Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Santboi
Thanatos
Level 124
God Stats
1W - 4L
1,107 SR
Queue Stats
123W - 131L
1,414 Elo+
Solo
Merlin
Merlin
faboss677
Merlin
Level 158
God Stats
5W - 5L
1,365 SR
Queue Stats
150W - 172L
1,498 Elo+
Party 1
Khepri
Khepri
marck16997
Khepri
Level 163
God Stats
6W - 10L
1,531 SR
Queue Stats
210W - 239L
1,429 Elo+
Party 1
Team Averages
Level 119
1,401 SR
1,468 Elo+

VS

Team Averages
Level 111
1,506 SR
1,450 Elo+
Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Kolokotronis1959
Gilgamesh
Level 155
God Stats
0W - 1L
1,719 SR
Queue Stats
239W - 245L
1,414 Elo+
Solo
Scylla
Scylla
Strike_seifouYT
Scylla
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 87L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
Swayz8
Baron Samedi
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 102L
1,471 Elo+
Solo
Nemesis
Nemesis
jxrjacxll4683
Nemesis
Level 59
God Stats
43W - 31L
1,309 SR
Queue Stats
208W - 218L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 1 / 0
5,241
524
2,063
5,690
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anhur
 
Anhur
9
0 / 1 / 0
4,666
467
2,311
6,210
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
Santboi
Thanatos
10
3 / 1 / 3
5,411
541
4,889
10,610
3,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
faboss677
Merlin
12
4 / 0 / 1
6,222
622
4,666
4,267
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
marck16997
Khepri
7
0 / 1 / 3
4,886
489
2,339
6,401
4,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 1 / 1
5,481
548
4,180
5,578
1,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
11
2 / 0 / 0
6,668
667
3,586
5,949
4,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
1 / 3 / 0
5,057
506
2,278
5,542
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Swayz8
Baron Samedi
9
1 / 1 / 0
5,155
516
3,686
6,695
3,230
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
7
0 / 2 / 0
4,547
455
3,200
6,704
1,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
4
4
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
0
1
0
0
W
Anhur
 
Anhur
0
1
0
0
L
Neith
 
Neith
0
1
1
0.5
L
Gilgamesh
2
0
0
2
W
Thanatos
Santboi
Thanatos
3
1
3
4.5
L
1
3
0
0.33
L
Baron Samedi
Swayz8
Baron Samedi
1
1
0
1
W
Merlin
faboss677
Merlin
4
0
1
4.5
L
Nemesis
0
2
0
0
W
Khepri
marck16997
Khepri
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,268
Damage
16,930
33,178
Taken
30,468
14,136
Mitigated
12,774
11,556
Healing
8,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
2,063
389
0
916
5,690
2,284
0
0
5,690
0
32,509
W
Anhur
 
Anhur
2,311
1,071
0
1,706
6,210
2,155
0
2,030
4,180
0
33,984
L
Neith
 
Neith
4,180
1,476
0
1,551
5,578
1,616
440
992
4,586
0
39,712
L
Gilgamesh
3,586
646
0
1,073
5,949
4,536
0
0
5,949
0
43,782
W
Thanatos
Santboi
Thanatos
4,889
1,347
0
4,689
10,610
3,863
0
1,127
9,483
0
39,386
L
2,278
349
0
1,143
5,542
1,605
0
2,657
2,885
25,798
0
L
Baron Samedi
Swayz8
Baron Samedi
3,686
940
362
3,698
6,695
3,230
0
2,006
4,689
36,995
0
W
Merlin
faboss677
Merlin
4,666
228
0
1,500
4,267
1,435
0
731
3,536
41,988
0
L
Nemesis
3,200
939
0
1,144
6,704
1,787
0
1,350
5,354
0
23,923
W
Khepri
marck16997
Khepri
2,339
67
776
1,969
6,401
4,399
0
2,076
4,325
16,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,426
Gold Earned
26,908
289
Minions Killed
278
0
Camps Cleared
0
963,573
Distance Traveled
896,476
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,241
524
62
6
0
204,716
0
W
Anhur
4,666
467
61
6
0
184,319
1
L
Neith
5,481
548
74
7
0
175,468
0
L
Gilgamesh
6,668
667
77
8
0
186,924
0
W
Thanatos
5,411
541
53
5
0
202,408
0
L
Scylla
5,057
506
47
5
0
177,550
1
L
Baron Samedi
5,155
516
47
5
0
158,515
0
W
Merlin
6,222
622
91
9
0
202,866
2
L
Nemesis
4,547
455
33
3
0
198,019
0
W
Khepri
4,886
489
22
2
0
169,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role