Player Matchup

Mercury
Mercury
 
Mercury
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Carpce
Charon
Level 128
God Stats
2W - 8L
1,218 SR
Queue Stats
12W - 14L
1,428 Elo+
Party 1
Zhong Kui
Zhong Kui
NeonShadow763
Zhong Kui
Level 126
God Stats
53W - 17L
1,774 SR
Queue Stats
342W - 332L
1,463 Elo+
Solo
Baron Samedi
Baron Samedi
SiberToxic
Baron Samedi
Level 124
God Stats
23W - 22L
1,530 SR
Queue Stats
337W - 351L
1,488 Elo+
Solo
Ishtar
Ishtar
billybuttoms
Ishtar
Level 29
God Stats
2W - 2L
1,278 SR
Queue Stats
18W - 22L
1,428 Elo+
Party 1
Team Averages
Level 101
1,460 SR
1,461 Elo+

VS

Team Averages
Level 116
1,482 SR
1,463 Elo+
Janus
Janus
El Cura MF
Janus
Level 127
God Stats
9W - 14L
1,429 SR
Queue Stats
489W - 439L
1,469 Elo+
Solo
Sol
Sol
RandreaM9614
Sol
Level 166
God Stats
16W - 20L
1,549 SR
Queue Stats
749W - 824L
1,498 Elo+
Solo
Thanatos
Thanatos
Tay_Senpai_
Thanatos
Level 88
God Stats
1W - 2L
1,513 SR
Queue Stats
103W - 104L
1,415 Elo+
Solo
Arachne
Arachne
blazed-windu
Arachne
Level 159
God Stats
3W - 5L
1,209 SR
Queue Stats
765W - 785L
1,461 Elo+
Solo
Aphrodite
Aphrodite
cristiangenezi
Aphrodite
Level 41
God Stats
0W - 3L
1,708 SR
Queue Stats
1W - 5L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
9 / 2 / 4
9,906
550
12,473
17,395
6,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charon
Carpce
Charon
14
1 / 0 / 11
8,989
499
7,858
9,990
8,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
NeonShadow763
Zhong Kui
16
2 / 5 / 0
10,071
560
13,904
18,527
18,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
SiberToxic
Baron Samedi
16
5 / 1 / 6
9,663
537
14,973
9,291
4,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
15
2 / 3 / 3
8,897
494
10,066
14,922
7,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
0 / 4 / 2
9,113
506
6,037
13,801
7,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 2
8,141
452
11,962
17,076
8,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Tay_Senpai_
Thanatos
9
2 / 4 / 1
7,035
391
4,620
9,630
3,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
blazed-windu
Arachne
16
6 / 2 / 0
10,775
599
14,868
21,705
12,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Aphrodite
cristiangenezi
Aphrodite
13
2 / 3 / 0
8,862
492
6,995
18,154
20,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
19
Kills
11
11
Deaths
19
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
9
2
4
5.5
W
Charon
Carpce
Charon
1
0
11
6.5
L
Janus
0
4
2
0.25
W
Zhong Kui
NeonShadow763
Zhong Kui
2
5
0
0.4
L
1
6
2
0.33
W
Baron Samedi
SiberToxic
Baron Samedi
5
1
6
8
L
Thanatos
Tay_Senpai_
Thanatos
2
4
1
0.63
W
Ishtar
2
3
3
1.17
L
Arachne
blazed-windu
Arachne
6
2
0
3
L
Aphrodite
cristiangenezi
Aphrodite
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,274
Damage
44,482
70,125
Taken
80,366
45,705
Mitigated
52,479
24,944
Healing
35,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
12,473
5,970
0
2,422
17,395
6,987
33
5,776
11,433
0
68,059
W
Charon
Carpce
Charon
7,858
1,276
63
3,450
9,990
8,874
240
4,887
5,017
36,252
0
L
Janus
6,037
335
0
2,768
13,801
7,029
0
8,169
5,632
82,704
0
W
Zhong Kui
NeonShadow763
Zhong Kui
13,904
2,894
0
7,094
18,527
18,171
0
0
18,527
78,183
12,455
L
11,962
3,255
0
5,787
17,076
8,856
713
5,139
11,937
70,005
4,679
W
Baron Samedi
SiberToxic
Baron Samedi
14,973
1,241
1,105
4,858
9,291
4,640
252
4,708
4,481
73,655
0
L
Thanatos
Tay_Senpai_
Thanatos
4,620
1,484
0
4,610
9,630
3,703
0
2,339
7,291
0
31,791
W
Ishtar
10,066
6,823
0
5,952
14,922
7,033
2,525
9,193
5,715
0
75,198
L
Arachne
blazed-windu
Arachne
14,868
10,806
0
11,600
21,705
12,668
537
12,647
9,058
0
79,861
L
Aphrodite
cristiangenezi
Aphrodite
6,995
986
3,448
7,069
18,154
20,223
320
7,492
10,662
37,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,526
Gold Earned
43,926
506
Minions Killed
451
0
Camps Cleared
0
1,813,022
Distance Traveled
1,660,665
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,906
550
91
5
0
440,459
0
W
Charon
8,989
499
25
1
0
376,646
6
L
Janus
9,113
506
131
7
0
364,673
0
W
Zhong Kui
10,071
560
178
10
0
314,180
0
L
Sol
8,141
452
110
6
0
314,147
0
W
Baron Samedi
9,663
537
95
5
0
324,324
0
L
Thanatos
7,035
391
47
3
0
239,361
0
W
Ishtar
8,897
494
117
7
0
357,413
5
L
Arachne
10,775
599
116
6
0
387,084
0
L
Aphrodite
8,862
492
47
3
0
355,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role