Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kubbee
Morgan Le Fay
Level 139
God Stats
4W - 11L
1,418 SR
Queue Stats
238W - 246L
1,488 Elo+
Solo
Cthulhu
Cthulhu
Lata ATMGirl513
Cthulhu
Level 155
God Stats
11W - 9L
1,495 SR
Queue Stats
602W - 563L
1,520 Elo+
Party 2
Maui
Maui
RCS_403
Maui
Level 171
God Stats
1W - 1L
1,696 SR
Queue Stats
21W - 25L
1,360 Elo+
Solo
Sylvanus
Sylvanus
teranova23
Sylvanus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,529 Elo+
Solo
Team Averages
Level 146
1,522 SR
1,480 Elo+

VS

Team Averages
Level 116
1,470 SR
1,489 Elo+
Zeus
Zeus
Kerminator6874
Zeus
Level 128
God Stats
2W - 1L
1,593 SR
Queue Stats
178W - 170L
1,540 Elo+
Party 1
Odin
Odin
KeyserSozesLimp
Odin
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,379 Elo+
Solo
Ix Chel
Ix Chel
cHAseTheMONkeY
Ix Chel
Level 91
God Stats
2W - 0L
1,326 SR
Queue Stats
129W - 126L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
odinlikecrazy
Cthulhu
Level 106
God Stats
2W - 1L
1,341 SR
Queue Stats
118W - 107L
1,501 Elo+
Party 1
Bacchus
Bacchus
pet bee
Bacchus
Level 150
God Stats
4W - 1L
1,589 SR
Queue Stats
241W - 247L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
2 / 2 / 1
7,073
707
7,047
3,907
2,128
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Kubbee
Morgan Le Fay
13
2 / 5 / 1
7,435
744
7,129
9,231
5,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 6 / 2
7,114
711
7,488
13,534
14,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
RCS_403
Maui
12
1 / 3 / 3
7,104
710
3,059
10,489
12,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
teranova23
Sylvanus
12
0 / 4 / 4
6,949
695
3,582
12,358
12,971
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 13
9,080
908
12,039
6,472
2,879
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 4 / 15
7,876
788
7,889
11,800
10,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 0 / 13
9,176
918
11,806
5,474
2,817
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
15
6 / 2 / 11
9,116
912
7,623
9,444
8,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
pet bee
Bacchus
15
5 / 2 / 9
8,976
898
6,379
11,630
14,087
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
81
5
Kills
20
20
Deaths
9
11
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
2
1
1.25
W
4
1
13
10.5
W
1
4
15
2.13
L
Morgan Le Fay
Kubbee
Morgan Le Fay
2
5
1
0.5
L
0
6
2
0.17
L
Maui
RCS_403
Maui
1
3
3
0.83
W
4
0
13
10.5
W
Cthulhu
6
2
11
5.75
W
Bacchus
pet bee
Bacchus
5
2
9
4.75
L
Sylvanus
teranova23
Sylvanus
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,305
Damage
45,736
49,519
Taken
44,820
47,841
Mitigated
39,542
11,260
Healing
24,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
7,047
268
68
445
3,907
2,128
0
2,691
1,139
18,144
0
W
12,039
711
1,266
1,387
6,472
2,879
2,311
4,391
2,081
28,268
0
W
7,889
1,105
775
2,387
11,800
10,792
521
4,214
7,586
0
10,330
L
Morgan Le Fay
Kubbee
Morgan Le Fay
7,129
865
656
594
9,231
5,405
0
7,316
1,877
17,028
0
L
7,488
316
746
965
13,534
14,516
0
11,426
1,914
13,466
0
L
Maui
RCS_403
Maui
3,059
522
840
2,098
10,489
12,821
0
7,438
2,796
7,592
0
W
11,806
1,998
5,830
2,983
5,474
2,817
1,746
5,240
234
27,008
0
W
Cthulhu
7,623
370
3,051
1,810
9,444
8,967
224
7,324
2,120
14,882
0
W
Bacchus
pet bee
Bacchus
6,379
686
1,699
3,575
11,630
14,087
573
7,136
4,494
14,699
0
L
Sylvanus
teranova23
Sylvanus
3,582
234
2,593
2,255
12,358
12,971
0
8,976
3,207
5,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,675
Gold Earned
44,224
78
Minions Killed
141
0
Camps Cleared
0
699,425
Distance Traveled
972,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,073
707
30
3
0
75,549
0
W
Zeus
9,080
908
44
4
0
198,756
0
W
Odin
7,876
788
8
1
0
199,456
0
L
Morgan Le Fay
7,435
744
26
3
0
160,637
0
L
Cthulhu
7,114
711
13
1
0
146,443
0
L
Maui
7,104
710
4
0
0
170,978
0
W
Ix Chel
9,176
918
40
4
0
201,049
0
W
Cthulhu
9,116
912
21
2
0
189,113
0
W
Bacchus
8,976
898
28
3
0
184,117
0
L
Sylvanus
6,949
695
5
1
0
145,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role