Player Matchup

Mulan
Mulan
Aueli
Mulan
Level 109
God Stats
0W - 1L
1,372 SR
Queue Stats
116W - 142L
1,408 Elo+
Party 2
Ymir
Ymir
BlackSkrullSKole
Ymir
Level 120
God Stats
2W - 2L
1,809 SR
Queue Stats
190W - 191L
1,470 Elo+
Solo
Izanami
Izanami
Blacksailing
Izanami
Level 89
God Stats
2W - 4L
1,674 SR
Queue Stats
42W - 51L
1,323 Elo+
Solo
Hera
Hera
HeCAt33911
Hera
Level 28
God Stats
0W - 3L
1,333 SR
Queue Stats
35W - 49L
1,437 Elo+
Party 2
Nemesis
Nemesis
Kxokka
Nemesis
Level 118
God Stats
6W - 4L
1,475 SR
Queue Stats
177W - 196L
1,411 Elo+
Party 2
Team Averages
Level 93
1,533 SR
1,410 Elo+

VS

Team Averages
Level 126
1,481 SR
1,478 Elo+
Zeus
Zeus
Acepolecat14743
Zeus
Level 121
God Stats
3W - 3L
1,581 SR
Queue Stats
146W - 132L
1,524 Elo+
Party 1
Baron Samedi
Baron Samedi
Jake1-up
Baron Samedi
Level 127
God Stats
3W - 3L
1,389 SR
Queue Stats
207W - 210L
1,442 Elo+
Solo
Chiron
Chiron
NordicSuuu
Chiron
Level 109
God Stats
1W - 2L
1,148 SR
Queue Stats
212W - 214L
1,458 Elo+
Party 1
Mercury
Mercury
The_Kira_of_life
Mercury
Level 49
God Stats
20W - 6L
1,647 SR
Queue Stats
156W - 143L
1,502 Elo+
Solo
Tsukuyomi
Tsukuyomi
death by PUMBAA
Tsukuyomi
Level 222
God Stats
2W - 4L
1,638 SR
Queue Stats
258W - 270L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Aueli
Mulan
10
0 / 4 / 1
6,399
533
4,976
11,614
5,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 4 / 4
6,757
563
6,319
11,956
8,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Blacksailing
Izanami
6
0 / 1 / 1
5,112
426
2,076
2,610
917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 4 / 3
7,334
611
8,685
8,975
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Kxokka
Nemesis
12
5 / 4 / 0
6,971
581
8,209
11,762
4,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 5
7,223
602
4,790
8,036
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Jake1-up
Baron Samedi
9
0 / 2 / 5
5,990
499
3,719
7,800
6,858
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
NordicSuuu
Chiron
11
4 / 2 / 0
7,093
591
4,967
8,792
3,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
7 / 3 / 3
7,810
651
6,994
10,123
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tsukuyomi
death by PUMBAA
Tsukuyomi
13
4 / 0 / 3
7,571
631
8,673
10,501
8,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
11
Kills
17
17
Deaths
11
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
4
5
1.13
L
Mulan
Aueli
Mulan
0
4
1
0.13
L
2
4
4
1
L
Izanami
Blacksailing
Izanami
0
1
1
0.5
L
4
4
3
1.38
W
Baron Samedi
Jake1-up
Baron Samedi
0
2
5
1.25
L
Nemesis
Kxokka
Nemesis
5
4
0
1.25
W
Chiron
NordicSuuu
Chiron
4
2
0
2
W
7
3
3
2.83
W
Tsukuyomi
death by PUMBAA
Tsukuyomi
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,265
Damage
29,143
46,917
Taken
45,252
23,042
Mitigated
25,638
10,396
Healing
11,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,790
1,040
0
1,109
8,036
3,074
0
5,090
2,946
45,064
0
L
Mulan
Aueli
Mulan
4,976
669
0
2,994
11,614
5,474
0
206
10,505
0
40,342
L
6,319
3,239
0
3,542
11,956
8,513
19
3,322
8,590
27,404
0
L
Izanami
Blacksailing
Izanami
2,076
1,535
0
580
2,610
917
0
479
2,131
0
24,658
L
8,685
1,344
0
2,335
8,975
3,402
753
2,686
5,963
52,031
0
W
Baron Samedi
Jake1-up
Baron Samedi
3,719
734
458
2,443
7,800
6,858
412
3,716
4,084
22,468
0
L
Nemesis
Kxokka
Nemesis
8,209
3,358
0
945
11,762
4,736
73
1,575
9,877
0
51,609
W
Chiron
NordicSuuu
Chiron
4,967
1,541
163
2,496
8,792
3,123
588
2,726
6,066
0
49,221
W
6,994
5,007
0
420
10,123
4,071
0
3,107
7,016
0
54,632
W
Tsukuyomi
death by PUMBAA
Tsukuyomi
8,673
1,632
0
4,498
10,501
8,512
0
365
10,136
585
47,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,573
Gold Earned
35,687
308
Minions Killed
344
0
Camps Cleared
0
1,049,534
Distance Traveled
1,206,887
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,223
602
96
8
0
227,307
1
L
Mulan
6,399
533
61
5
0
223,336
0
L
Ymir
6,757
563
31
3
0
233,229
2
L
Izanami
5,112
426
46
4
0
103,058
1
L
Hera
7,334
611
95
8
0
229,716
0
W
Baron Samedi
5,990
499
22
2
0
225,274
0
L
Nemesis
6,971
581
75
6
0
260,195
0
W
Chiron
7,093
591
84
7
0
223,062
0
W
Mercury
7,810
651
82
7
0
304,850
0
W
Tsukuyomi
7,571
631
60
5
0
226,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role