Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
DlNKLEBOTTOM
Thanatos
Level 109
God Stats
36W - 33L
1,528 SR
Queue Stats
440W - 437L
1,449 Elo+
Party 1
Athena
Athena
EternalAge
Athena
Level 67
God Stats
1W - 0L
1,556 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Timid0
Tsukuyomi
Level 109
God Stats
109W - 86L
1,555 SR
Queue Stats
486W - 521L
1,422 Elo+
Solo
Team Averages
Level 96
1,528 SR
1,474 Elo+

VS

Team Averages
Level 109
1,471 SR
1,459 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Kategenevieve
Vamana
Level 89
God Stats
25W - 24L
1,497 SR
Queue Stats
351W - 342L
1,416 Elo+
Solo
Aphrodite
Aphrodite
Lonewolf762
Aphrodite
Level 122
God Stats
100W - 113L
1,414 SR
Queue Stats
1,140W - 1,111L
1,488 Elo+
Solo
Bakasura
Bakasura
duncanson3
Bakasura
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 83L
1,474 Elo+
Solo
Medusa
Medusa
mighty_duck859
Medusa
Level 86
God Stats
47W - 49L
1,443 SR
Queue Stats
381W - 366L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 1 / 10
7,620
1,524
3,988
5,751
4,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Atlas
 
Atlas
12
5 / 0 / 11
7,219
1,444
5,829
5,208
3,029
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
DlNKLEBOTTOM
Thanatos
12
6 / 0 / 11
7,772
1,554
7,561
4,108
1,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
EternalAge
Athena
12
4 / 1 / 10
7,347
1,469
7,631
5,215
3,022
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
Timid0
Tsukuyomi
12
2 / 2 / 8
6,666
1,333
5,579
5,470
2,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

383

VS

Team 2 Tickets

280

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 1 / 3
7,142
1,428
9,963
2,263
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 8 / 1
5,926
1,185
4,687
11,455
7,075
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
Lonewolf762
Aphrodite
10
0 / 0 / 0
5,262
1,052
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
duncanson3
Bakasura
10
1 / 4 / 1
5,961
1,192
3,681
9,045
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 7 / 2
6,284
1,257
4,131
10,560
3,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
11
20
Kills
4
4
Deaths
20
50
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
10
8
W
Atlas
 
Atlas
5
0
11
10.5
L
Ah Puch
 
Ah Puch
1
1
3
2.5
W
Thanatos
DlNKLEBOTTOM
Thanatos
6
0
11
11.5
W
Athena
EternalAge
Athena
4
1
10
9
L
1
8
1
0.19
L
Aphrodite
Lonewolf762
Aphrodite
0
0
0
0
W
Tsukuyomi
Timid0
Tsukuyomi
2
2
8
3
L
Bakasura
duncanson3
Bakasura
1
4
1
0.38
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,588
Damage
22,462
25,752
Taken
33,323
15,274
Mitigated
16,750
4,803
Healing
894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,988
234
500
637
5,751
4,828
0
2,938
2,504
9,832
0
W
Atlas
 
Atlas
5,829
3,006
0
497
5,208
3,029
0
1,935
3,116
12,578
0
L
Ah Puch
 
Ah Puch
9,963
254
0
75
2,263
935
0
1,040
1,223
34,657
0
W
Thanatos
DlNKLEBOTTOM
Thanatos
7,561
2,764
0
3,087
4,108
1,961
0
1,516
2,446
0
14,368
W
Athena
EternalAge
Athena
7,631
3,093
0
0
5,215
3,022
0
1,487
3,565
20,480
0
L
4,687
2,582
0
181
11,455
7,075
0
5,864
5,591
665
8,493
L
Aphrodite
Lonewolf762
Aphrodite
0
0
0
0
0
0
0
0
0
0
0
W
Tsukuyomi
Timid0
Tsukuyomi
5,579
1,973
0
82
5,470
2,434
0
2,048
3,233
0
14,332
L
Bakasura
duncanson3
Bakasura
3,681
1,984
0
274
9,045
4,964
0
5,099
3,946
0
4,021
L
4,131
1,760
65
299
10,560
3,776
0
5,445
5,115
0
10,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,624
Gold Earned
30,575
97
Minions Killed
90
5
Camps Cleared
3
564,656
Distance Traveled
390,142
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,620
1,524
10
2
0
121,472
0
W
Atlas
7,219
1,444
17
3
0
107,319
0
L
Ah Puch
7,142
1,428
71
14
0
112,456
0
W
Thanatos
7,772
1,554
16
3
5
112,816
0
W
Athena
7,347
1,469
35
7
0
103,150
0
L
Vamana
5,926
1,185
3
1
1
91,532
0
L
Aphrodite
5,262
1,052
0
0
0
0
0
W
Tsukuyomi
6,666
1,333
19
4
0
119,899
0
L
Bakasura
5,961
1,192
6
1
2
100,962
0
L
Medusa
6,284
1,257
10
2
0
85,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role