Player Matchup

Sobek
Sobek
DapperDeadly
Sobek
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 61L
1,515 Elo+
Party 1
Fenrir
Fenrir
Ivanchitol
Fenrir
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 7L
1,312 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kiddomaru98
Morgan Le Fay
Level 53
God Stats
4W - 4L
1,715 SR
Queue Stats
55W - 58L
1,513 Elo+
Party 1
Team Averages
Level 53
1,572 SR
1,447 Elo+

VS

Team Averages
Level 75
1,566 SR
1,498 Elo+
Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Acmaidro
Hachiman
Level 17
God Stats
3W - 1L
1,696 SR
Queue Stats
6W - 6L
1,530 Elo+
Party 2
Lancelot
Lancelot
P1CCOL0
Lancelot
Level 103
God Stats
37W - 33L
1,501 SR
Queue Stats
429W - 431L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 2
7,224
903
3,920
11,504
11,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Ivanchitol
Fenrir
10
5 / 7 / 1
7,884
986
7,189
12,418
8,527
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
Kiddomaru98
Morgan Le Fay
10
0 / 4 / 8
7,165
896
6,935
9,462
3,877
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
9 / 2 / 8
9,282
1,160
14,377
9,005
3,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Acmaidro
Hachiman
11
5 / 3 / 10
8,646
1,081
9,766
9,741
3,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
P1CCOL0
Lancelot
10
3 / 3 / 8
7,640
955
4,891
7,392
3,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
8
Kills
17
17
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
2
8
6.5
W
Hachiman
Acmaidro
Hachiman
5
3
10
3.33
L
3
6
2
0.67
L
Fenrir
Ivanchitol
Fenrir
5
7
1
0.79
L
Morgan Le Fay
Kiddomaru98
Morgan Le Fay
0
4
8
1
W
Lancelot
P1CCOL0
Lancelot
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,044
Damage
29,034
33,384
Taken
26,138
24,136
Mitigated
10,644
2,556
Healing
7,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,377
5,302
0
3,719
9,005
3,431
1,908
3,594
5,411
38,652
3,600
W
Hachiman
Acmaidro
Hachiman
9,766
7,372
0
3,928
9,741
3,242
821
3,367
6,374
0
28,886
L
3,920
472
93
804
11,504
11,732
0
4,431
7,073
7,900
0
L
Fenrir
Ivanchitol
Fenrir
7,189
1,055
0
258
12,418
8,527
0
4,964
7,454
0
11,493
L
Morgan Le Fay
Kiddomaru98
Morgan Le Fay
6,935
995
0
1,401
9,462
3,877
0
4,380
5,082
28,425
0
W
Lancelot
P1CCOL0
Lancelot
4,891
704
0
250
7,392
3,971
250
4,595
2,797
0
16,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,273
Gold Earned
25,568
42
Minions Killed
94
0
Camps Cleared
0
386,183
Distance Traveled
486,532
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,282
1,160
48
6
0
153,903
0
W
Hachiman
8,646
1,081
26
3
0
145,061
0
L
Sobek
7,224
903
6
1
0
140,918
0
L
Fenrir
7,884
986
5
1
0
110,978
0
L
Morgan Le Fay
7,165
896
31
4
0
134,287
0
W
Lancelot
7,640
955
20
3
0
187,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role