Player Matchup

Medusa
Medusa
D MONEY 320
Medusa
Level 147
God Stats
2W - 3L
1,563 SR
Queue Stats
336W - 323L
1,513 Elo+
Party 1
Yemoja
Yemoja
DirtyHayZues
Yemoja
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
421W - 393L
1,529 Elo+
Party 1
Freya
Freya
GMLuigi
Freya
Level 97
God Stats
3W - 4L
1,355 SR
Queue Stats
283W - 259L
1,539 Elo+
Solo
Nemesis
Nemesis
I Pass Guards
Nemesis
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 101L
1,478 Elo+
Solo
Achilles
Achilles
StepGhost
Achilles
Level 106
God Stats
7W - 11L
1,509 SR
Queue Stats
251W - 229L
1,595 Elo+
Solo
Team Averages
Level 128
1,485 SR
1,531 Elo+

VS

Team Averages
Level 114
1,573 SR
1,512 Elo+
Discordia
Discordia
 
Discordia
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Conman118
Danzaburou
Level 89
God Stats
15W - 7L
1,725 SR
Queue Stats
30W - 21L
1,506 Elo+
Solo
Nemesis
Nemesis
OLT Whiplash
Nemesis
Level 125
God Stats
37W - 40L
1,538 SR
Queue Stats
165W - 159L
1,534 Elo+
Solo
Cu Chulainn
Cu Chulainn
SugarySnack7
Cu Chulainn
Level 88
God Stats
2W - 0L
1,603 SR
Queue Stats
26W - 32L
1,467 Elo+
Solo
Kumbhakarna
Kumbhakarna
VinciaGoddX
Kumbhakarna
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 30L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
0 / 2 / 2
8,188
744
6,309
10,854
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
14
0 / 3 / 3
8,624
784
3,929
10,939
8,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Freya
GMLuigi
Freya
14
1 / 4 / 1
8,067
733
6,148
12,632
5,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
16
2 / 2 / 2
9,090
826
10,698
15,268
10,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
StepGhost
Achilles
14
2 / 3 / 0
8,051
732
7,348
13,744
14,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
3 / 2 / 5
9,524
866
19,722
6,991
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Conman118
Danzaburou
17
9 / 1 / 3
10,622
966
13,828
10,270
4,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Nemesis
OLT Whiplash
Nemesis
15
0 / 1 / 7
8,776
798
3,914
9,438
4,130
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cu Chulainn
SugarySnack7
Cu Chulainn
15
1 / 1 / 7
8,574
779
9,645
9,371
8,971
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
VinciaGoddX
Kumbhakarna
15
1 / 1 / 7
8,955
814
6,161
13,349
12,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
5
Kills
14
14
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
2
5
2.75
W
Danzaburou
Conman118
Danzaburou
9
1
3
10.5
L
Medusa
0
2
2
0.5
L
Yemoja
0
3
3
0.5
L
Freya
GMLuigi
Freya
1
4
1
0.38
L
Nemesis
2
2
2
1.5
W
Nemesis
OLT Whiplash
Nemesis
0
1
7
3.5
L
Achilles
StepGhost
Achilles
2
3
0
0.67
W
Cu Chulainn
SugarySnack7
Cu Chulainn
1
1
7
4.5
W
Kumbhakarna
VinciaGoddX
Kumbhakarna
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,432
Damage
53,270
63,437
Taken
49,419
43,568
Mitigated
33,157
12,643
Healing
12,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
19,722
156
0
520
6,991
2,555
59
1,255
5,613
46,087
0
W
Danzaburou
Conman118
Danzaburou
13,828
7,684
0
5,070
10,270
4,822
1,032
1,656
8,196
0
38,825
L
Medusa
6,309
1,934
0
1,629
10,854
4,460
0
4,970
5,750
0
29,369
L
Yemoja
3,929
1,162
2,812
865
10,939
8,940
0
4,874
5,797
14,858
0
L
Freya
GMLuigi
Freya
6,148
1,460
0
3,393
12,632
5,505
0
5,896
6,604
22,291
0
L
Nemesis
10,698
3,390
0
2,578
15,268
10,309
0
5,035
10,022
0
33,967
W
Nemesis
OLT Whiplash
Nemesis
3,914
1,157
0
3,837
9,438
4,130
1,680
669
8,554
0
32,280
L
Achilles
StepGhost
Achilles
7,348
977
0
1,366
13,744
14,354
0
4,211
9,271
0
21,138
W
Cu Chulainn
SugarySnack7
Cu Chulainn
9,645
1,782
0
1,865
9,371
8,971
0
2,018
7,111
110
23,982
W
Kumbhakarna
VinciaGoddX
Kumbhakarna
6,161
369
0
755
13,349
12,679
99
3,965
8,876
11,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,020
Gold Earned
46,451
197
Minions Killed
260
0
Camps Cleared
0
1,069,109
Distance Traveled
1,258,421
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,524
866
85
8
0
255,930
0
W
Danzaburou
10,622
966
74
7
0
247,428
0
L
Medusa
8,188
744
56
5
0
198,638
0
L
Yemoja
8,624
784
12
1
0
189,585
0
L
Freya
8,067
733
45
4
0
204,207
0
L
Nemesis
9,090
826
60
5
0
253,368
0
W
Nemesis
8,776
798
56
5
0
253,252
7
L
Achilles
8,051
732
24
2
0
223,311
0
W
Cu Chulainn
8,574
779
33
3
0
241,458
0
W
Kumbhakarna
8,955
814
12
1
0
260,353
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role