Player Matchup

Cerberus
Cerberus
Endermaël
Cerberus
Level 17
God Stats
4W - 0L
1,599 SR
Queue Stats
20W - 8L
1,578 Elo+
Party 1
Medusa
Medusa
Hellderïn
Medusa
Level 49
God Stats
5W - 1L
1,738 SR
Queue Stats
25W - 12L
1,467 Elo+
Party 1
Bacchus
Bacchus
SmokeWeeD1998
Bacchus
Level 21
God Stats
21W - 4L
1,628 SR
Queue Stats
25W - 12L
1,467 Elo+
Party 1
Team Averages
Level 29
1,655 SR
1,504 Elo+

VS

Team Averages
Level 30
1,517 SR
1,363 Elo+
Sol
Sol
 
Sol
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
KpopCharlie8870
Ganesha
Level 43
God Stats
3W - 4L
1,551 SR
Queue Stats
66W - 59L
1,431 Elo+
Solo
Medusa
Medusa
MarrTarr
Medusa
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 10L
1,157 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Endermaël
Cerberus
13
1 / 1 / 15
9,711
809
5,330
12,969
14,254
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Hellderïn
Medusa
14
10 / 3 / 6
11,517
960
15,483
8,931
3,737
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
12
5 / 2 / 10
10,042
837
6,358
13,173
16,145
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
2 / 1 / 1
8,073
673
2,233
3,509
1,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 7 / 5
9,075
756
4,788
16,566
17,365
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
MarrTarr
Medusa
13
2 / 8 / 2
9,645
804
8,690
11,712
5,900
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
16
Kills
4
6
Deaths
16
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
1
2.5
W
Cerberus
Endermaël
Cerberus
1
1
15
8.5
W
Medusa
Hellderïn
Medusa
10
3
6
4.33
L
0
7
5
0.36
L
Medusa
MarrTarr
Medusa
2
8
2
0.38
W
Bacchus
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,171
Damage
15,711
35,073
Taken
31,787
34,136
Mitigated
24,373
4,359
Healing
3,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,233
95
0
1,316
3,509
1,108
0
977
2,532
19,182
0
W
Cerberus
Endermaël
Cerberus
5,330
500
0
1,521
12,969
14,254
294
2,753
10,216
25,716
399
W
Medusa
Hellderïn
Medusa
15,483
8,497
0
250
8,931
3,737
1,698
2,744
6,187
0
57,647
L
4,788
260
46
1,731
16,566
17,365
0
6,564
9,860
18,370
0
L
Medusa
MarrTarr
Medusa
8,690
6,053
0
57
11,712
5,900
0
4,368
7,205
0
35,271
W
Bacchus
6,358
750
0
2,588
13,173
16,145
0
2,343
10,830
23,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,270
Gold Earned
26,793
160
Minions Killed
101
0
Camps Cleared
0
687,692
Distance Traveled
461,971
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,073
673
34
3
0
90,393
0
W
Cerberus
9,711
809
70
6
0
232,633
0
W
Medusa
11,517
960
63
5
0
216,233
0
L
Ganesha
9,075
756
8
1
0
204,598
8
L
Medusa
9,645
804
59
5
0
166,980
0
W
Bacchus
10,042
837
27
2
0
238,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role