Player Matchup

Apollo
Apollo
GregioSplash3
Apollo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,456 Elo+
Party 1
Janus
Janus
PoacherTy97
Janus
Level 141
God Stats
5W - 4L
1,548 SR
Queue Stats
367W - 399L
1,502 Elo+
Party 1
Raijin
Raijin
Steel4384
Raijin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 53L
1,541 Elo+
Party 1
Atlas
Atlas
YOU CHEATERS
Atlas
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,448 Elo+
Party 1
Izanami
Izanami
xXPOLARBEAR77Xx
Izanami
Level 28
God Stats
4W - 2L
1,886 SR
Queue Stats
107W - 123L
1,442 Elo+
Solo
Team Averages
Level 105
1,587 SR
1,478 Elo+

VS

Team Averages
Level 52
1,463 SR
1,544 Elo+
Chaac
Chaac
Dafrogx
Chaac
Level 48
God Stats
6W - 5L
1,553 SR
Queue Stats
181W - 187L
1,502 Elo+
Party 2
Jormungandr
Jormungandr
defundthecraigs
Jormungandr
Level 69
God Stats
4W - 2L
1,453 SR
Queue Stats
254W - 234L
1,583 Elo+
Party 2
Jing Wei
Jing Wei
lB Rye
Jing Wei
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,586 Elo+
Party 2
Surtr
Surtr
shagnastyyY
Surtr
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,542 Elo+
Solo
Heimdallr
Heimdallr
sixx sP
Heimdallr
Level 66
God Stats
1W - 1L
1,307 SR
Queue Stats
136W - 101L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 9
7,353
817
4,695
8,087
3,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 6
7,303
811
9,426
6,946
3,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Raijin
Steel4384
Raijin
15
8 / 3 / 4
8,537
949
13,340
9,022
4,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 8
8,509
945
4,780
11,525
11,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 3 / 2
5,945
661
2,205
5,341
2,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dafrogx
Chaac
16
6 / 3 / 6
9,299
1,033
11,044
8,499
9,591
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
defundthecraigs
Jormungandr
16
10 / 3 / 4
9,720
1,080
9,381
11,232
8,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
lB Rye
Jing Wei
13
0 / 4 / 4
7,416
824
3,717
8,025
3,332
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 9
7,735
859
6,632
10,971
10,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
sixx sP
Heimdallr
12
0 / 3 / 8
7,463
829
5,919
6,544
2,728
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
47
14
Kills
16
16
Deaths
16
29
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chaac
Dafrogx
Chaac
6
3
6
3
L
1
3
9
1.83
L
1
4
6
1
L
Raijin
Steel4384
Raijin
8
3
4
3.33
L
4
3
8
2.67
W
Jormungandr
defundthecraigs
Jormungandr
10
3
4
4
W
Jing Wei
lB Rye
Jing Wei
0
4
4
0.5
W
0
3
9
1.5
W
Heimdallr
sixx sP
Heimdallr
0
3
8
1.33
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,446
Damage
36,693
40,921
Taken
45,271
25,743
Mitigated
34,970
12,644
Healing
11,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Dafrogx
Chaac
11,044
220
0
2,454
8,499
9,591
654
4,414
4,085
0
18,466
L
4,695
1,859
1,387
1,941
8,087
3,805
357
1,441
6,565
0
14,914
L
9,426
430
863
476
6,946
3,216
36
2,370
4,398
22,108
0
L
Raijin
Steel4384
Raijin
13,340
1,395
1,433
2,844
9,022
4,513
118
2,059
6,782
21,305
0
L
4,780
1,099
560
2,484
11,525
11,909
190
2,482
8,809
10,056
0
W
Jormungandr
defundthecraigs
Jormungandr
9,381
1,119
918
2,668
11,232
8,446
151
7,850
3,382
24,044
0
W
Jing Wei
lB Rye
Jing Wei
3,717
3,122
0
728
8,025
3,332
2,977
4,743
3,282
0
11,695
W
6,632
1,280
1,478
1,873
10,971
10,873
680
5,765
5,206
178
12,377
W
Heimdallr
sixx sP
Heimdallr
5,919
833
271
656
6,544
2,728
1,671
4,774
1,770
0
11,799
L
2,205
1,315
335
321
5,341
2,300
0
1,146
4,057
0
7,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,647
Gold Earned
41,633
108
Minions Killed
101
0
Camps Cleared
0
876,879
Distance Traveled
867,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,299
1,033
22
2
0
181,950
0
L
Apollo
7,353
817
27
3
0
169,591
0
L
Janus
7,303
811
38
4
0
175,063
0
L
Raijin
8,537
949
21
2
0
181,810
0
L
Atlas
8,509
945
9
1
0
236,340
0
W
Jormungandr
9,720
1,080
29
3
0
157,097
0
W
Jing Wei
7,416
824
23
3
0
161,162
0
W
Surtr
7,735
859
11
1
0
182,604
0
W
Heimdallr
7,463
829
16
2
0
184,929
0
L
Izanami
5,945
661
13
1
0
114,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role