Player Matchup

Janus
Janus
Daddy
Janus
Level 209
God Stats
9W - 8L
1,579 SR
Queue Stats
227W - 197L
1,555 Elo+
Solo
Shiva
Shiva
Pestilence123
Shiva
Level 85
God Stats
14W - 9L
1,536 SR
Queue Stats
167W - 155L
1,540 Elo+
Solo
Danzaburou
Danzaburou
Sir Nox88
Danzaburou
Level 48
God Stats
2W - 9L
1,216 SR
Queue Stats
8W - 21L
1,315 Elo+
Party 2
Xing Tian
Xing Tian
THEYOUNGNICK
Xing Tian
Level 65
God Stats
6W - 6L
1,720 SR
Queue Stats
23W - 33L
1,420 Elo+
Party 2
Mercury
Mercury
TacoTurtleInc
Mercury
Level 69
God Stats
3W - 1L
1,533 SR
Queue Stats
6W - 15L
1,282 Elo+
Party 2
Team Averages
Level 95
1,517 SR
1,423 Elo+

VS

Team Averages
Level 125
1,458 SR
1,469 Elo+
Gilgamesh
Gilgamesh
BARBAKE 57
Gilgamesh
Level 154
God Stats
39W - 57L
1,423 SR
Queue Stats
538W - 551L
1,428 Elo+
Solo
Mulan
Mulan
Charlieramos7
Mulan
Level 127
God Stats
9W - 12L
1,180 SR
Queue Stats
238W - 228L
1,510 Elo+
Solo
Arachne
Arachne
TH3xFLASH
Arachne
Level 118
God Stats
6W - 8L
1,581 SR
Queue Stats
147W - 165L
1,436 Elo+
Party 1
Ra
Ra
geogasms
Ra
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 154L
1,489 Elo+
Party 1
Thanatos
Thanatos
teh_bomb391
Thanatos
Level 104
God Stats
11W - 15L
1,605 SR
Queue Stats
155W - 162L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Daddy
Janus
17
7 / 0 / 4
10,319
688
16,281
8,784
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 2 / 2
9,183
612
12,475
16,060
17,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Sir Nox88
Danzaburou
12
2 / 3 / 2
7,766
518
4,776
7,509
2,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
THEYOUNGNICK
Xing Tian
11
0 / 1 / 3
6,250
417
2,972
11,268
4,662
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
13
4 / 4 / 0
8,300
553
5,602
12,765
3,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BARBAKE 57
Gilgamesh
11
0 / 4 / 5
7,413
494
5,129
13,477
11,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 3 / 1
6,814
454
4,315
12,067
10,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
TH3xFLASH
Arachne
13
4 / 2 / 1
7,785
519
7,263
15,562
6,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 1
7,431
495
6,518
10,643
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
teh_bomb391
Thanatos
13
4 / 3 / 0
7,645
510
7,324
10,171
4,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
16
Kills
10
10
Deaths
17
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BARBAKE 57
Gilgamesh
0
4
5
0.63
L
0
3
1
0.17
W
Janus
Daddy
Janus
7
0
4
9
W
3
2
2
2
W
Danzaburou
Sir Nox88
Danzaburou
2
3
2
1
L
Arachne
TH3xFLASH
Arachne
4
2
1
2.25
W
Xing Tian
THEYOUNGNICK
Xing Tian
0
1
3
1.5
W
Mercury
4
4
0
1
L
2
5
1
0.5
L
Thanatos
teh_bomb391
Thanatos
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,106
Damage
30,549
56,386
Taken
61,920
32,116
Mitigated
37,176
13,984
Healing
19,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BARBAKE 57
Gilgamesh
5,129
635
0
1,950
13,477
11,199
0
7,196
6,165
0
32,054
L
4,315
725
0
2,281
12,067
10,933
0
0
12,067
0
44,148
W
Janus
Daddy
Janus
16,281
2,916
285
3,156
8,784
3,672
333
1,407
7,272
104,364
0
W
12,475
1,768
0
3,251
16,060
17,340
28
2,734
13,225
0
73,406
W
Danzaburou
Sir Nox88
Danzaburou
4,776
2,248
0
2,463
7,509
2,468
1,064
48
7,461
0
39,406
L
Arachne
TH3xFLASH
Arachne
7,263
4,212
0
4,223
15,562
6,325
0
3,064
12,298
0
56,669
W
Xing Tian
THEYOUNGNICK
Xing Tian
2,972
511
191
3,363
11,268
4,662
387
949
10,319
16,175
0
W
Mercury
5,602
3,454
0
1,275
12,765
3,974
865
1,174
11,591
0
49,032
L
6,518
137
573
2,430
10,643
3,734
235
6,356
3,999
58,726
0
L
Thanatos
teh_bomb391
Thanatos
7,324
1,242
0
8,026
10,171
4,985
0
1,995
8,138
0
54,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,818
Gold Earned
37,088
450
Minions Killed
388
0
Camps Cleared
0
1,541,325
Distance Traveled
1,435,010
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,413
494
48
3
0
319,116
1
L
Mulan
6,814
454
80
5
0
177,150
1
W
Janus
10,319
688
177
12
0
378,011
0
W
Shiva
9,183
612
98
7
0
302,711
0
W
Danzaburou
7,766
518
75
5
0
267,899
2
L
Arachne
7,785
519
81
5
0
290,559
0
W
Xing Tian
6,250
417
14
1
0
287,552
3
W
Mercury
8,300
553
86
6
0
305,152
2
L
Ra
7,431
495
95
6
0
315,539
0
L
Thanatos
7,645
510
84
6
0
332,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role