Player Matchup

Mulan
Mulan
Bronze III
Boricuas69
Mulan
Bronze III
Level 128
God Stats
4W - 10L
1,523 SR
Queue Stats
27W - 30L
1,424 MMR
Solo
Raijin
Raijin
Silver I
Joka2012
Raijin
Silver I
Level 155
God Stats
53W - 67L
1,481 SR
Queue Stats
705W - 749L
1,515 MMR
Solo
Xbalanque
Xbalanque
Gold III
javikiller1
Xbalanque
Gold III
Level 119
God Stats
42W - 44L
1,449 SR
Queue Stats
268W - 281L
1,337 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,485 SR
1,425 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,607 SR
1,387 MMR
Gilgamesh
Gilgamesh
Gold V
D TWEEZIE
Gilgamesh
Gold V
Level 106
God Stats
12W - 11L
1,680 SR
Queue Stats
100W - 94L
1,471 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
JansonP7
Baron Samedi
Gold I
Level 129
God Stats
14W - 11L
1,623 SR
Queue Stats
136W - 143L
1,554 MMR
Solo
Chang'e
Chang'e
Silver II
Justwest000
Chang'e
Silver II
Level 151
God Stats
84W - 82L
1,519 SR
Queue Stats
594W - 657L
1,135 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
2 / 6 / 7
14,998
750
16,444
27,777
35,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
Joka2012
Raijin
18
3 / 7 / 3
15,129
756
17,562
17,488
9,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
javikiller1
Xbalanque
16
4 / 9 / 5
15,103
755
19,759
21,761
9,671
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BacchusAthenaCharonBastetMaman Brigitte

VS

Bans
ThothAchillesNe ZhaHorusChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
D TWEEZIE
Gilgamesh
17
8 / 3 / 11
17,110
856
18,950
30,415
31,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
JansonP7
Baron Samedi
20
6 / 3 / 14
16,941
847
23,286
17,389
14,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
Justwest000
Chang'e
18
8 / 4 / 13
16,075
804
15,303
23,725
10,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
9
Kills
22
22
Deaths
10
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Mulan
2
6
7
0.92
W
Gilgamesh
D TWEEZIE
Gilgamesh
8
3
11
4.5
W
Baron Samedi
JansonP7
Baron Samedi
6
3
14
4.33
L
Raijin
Joka2012
Raijin
3
7
3
0.64
W
Chang'e
Justwest000
Chang'e
8
4
13
3.63
L
Xbalanque
javikiller1
Xbalanque
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,765
Damage
57,539
67,026
Taken
71,529
54,303
Mitigated
56,483
10,709
Healing
22,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
16,444
1,650
0
6,576
27,777
35,539
130
13,887
12,974
0
36,539
W
Gilgamesh
D TWEEZIE
Gilgamesh
18,950
6,043
0
1,805
30,415
31,483
1,465
9,765
20,111
0
41,736
W
Baron Samedi
JansonP7
Baron Samedi
23,286
970
2,688
5,883
17,389
14,518
598
5,085
11,867
98,553
0
L
Raijin
Joka2012
Raijin
17,562
842
0
2,836
17,488
9,093
755
11,171
6,132
85,163
0
W
Chang'e
Justwest000
Chang'e
15,303
813
4,587
7,789
23,725
10,482
1,402
3,189
19,967
46,990
0
L
Xbalanque
javikiller1
Xbalanque
19,759
10,896
0
1,297
21,761
9,671
566
13,870
7,693
0
67,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,230
Gold Earned
50,126
217
Minions Killed
183
0
Camps Cleared
0
962,469
Distance Traveled
1,086,834
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
14,998
750
24
1
0
355,426
7
W
Gilgamesh
17,110
856
22
1
0
380,788
6
W
Baron Samedi
16,941
847
121
6
0
356,475
0
L
Raijin
15,129
756
114
6
0
319,981
1
W
Chang'e
16,075
804
40
2
0
349,571
5
L
Xbalanque
15,103
755
79
4
0
287,062
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role