Player Matchup

Horus
Horus
Gold II
BaelDiedAgain
Horus
Gold II
Level 121
God Stats
3W - 1L
1,647 SR
Queue Stats
8W - 3L
1,846 MMR
Party 1
Chronos
Chronos
Gold II
Dulnir
Chronos
Gold II
Level 100
God Stats
1W - 0L
1,873 SR
Queue Stats
8W - 3L
1,846 MMR
Party 1
Sol
Sol
Gold II
Osuist
Sol
Gold II
Level 112
God Stats
4W - 2L
1,890 SR
Queue Stats
8W - 3L
1,846 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,803 SR
1,846 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,575 SR
1,579 MMR
Morgan Le Fay
Morgan Le Fay
Platinum V
 
Morgan Le Fay
Platinum V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Gold I
Drivenrage
Ullr
Gold I
Level 159
God Stats
18W - 8L
1,724 SR
Queue Stats
60W - 53L
1,737 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 11
9,124
912
7,066
9,598
7,632
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos
Dulnir
Chronos
11
2 / 5 / 11
9,043
904
9,393
14,564
5,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sol
Osuist
Sol
14
10 / 0 / 4
10,660
1,066
14,066
11,487
4,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Hou YiKuzenboBaron SamediThothCharon

VS

Bans
RaijinYemojaOlorunNikeFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 3 / 4
8,000
800
11,596
7,980
3,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
 
Ne Zha
9
0 / 7 / 6
7,302
730
7,958
14,134
10,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
4 / 4 / 1
8,507
851
11,296
10,842
4,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
14
Kills
6
6
Deaths
14
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
3
4
1.33
L
Ne Zha
 
Ne Zha
0
7
6
0.43
W
2
1
11
7.5
L
4
4
1
1.13
W
Chronos
Dulnir
Chronos
2
5
11
1.5
W
Sol
Osuist
Sol
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,525
Damage
30,850
35,649
Taken
32,956
17,018
Mitigated
17,588
16,488
Healing
4,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
11,596
573
0
2,139
7,980
3,108
0
5,359
2,621
32,331
0
L
Ne Zha
 
Ne Zha
7,958
950
0
988
14,134
10,133
0
10,959
3,175
0
16,990
W
7,066
2,765
1,160
3,964
9,598
7,632
140
3,480
6,118
0
14,480
L
11,296
2,034
0
1,572
10,842
4,347
0
7,410
3,432
0
36,022
W
Chronos
Dulnir
Chronos
9,393
3,644
0
3,857
14,564
5,177
1,341
4,497
10,067
41,330
0
W
Sol
Osuist
Sol
14,066
6,281
0
7,507
11,487
4,209
1,897
3,858
7,629
49,779
3,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,827
Gold Earned
23,809
142
Minions Killed
99
0
Camps Cleared
0
625,871
Distance Traveled
592,575
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,000
800
34
3
0
192,369
0
L
Ne Zha
7,302
730
18
2
0
189,101
2
W
Horus
9,124
912
8
1
0
221,732
5
L
Ullr
8,507
851
47
5
0
211,105
0
W
Chronos
9,043
904
55
6
0
196,400
0
W
Sol
10,660
1,066
79
8
0
207,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role