role