Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Hephaisztosz
Izanami
Level 126
God Stats
2W - 2L
1,693 SR
Queue Stats
259W - 270L
1,418 Elo+
Solo
Jing Wei
Jing Wei
NieBijMnie
Jing Wei
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 47L
1,446 Elo+
Solo
Rama
Rama
Umaci
Rama
Level 109
God Stats
1W - 1L
1,747 SR
Queue Stats
22W - 15L
1,541 Elo+
Party 1
Zeus
Zeus
Zibik
Zeus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,559 Elo+
Party 1
Team Averages
Level 107
1,588 SR
1,493 Elo+

VS

Team Averages
Level 123
1,354 SR
1,455 Elo+
He Bo
He Bo
 
He Bo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
TEDDY_LE-TEDDY
Fenrir
Level 121
God Stats
9W - 11L
1,314 SR
Queue Stats
308W - 344L
1,382 Elo+
Solo
Izanami
Izanami
Tenamia
Izanami
Level 84
God Stats
1W - 2L
1,251 SR
Queue Stats
64W - 59L
1,433 Elo+
Solo
Cthulhu
Cthulhu
korad123
Cthulhu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 56L
1,534 Elo+
Solo
Hera
Hera
ultrastyle89
Hera
Level 149
God Stats
5W - 12L
1,204 SR
Queue Stats
800W - 827L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 4 / 4
7,086
709
6,611
11,633
12,704
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Hephaisztosz
Izanami
13
3 / 3 / 1
7,449
745
7,636
6,548
3,208
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
NieBijMnie
Jing Wei
14
0 / 2 / 3
7,087
709
4,937
6,756
3,212
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
Umaci
Rama
14
2 / 4 / 2
7,769
777
3,022
7,264
3,817
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
Zibik
Zeus
14
1 / 1 / 4
7,467
747
7,862
5,398
2,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
2 / 3 / 10
7,824
782
6,597
7,471
3,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

13
5 / 1 / 5
8,202
820
6,097
8,570
8,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Tenamia
Izanami
14
2 / 0 / 9
7,996
800
3,736
5,364
2,435
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
korad123
Cthulhu
14
2 / 2 / 12
7,956
796
9,670
8,836
9,308
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
3 / 0 / 8
8,606
861
6,754
3,418
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
6
Kills
14
14
Deaths
6
14
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
4
0.5
W
He Bo
 
He Bo
2
3
10
2.33
L
Izanami
Hephaisztosz
Izanami
3
3
1
1.17
L
Jing Wei
NieBijMnie
Jing Wei
0
2
3
0.75
W
5
1
5
7.5
W
Izanami
Tenamia
Izanami
2
0
9
6.5
L
Rama
Umaci
Rama
2
4
2
0.75
L
Zeus
Zibik
Zeus
1
1
4
3
W
Cthulhu
korad123
Cthulhu
2
2
12
4
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,068
Damage
32,854
37,599
Taken
33,659
25,375
Mitigated
24,739
7,443
Healing
16,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,611
233
550
512
11,633
12,704
0
6,814
4,754
15,887
0
W
He Bo
 
He Bo
6,597
383
364
1,947
7,471
3,066
0
3,362
4,109
12,231
0
L
Izanami
Hephaisztosz
Izanami
7,636
4,546
770
410
6,548
3,208
0
4,528
1,996
0
21,549
L
Jing Wei
NieBijMnie
Jing Wei
4,937
2,573
925
1,825
6,756
3,212
0
4,152
2,604
0
12,886
W
6,097
1,161
1,172
3,468
8,570
8,511
339
3,258
5,312
0
7,064
W
Izanami
Tenamia
Izanami
3,736
1,856
630
1,382
5,364
2,435
857
3,028
2,336
0
15,398
L
Rama
Umaci
Rama
3,022
1,918
261
613
7,264
3,817
0
4,308
2,916
0
9,094
L
Zeus
Zibik
Zeus
7,862
541
126
1,451
5,398
2,434
0
3,080
2,308
17,395
0
W
Cthulhu
korad123
Cthulhu
9,670
196
2,081
2,052
8,836
9,308
0
3,374
5,462
19,911
0
W
6,754
961
2,330
1,271
3,418
1,419
239
1,451
1,967
20,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,858
Gold Earned
40,584
106
Minions Killed
107
0
Camps Cleared
0
886,074
Distance Traveled
965,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,086
709
23
2
0
184,323
0
W
He Bo
7,824
782
14
1
0
168,910
0
L
Izanami
7,449
745
20
2
0
174,950
0
L
Jing Wei
7,087
709
16
2
0
194,424
0
W
Fenrir
8,202
820
6
1
0
211,568
0
W
Izanami
7,996
800
21
2
0
206,012
0
L
Rama
7,769
777
16
2
0
142,764
0
L
Zeus
7,467
747
31
3
0
189,613
0
W
Cthulhu
7,956
796
31
3
0
202,114
0
W
Hera
8,606
861
35
4
0
176,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role