Player Matchup

Tyr
Tyr
BeProductive-
Tyr
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,426 Elo+
Party 1
Thanatos
Thanatos
OnMUMS
Thanatos
Level 94
God Stats
8W - 4L
1,616 SR
Queue Stats
122W - 116L
1,569 Elo+
Party 1
Ra
Ra
TheOnIyReplays
Ra
Level 125
God Stats
4W - 2L
1,547 SR
Queue Stats
227W - 202L
1,526 Elo+
Solo
Skadi
Skadi
Trxsted
Skadi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,321 Elo+
Party 1
Bacchus
Bacchus
Zirife
Bacchus
Level 103
God Stats
1W - 1L
1,508 SR
Queue Stats
54W - 55L
1,481 Elo+
Party 1
Team Averages
Level 77
1,534 SR
1,464 Elo+

VS

Team Averages
Level 110
1,514 SR
1,499 Elo+
Chaac
Chaac
RatWingsBBQ
Chaac
Level 61
God Stats
2W - 4L
1,604 SR
Queue Stats
120W - 130L
1,494 Elo+
Solo
Anhur
Anhur
Trewhey96
Anhur
Level 107
God Stats
62W - 50L
1,542 SR
Queue Stats
234W - 208L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
WeaponEy3z
Sun Wukong
Level 191
God Stats
12W - 8L
1,544 SR
Queue Stats
211W - 187L
1,596 Elo+
Solo
Arachne
Arachne
monqe5354
Arachne
Level 62
God Stats
1W - 4L
1,328 SR
Queue Stats
180W - 234L
1,362 Elo+
Solo
Ra
Ra
twistedfate513
Ra
Level 127
God Stats
3W - 3L
1,551 SR
Queue Stats
97W - 103L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,552
468
4,156
12,107
11,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
OnMUMS
Thanatos
14
7 / 3 / 2
8,188
585
10,790
14,882
5,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 3 / 6
8,502
607
11,622
10,303
5,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Trxsted
Skadi
12
3 / 1 / 3
6,836
488
6,368
6,572
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Zirife
Bacchus
10
2 / 1 / 6
6,639
474
3,526
8,417
7,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 4
7,471
534
6,422
13,102
11,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Trewhey96
Anhur
13
3 / 3 / 1
7,738
553
6,419
9,688
3,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
WeaponEy3z
Sun Wukong
14
1 / 1 / 0
8,318
594
7,878
9,313
5,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
monqe5354
Arachne
8
0 / 2 / 1
5,836
417
2,981
9,739
2,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
3 / 7 / 0
7,995
571
7,940
14,063
5,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
16
Kills
9
9
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
Thanatos
OnMUMS
Thanatos
7
3
2
2.67
L
2
3
4
1.33
W
4
3
6
2.33
L
Anhur
Trewhey96
Anhur
3
3
1
1.17
W
Skadi
Trxsted
Skadi
3
1
3
4.5
L
Sun Wukong
WeaponEy3z
Sun Wukong
1
1
0
1
W
Bacchus
Zirife
Bacchus
2
1
6
5
L
Arachne
monqe5354
Arachne
0
2
1
0.25
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,462
Damage
31,640
52,281
Taken
55,905
31,954
Mitigated
28,204
20,627
Healing
18,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,156
625
0
3,843
12,107
11,577
0
0
12,107
0
43,315
W
Thanatos
OnMUMS
Thanatos
10,790
3,298
0
9,209
14,882
5,627
211
1,424
13,408
0
60,673
L
6,422
1,060
0
3,838
13,102
11,552
0
5,874
7,228
0
36,915
W
11,622
1,660
576
3,838
10,303
5,114
294
4,285
5,707
72,097
0
L
Anhur
Trewhey96
Anhur
6,419
3,574
0
3,087
9,688
3,268
0
1,845
7,843
0
52,401
W
Skadi
Trxsted
Skadi
6,368
3,833
0
0
6,572
1,851
66
1,051
5,407
0
31,491
L
Sun Wukong
WeaponEy3z
Sun Wukong
7,878
2,350
0
3,606
9,313
5,047
0
137
9,176
0
68,777
W
Bacchus
Zirife
Bacchus
3,526
552
220
2,941
8,417
7,785
8
1,157
6,964
14,527
0
L
Arachne
monqe5354
Arachne
2,981
1,718
0
3,285
9,739
2,950
0
1,520
8,219
0
31,331
L
7,940
1,447
211
4,735
14,063
5,387
0
5,772
8,291
67,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,717
Gold Earned
37,358
344
Minions Killed
404
0
Camps Cleared
0
1,349,999
Distance Traveled
1,228,413
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,552
468
69
5
0
277,327
0
W
Thanatos
8,188
585
84
6
0
295,320
0
L
Chaac
7,471
534
55
4
0
263,758
1
W
Ra
8,502
607
124
9
0
262,447
0
L
Anhur
7,738
553
88
6
0
242,365
1
W
Skadi
6,836
488
50
4
0
240,968
0
L
Sun Wukong
8,318
594
112
8
0
284,240
0
W
Bacchus
6,639
474
17
1
0
273,937
2
L
Arachne
5,836
417
47
3
0
195,992
2
L
Ra
7,995
571
102
7
0
242,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role