Player Matchup

Arachne
Arachne
AngerPro6lems
Arachne
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
105W - 110L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
DodgyDoyle
Sun Wukong
Level 62
God Stats
4W - 8L
1,428 SR
Queue Stats
89W - 81L
1,461 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
FraisParker
Ah Muzen Cab
Level 156
God Stats
5W - 9L
1,400 SR
Queue Stats
508W - 507L
1,482 Elo+
Solo
Anubis
Anubis
JustOkies
Anubis
Level 68
God Stats
31W - 15L
1,671 SR
Queue Stats
71W - 78L
1,460 Elo+
Solo
Yemoja
Yemoja
Mulekito
Yemoja
Level 35
God Stats
4W - 2L
1,471 SR
Queue Stats
11W - 11L
1,360 Elo+
Party 2
Team Averages
Level 89
1,494 SR
1,456 Elo+

VS

Team Averages
Level 82
1,493 SR
1,469 Elo+
Arachne
Arachne
 
Arachne
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Chiquik4f
Osiris
Level 24
God Stats
5W - 3L
1,237 SR
Queue Stats
21W - 19L
1,455 Elo+
Party 1
Hel
Hel
Not_Designer
Hel
Level 99
God Stats
20W - 13L
1,594 SR
Queue Stats
474W - 438L
1,493 Elo+
Solo
Anubis
Anubis
Vampersi
Anubis
Level 118
God Stats
7W - 2L
1,417 SR
Queue Stats
131W - 147L
1,428 Elo+
Solo
Neith
Neith
lNwoDesidia
Neith
Level 26
God Stats
3W - 0L
1,714 SR
Queue Stats
14W - 14L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
2 / 8 / 0
9,085
454
11,653
30,293
12,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
DodgyDoyle
Sun Wukong
16
2 / 1 / 2
9,978
499
12,918
21,351
18,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
FraisParker
Ah Muzen Cab
13
1 / 3 / 0
7,839
392
7,239
18,052
6,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
JustOkies
Anubis
11
0 / 7 / 0
7,619
381
4,701
11,428
3,167
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Mulekito
Yemoja
12
0 / 2 / 1
8,190
410
4,799
18,926
14,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
19
11 / 0 / 6
12,793
640
20,614
19,886
10,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Osiris
Chiquik4f
Osiris
17
2 / 3 / 4
11,145
557
15,236
24,213
17,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 0 / 5
10,898
545
7,926
11,512
11,590
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
Vampersi
Anubis
18
4 / 1 / 7
12,101
605
19,449
13,533
7,602
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 1 / 5
9,653
483
14,288
9,615
4,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
5
Kills
21
21
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
11
0
6
14
L
Arachne
2
8
0
0.25
W
Osiris
Chiquik4f
Osiris
2
3
4
1.33
L
Sun Wukong
DodgyDoyle
Sun Wukong
2
1
2
3
L
Ah Muzen Cab
FraisParker
Ah Muzen Cab
1
3
0
0.33
L
Anubis
JustOkies
Anubis
0
7
0
0
L
Yemoja
Mulekito
Yemoja
0
2
1
0.25
W
3
0
5
5.5
W
Anubis
Vampersi
Anubis
4
1
7
7.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,310
Damage
77,513
100,050
Taken
78,759
55,212
Mitigated
51,607
23,572
Healing
37,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
20,614
13,558
0
7,873
19,886
10,726
6,016
1,831
18,055
0
129,625
L
Arachne
11,653
8,522
0
6,717
30,293
12,775
0
5,191
25,102
0
86,884
W
Osiris
Chiquik4f
Osiris
15,236
7,161
0
6,155
24,213
17,440
2,075
318
23,895
282
90,110
L
Sun Wukong
DodgyDoyle
Sun Wukong
12,918
1,641
0
6,641
21,351
18,465
0
3,233
18,118
0
69,656
L
Ah Muzen Cab
FraisParker
Ah Muzen Cab
7,239
2,334
0
662
18,052
6,499
0
4,896
13,156
0
57,241
L
Anubis
JustOkies
Anubis
4,701
275
0
2,568
11,428
3,167
0
7,416
4,012
44,271
0
L
Yemoja
Mulekito
Yemoja
4,799
698
2,623
4,361
18,926
14,306
200
6,869
12,057
32,522
0
W
7,926
291
5,634
7,951
11,512
11,590
1,080
1,239
10,273
39,186
0
W
Anubis
Vampersi
Anubis
19,449
539
0
8,385
13,533
7,602
2,259
4,565
8,968
119,310
0
W
14,288
5,840
0
1,822
9,615
4,249
5,671
1,547
8,068
0
72,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,711
Gold Earned
56,590
441
Minions Killed
667
0
Camps Cleared
0
1,507,549
Distance Traveled
1,988,334
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,793
640
175
9
0
452,479
0
L
Arachne
9,085
454
124
6
0
357,822
0
W
Osiris
11,145
557
128
6
0
380,200
0
L
Sun Wukong
9,978
499
105
5
0
388,752
1
L
Ah Muzen Cab
7,839
392
96
5
0
266,401
2
L
Anubis
7,619
381
72
4
0
182,453
0
L
Yemoja
8,190
410
44
2
0
312,121
1
W
Hel
10,898
545
50
3
0
410,123
5
W
Anubis
12,101
605
178
9
0
393,682
3
W
Neith
9,653
483
136
7
0
351,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role