Player Matchup

Cu Chulainn
Cu Chulainn
Masters
 
Cu Chulainn
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Masters
Cοco
Achilles
Masters
Level 148
God Stats
121W - 11L
2,070 SR
Queue Stats
390W - 40L
3,320 MMR
Party 1
Agni
Agni
Masters
TorkTD
Agni
Masters
Level 92
God Stats
10W - 4L
1,624 SR
Queue Stats
308W - 98L
3,090 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 116
1,731 SR
2,637 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,575 SR
2,022 MMR
Kuzenbo
Kuzenbo
Gold III
Fnrys
Kuzenbo
Gold III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 66L
1,733 MMR
Solo
Hel
Hel
Diamond V
Spliita
Hel
Diamond V
Level 137
God Stats
1W - 1L
1,635 SR
Queue Stats
60W - 25L
2,174 MMR
Solo
Sun Wukong
Sun Wukong
Masters
istSit
Sun Wukong
Masters
Level 149
God Stats
116W - 106L
1,589 SR
Queue Stats
797W - 753L
2,160 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
2 / 2 / 9
8,320
832
6,496
9,663
7,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
Cοco
Achilles
12
9 / 0 / 2
9,445
945
9,819
9,249
8,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
TorkTD
Agni
11
0 / 0 / 10
8,133
813
9,606
6,331
2,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
PersephoneGilgameshHachimanRaijin

VS

Bans
BacchusThothArtemisXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Fnrys
Kuzenbo
9
1 / 3 / 1
6,743
674
3,621
11,161
11,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
9
0 / 5 / 1
6,759
676
3,802
8,125
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
istSit
Sun Wukong
8
1 / 3 / 1
6,630
663
3,461
9,686
7,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
11
Kills
2
2
Deaths
11
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
2
9
3.25
W
Achilles
Cοco
Achilles
9
0
2
10
L
Kuzenbo
Fnrys
Kuzenbo
1
3
1
0.5
L
Hel
0
5
1
0.1
W
Agni
TorkTD
Agni
0
0
10
5
L
Sun Wukong
istSit
Sun Wukong
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,921
Damage
10,884
25,243
Taken
28,972
18,312
Mitigated
20,628
10,169
Healing
7,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
6,496
1,015
0
1,035
9,663
7,248
293
1,794
7,469
54
30,052
W
Achilles
Cοco
Achilles
9,819
1,916
0
4,919
9,249
8,079
654
3,042
5,577
0
31,211
L
Kuzenbo
Fnrys
Kuzenbo
3,621
1,062
0
649
11,161
11,143
0
4,744
5,915
8,216
152
L
Hel
3,802
157
1,325
2,067
8,125
2,458
0
2,123
5,913
26,678
0
W
Agni
TorkTD
Agni
9,606
774
0
4,215
6,331
2,985
1,243
1,663
4,169
51,906
0
L
Sun Wukong
istSit
Sun Wukong
3,461
355
0
2,992
9,686
7,027
0
2,900
6,570
0
15,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,898
Gold Earned
20,132
139
Minions Killed
81
0
Camps Cleared
0
595,755
Distance Traveled
487,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,320
832
42
4
0
198,197
0
W
Achilles
9,445
945
38
4
0
206,191
0
L
Kuzenbo
6,743
674
15
2
0
173,565
0
L
Hel
6,759
676
50
5
0
165,333
0
W
Agni
8,133
813
59
6
0
191,367
0
L
Sun Wukong
6,630
663
16
2
0
148,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role