Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
EmuMaster0
Rama
Level 100
God Stats
2W - 6L
1,353 SR
Queue Stats
333W - 310L
1,497 Elo+
Solo
Sol
Sol
FroyoAnime
Sol
Level 123
God Stats
8W - 7L
1,457 SR
Queue Stats
426W - 408L
1,411 Elo+
Solo
Ymir
Ymir
Pink_Lemonade369
Ymir
Level 125
God Stats
5W - 4L
1,643 SR
Queue Stats
262W - 262L
1,497 Elo+
Party 1
Chaac
Chaac
playagotti
Chaac
Level 102
God Stats
0W - 3L
1,211 SR
Queue Stats
345W - 329L
1,538 Elo+
Party 1
Team Averages
Level 116
1,433 SR
1,489 Elo+

VS

Team Averages
Level 108
1,463 SR
1,456 Elo+
Thor
Thor
Croatianslayer
Thor
Level 148
God Stats
5W - 6L
1,760 SR
Queue Stats
110W - 95L
1,521 Elo+
Solo
Izanami
Izanami
Doggie_Styler420
Izanami
Level 81
God Stats
1W - 1L
1,273 SR
Queue Stats
321W - 305L
1,383 Elo+
Solo
Hades
Hades
SkinnerIV94
Hades
Level 128
God Stats
281W - 244L
1,536 SR
Queue Stats
290W - 275L
1,492 Elo+
Solo
Sun Wukong
Sun Wukong
StoneDrg
Sun Wukong
Level 121
God Stats
57W - 35L
1,609 SR
Queue Stats
534W - 529L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
rallenlp
Zhong Kui
Level 63
God Stats
1W - 4L
1,135 SR
Queue Stats
78W - 80L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
1 / 3 / 1
6,928
462
3,496
13,939
5,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
2 / 2 / 1
8,499
567
8,736
9,625
3,142
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 0
6,827
455
8,148
6,475
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 0 / 2
6,556
437
4,611
10,051
8,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
12
1 / 3 / 0
7,816
521
11,891
15,655
11,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 1
8,085
539
5,323
10,468
4,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 1
7,104
474
3,968
8,758
2,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 1 / 1
8,354
557
9,190
15,928
9,811
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
StoneDrg
Sun Wukong
13
2 / 0 / 2
7,522
501
6,444
14,926
9,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
rallenlp
Zhong Kui
12
2 / 1 / 2
6,902
460
9,114
9,352
7,300
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
10
10
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
3
1
0.5
W
3
0
1
3.5
W
0
3
1
0.17
L
2
2
1
1.25
L
1
2
0
0.5
L
0
0
2
1
W
3
1
1
3.5
W
Sun Wukong
StoneDrg
Sun Wukong
2
0
2
3
L
Chaac
1
3
0
0.33
W
Zhong Kui
rallenlp
Zhong Kui
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,882
Damage
34,039
55,745
Taken
59,432
30,784
Mitigated
33,540
25,638
Healing
20,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,496
1,345
0
10,655
13,939
5,399
0
3,209
10,730
0
47,438
W
5,323
1,157
0
1,493
10,468
4,337
0
1,229
9,239
0
61,082
W
3,968
2,973
0
1,282
8,758
2,833
910
267
8,491
0
48,149
L
8,736
7,102
0
4,529
9,625
3,142
1,834
0
9,625
0
72,700
L
8,148
2,329
0
2,414
6,475
2,187
107
3,198
3,277
43,727
2,097
L
4,611
1,101
127
2,238
10,051
8,230
0
3,387
6,664
19,296
0
W
9,190
1,446
0
7,529
15,928
9,811
0
590
15,338
58,992
0
W
Sun Wukong
StoneDrg
Sun Wukong
6,444
471
176
5,021
14,926
9,259
0
6,342
8,584
0
49,061
L
Chaac
11,891
2,163
0
5,675
15,655
11,826
371
8,594
7,061
814
65,168
W
Zhong Kui
rallenlp
Zhong Kui
9,114
1,459
0
4,739
9,352
7,300
1,169
4,666
4,686
30,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,626
Gold Earned
37,967
378
Minions Killed
387
0
Camps Cleared
0
1,286,932
Distance Traveled
1,384,558
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,928
462
70
5
0
275,737
1
W
Thor
8,085
539
98
7
0
307,647
1
W
Izanami
7,104
474
77
5
0
254,531
0
L
Rama
8,499
567
121
8
0
270,902
0
L
Sol
6,827
455
67
4
0
226,317
4
L
Ymir
6,556
437
24
2
0
274,531
1
W
Hades
8,354
557
95
6
0
249,349
1
W
Sun Wukong
7,522
501
78
5
0
304,394
5
L
Chaac
7,816
521
96
6
0
239,445
1
W
Zhong Kui
6,902
460
39
3
0
268,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role