Player Matchup

Fenrir
Fenrir
David2Times
Fenrir
Level 13
God Stats
4W - 6L
1,266 SR
Queue Stats
7W - 6L
1,209 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
IKacPRO
Morgan Le Fay
Level 41
God Stats
3W - 7L
1,227 SR
Queue Stats
19W - 15L
1,356 Elo+
Party 1
Bacchus
Bacchus
TheTension
Bacchus
Level 79
God Stats
8W - 5L
1,590 SR
Queue Stats
49W - 38L
1,455 Elo+
Party 1
Izanami
Izanami
YumekQ
Izanami
Level 6
God Stats
0W - 2L
1,538 SR
Queue Stats
3W - 4L
1,195 Elo+
Party 1
Bakasura
Bakasura
gyurcitoth
Bakasura
Level 39
God Stats
6W - 16L
1,500 SR
Queue Stats
172W - 183L
1,394 Elo+
Solo
Team Averages
Level 36
1,424 SR
1,322 Elo+

VS

Team Averages
Level 83
1,339 SR
1,408 Elo+
Serqet
Serqet
 
Serqet
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
IcyMistXXX
Hel
Level 82
God Stats
5W - 3L
1,396 SR
Queue Stats
176W - 172L
1,342 Elo+
Party 2
Ullr
Ullr
Raven_Darkness_7
Ullr
Level 120
God Stats
1W - 4L
1,013 SR
Queue Stats
420W - 416L
1,457 Elo+
Solo
Anubis
Anubis
Tonton dead
Anubis
Level 46
God Stats
20W - 31L
1,388 SR
Queue Stats
40W - 73L
1,363 Elo+
Solo
Persephone
Persephone
XThe_CountessX
Persephone
Level 47
God Stats
5W - 5L
1,399 SR
Queue Stats
91W - 119L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
11 / 5 / 2
9,401
627
14,664
20,750
9,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
IKacPRO
Morgan Le Fay
13
1 / 8 / 3
7,520
501
5,341
13,828
4,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
TheTension
Bacchus
12
1 / 1 / 3
6,594
440
5,744
14,636
14,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
YumekQ
Izanami
10
1 / 4 / 1
5,809
387
2,182
8,597
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
gyurcitoth
Bakasura
3
0 / 0 / 0
4,599
307
126
1,409
222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
3 / 4 / 5
9,029
602
8,866
13,973
6,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 1 / 2
9,987
666
10,905
4,539
2,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
1 / 1 / 2
8,414
561
5,117
9,367
4,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
15
3 / 4 / 1
9,761
651
9,916
11,455
6,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Persephone
XThe_CountessX
Persephone
15
4 / 4 / 4
10,113
674
11,215
10,181
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
14
Kills
18
18
Deaths
14
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
4
5
1.38
L
Fenrir
11
5
2
2.4
L
Morgan Le Fay
IKacPRO
Morgan Le Fay
1
8
3
0.31
W
7
1
2
8
W
1
1
2
2
L
Bacchus
TheTension
Bacchus
1
1
3
2.5
W
Anubis
3
4
1
0.88
W
Persephone
XThe_CountessX
Persephone
4
4
4
1.5
L
Izanami
YumekQ
Izanami
1
4
1
0.38
L
Bakasura
gyurcitoth
Bakasura
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,057
Damage
46,019
59,220
Taken
49,515
31,579
Mitigated
23,510
11,549
Healing
20,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
8,866
1,551
0
6,531
13,973
6,310
0
2,738
11,235
0
75,694
L
Fenrir
14,664
4,606
0
7,382
20,750
9,246
0
12,015
8,571
0
57,729
L
Morgan Le Fay
IKacPRO
Morgan Le Fay
5,341
514
0
691
13,828
4,824
0
9,474
3,774
52,785
0
W
10,905
571
2,459
1,722
4,539
2,962
484
1,183
3,356
45,281
0
W
5,117
2,255
0
2,788
9,367
4,081
2,262
2,244
7,123
0
71,457
L
Bacchus
TheTension
Bacchus
5,744
859
0
1,624
14,636
14,725
0
6,912
7,224
26,594
0
W
Anubis
9,916
357
0
4,619
11,455
6,481
2,354
1,049
10,406
77,886
0
W
Persephone
XThe_CountessX
Persephone
11,215
301
0
2,570
10,181
3,676
312
3,871
6,292
68,806
0
L
Izanami
YumekQ
Izanami
2,182
1,037
0
1,052
8,597
2,562
0
2,826
5,502
0
18,351
L
Bakasura
gyurcitoth
Bakasura
126
50
0
800
1,409
222
0
809
600
0
2,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,923
Gold Earned
47,304
228
Minions Killed
535
0
Camps Cleared
0
1,125,635
Distance Traveled
1,369,853
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,029
602
113
8
0
349,715
0
L
Fenrir
9,401
627
72
5
0
314,031
0
L
Morgan Le Fay
7,520
501
93
6
0
283,623
1
W
Hel
9,987
666
76
5
0
283,309
0
W
Ullr
8,414
561
120
8
0
256,826
1
L
Bacchus
6,594
440
29
2
0
288,418
0
W
Anubis
9,761
651
113
8
0
199,680
0
W
Persephone
10,113
674
113
8
0
280,323
0
L
Izanami
5,809
387
31
2
0
199,162
0
L
Bakasura
4,599
307
3
0
0
40,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role