Player Matchup

Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Diamond I
Ayonice
Achilles
Diamond I
Level 184
God Stats
5W - 3L
1,819 SR
Queue Stats
173W - 161L
2,276 MMR
Party 1
Hera
Hera
Platinum I
TubieGaymerJr
Hera
Platinum I
Level 139
God Stats
2W - 1L
1,945 SR
Queue Stats
33W - 11L
2,361 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,755 SR
2,046 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 129
1,702 SR
2,247 MMR
Discordia
Discordia
Diamond IV
HorchataPapi230
Discordia
Diamond IV
Level 104
God Stats
112W - 110L
1,640 SR
Queue Stats
181W - 179L
2,331 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
lxDarkJackxl
Sun Wukong
Diamond II
Level 159
God Stats
1W - 2L
1,494 SR
Queue Stats
84W - 68L
2,516 MMR
Party 2
Geb
Geb
Platinum IV
xCEBEx
Geb
Platinum IV
Level 125
God Stats
6W - 3L
1,973 SR
Queue Stats
53W - 32L
1,895 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 0 / 5
10,165
782
8,986
10,346
4,487
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Ayonice
Achilles
13
5 / 0 / 2
10,280
791
11,297
12,913
12,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 0 / 7
9,997
769
13,155
4,682
2,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaThothCabrakanCharonAgni

VS

Bans
KuzenboOdinOsirisMartichorasHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HorchataPapi230
Discordia
11
0 / 2 / 0
8,482
652
8,484
8,368
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
lxDarkJackxl
Sun Wukong
11
0 / 1 / 0
8,479
652
9,627
15,060
13,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
xCEBEx
Geb
10
0 / 4 / 0
8,101
623
4,201
14,882
11,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
7
Kills
0
0
Deaths
7
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
5
4.5
W
Achilles
Ayonice
Achilles
5
0
2
6
L
Discordia
HorchataPapi230
Discordia
0
2
0
0
W
0
0
7
3.5
L
Sun Wukong
lxDarkJackxl
Sun Wukong
0
1
0
0
L
Geb
xCEBEx
Geb
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,438
Damage
22,312
27,941
Taken
38,310
19,759
Mitigated
28,355
9,434
Healing
4,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,986
6,192
0
2,527
10,346
4,487
2,203
3,393
6,424
0
58,701
W
Achilles
Ayonice
Achilles
11,297
1,860
0
5,090
12,913
12,541
357
5,090
6,642
0
22,361
L
Discordia
HorchataPapi230
Discordia
8,484
157
0
1,193
8,368
2,703
0
3,906
3,889
42,133
0
W
13,155
2,068
0
1,817
4,682
2,731
753
2,496
1,905
56,941
0
L
Sun Wukong
lxDarkJackxl
Sun Wukong
9,627
1,359
0
1,470
15,060
13,870
0
4,773
9,733
0
34,903
L
Geb
xCEBEx
Geb
4,201
216
0
1,753
14,882
11,782
0
3,838
9,790
11,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,442
Gold Earned
25,062
186
Minions Killed
125
0
Camps Cleared
0
777,658
Distance Traveled
761,091
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,165
782
88
7
0
251,632
4
W
Achilles
10,280
791
18
1
0
271,464
4
L
Discordia
8,482
652
69
5
0
242,363
2
W
Hera
9,997
769
80
6
0
254,562
0
L
Sun Wukong
8,479
652
48
4
0
273,078
4
L
Geb
8,101
623
8
1
0
245,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role