Player Matchup

Izanami
Izanami
FBTxJAVIx800
Izanami
Level 104
God Stats
3W - 7L
1,358 SR
Queue Stats
16W - 19L
1,508 Elo+
Party 1
Agni
Agni
Jack-of--Shadows
Agni
Level 153
God Stats
3W - 4L
1,645 SR
Queue Stats
172W - 188L
1,467 Elo+
Party 1
Achilles
Achilles
So7itarySin
Achilles
Level 145
God Stats
3W - 7L
1,271 SR
Queue Stats
216W - 284L
1,438 Elo+
Party 1
Cabrakan
Cabrakan
TheBasedRob
Cabrakan
Level 159
God Stats
11W - 12L
1,562 SR
Queue Stats
698W - 759L
1,476 Elo+
Party 1
Fenrir
Fenrir
xx419GDNerdxx
Fenrir
Level 206
God Stats
3W - 1L
1,622 SR
Queue Stats
126W - 200L
1,406 Elo+
Party 1
Team Averages
Level 153
1,492 SR
1,459 Elo+

VS

Team Averages
Level 94
1,599 SR
1,503 Elo+
Ganesha
Ganesha
Dahsanni
Ganesha
Level 41
God Stats
5W - 1L
1,782 SR
Queue Stats
94W - 87L
1,551 Elo+
Party 2
Jormungandr
Jormungandr
Lethal Ninja134
Jormungandr
Level 147
God Stats
21W - 31L
1,550 SR
Queue Stats
418W - 392L
1,495 Elo+
Party 2
Anhur
Anhur
Lethal Sniper13
Anhur
Level 129
God Stats
11W - 12L
1,415 SR
Queue Stats
141W - 135L
1,414 Elo+
Party 2
Zhong Kui
Zhong Kui
WhatTheHecate
Zhong Kui
Level 49
God Stats
5W - 5L
1,489 SR
Queue Stats
134W - 125L
1,509 Elo+
Solo
Janus
Janus
oyCloudy
Janus
Level 104
God Stats
2W - 1L
1,759 SR
Queue Stats
15W - 10L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FBTxJAVIx800
Izanami
13
0 / 4 / 1
8,390
420
5,807
11,163
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 3 / 4
8,771
439
12,811
10,714
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
So7itarySin
Achilles
14
3 / 3 / 0
8,384
419
6,032
24,251
25,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cabrakan
TheBasedRob
Cabrakan
10
0 / 5 / 1
6,898
345
4,549
17,739
15,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

15
2 / 6 / 3
9,405
470
9,132
22,154
10,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dahsanni
Ganesha
15
0 / 2 / 10
10,208
510
5,674
17,246
21,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
Lethal Ninja134
Jormungandr
18
5 / 1 / 4
11,907
595
15,152
16,150
15,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 0 / 3
11,050
553
16,066
13,831
6,888
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
WhatTheHecate
Zhong Kui
18
7 / 0 / 9
11,722
586
17,058
19,389
16,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
oyCloudy
Janus
15
2 / 2 / 6
9,435
472
3,844
6,645
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
5
Kills
21
21
Deaths
5
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Dahsanni
Ganesha
0
2
10
2.5
L
Izanami
FBTxJAVIx800
Izanami
0
4
1
0.13
L
0
3
4
0.67
W
Jormungandr
Lethal Ninja134
Jormungandr
5
1
4
7
W
7
0
3
8.5
L
Achilles
So7itarySin
Achilles
3
3
0
1
L
Cabrakan
TheBasedRob
Cabrakan
0
5
1
0.1
W
Zhong Kui
WhatTheHecate
Zhong Kui
7
0
9
11.5
W
Janus
oyCloudy
Janus
2
2
6
2.5
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,331
Damage
57,794
86,021
Taken
73,261
58,394
Mitigated
62,366
18,507
Healing
20,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Dahsanni
Ganesha
5,674
538
466
3,330
17,246
21,361
169
5,804
11,442
37,728
0
L
Izanami
FBTxJAVIx800
Izanami
5,807
3,463
0
3,025
11,163
3,275
720
5,132
5,919
0
75,264
L
12,811
732
0
500
10,714
4,045
488
6,414
3,997
65,376
0
W
Jormungandr
Lethal Ninja134
Jormungandr
15,152
2,348
0
2,721
16,150
15,345
842
2,506
13,644
96,361
878
W
16,066
12,808
0
7,721
13,831
6,888
870
4,199
9,632
0
106,366
L
Achilles
So7itarySin
Achilles
6,032
668
0
5,670
24,251
25,126
0
11,080
12,535
0
51,646
L
Cabrakan
TheBasedRob
Cabrakan
4,549
580
0
1,689
17,739
15,571
29
8,229
9,304
15,611
0
W
Zhong Kui
WhatTheHecate
Zhong Kui
17,058
2,428
0
5,028
19,389
16,248
2,751
3,870
15,519
116,375
3,397
W
Janus
oyCloudy
Janus
3,844
189
0
930
6,645
2,524
76
981
5,664
60,748
0
L
9,132
824
0
7,623
22,154
10,377
566
7,538
14,452
0
76,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,848
Gold Earned
54,322
425
Minions Killed
616
0
Camps Cleared
0
1,900,939
Distance Traveled
1,977,769
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,208
510
17
1
0
395,256
1
L
Izanami
8,390
420
125
6
0
354,114
0
L
Agni
8,771
439
117
6
0
388,635
3
W
Jormungandr
11,907
595
156
8
0
377,760
2
W
Anhur
11,050
553
167
8
0
388,026
0
L
Achilles
8,384
419
53
3
0
322,531
0
L
Cabrakan
6,898
345
26
1
0
404,322
6
W
Zhong Kui
11,722
586
154
8
0
411,643
0
W
Janus
9,435
472
122
6
0
405,084
6
L
Fenrir
9,405
470
104
5
0
431,337
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role