Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BloodOut
Sobek
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,432 Elo+
Solo
Zhong Kui
Zhong Kui
PepeTheFroggie
Zhong Kui
Level 156
God Stats
3W - 6L
1,270 SR
Queue Stats
679W - 691L
1,519 Elo+
Solo
Ymir
Ymir
Rovere_Terreo77
Ymir
Level 87
God Stats
5W - 5L
1,579 SR
Queue Stats
368W - 387L
1,542 Elo+
Solo
Jing Wei
Jing Wei
xPsychoLionx
Jing Wei
Level 175
God Stats
5W - 5L
1,570 SR
Queue Stats
648W - 667L
1,424 Elo+
Solo
Team Averages
Level 126
1,484 SR
1,483 Elo+

VS

Team Averages
Level 140
1,378 SR
1,510 Elo+
Xbalanque
Xbalanque
Ari6690
Xbalanque
Level 109
God Stats
9W - 11L
1,350 SR
Queue Stats
773W - 793L
1,578 Elo+
Solo
Thanatos
Thanatos
Bebruck
Thanatos
Level 159
God Stats
3W - 3L
1,422 SR
Queue Stats
235W - 247L
1,511 Elo+
Party 1
Artemis
Artemis
ChristopVert
Artemis
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 40L
1,507 Elo+
Solo
Jing Wei
Jing Wei
Jamsi
Jing Wei
Level 157
God Stats
1W - 4L
1,117 SR
Queue Stats
144W - 141L
1,470 Elo+
Party 1
Raijin
Raijin
LoLw3sT
Raijin
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 116L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
1 / 3 / 7
8,417
647
13,983
16,381
19,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
BloodOut
Sobek
14
1 / 4 / 8
7,889
607
4,113
19,440
22,366
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
PepeTheFroggie
Zhong Kui
14
3 / 5 / 7
8,426
648
9,514
13,102
13,396
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
4 / 3 / 6
10,228
787
5,701
24,608
25,797
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
xPsychoLionx
Jing Wei
16
4 / 3 / 6
9,252
712
7,128
11,661
6,743
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ari6690
Xbalanque
19
10 / 2 / 8
11,553
889
27,840
8,768
4,724
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Bebruck
Thanatos
14
3 / 5 / 7
9,189
707
9,240
13,821
12,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
ChristopVert
Artemis
15
1 / 4 / 14
9,616
740
16,603
10,384
4,986
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
Jamsi
Jing Wei
14
0 / 2 / 9
8,762
674
7,595
7,358
3,675
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
LoLw3sT
Raijin
19
4 / 1 / 9
10,925
840
19,367
9,368
5,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
65
13
Kills
18
18
Deaths
14
34
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
3
7
1.5
W
Xbalanque
Ari6690
Xbalanque
10
2
8
7
W
Thanatos
Bebruck
Thanatos
3
5
7
1.3
L
Sobek
BloodOut
Sobek
1
4
8
1.25
W
Artemis
ChristopVert
Artemis
1
4
14
2
W
Jing Wei
Jamsi
Jing Wei
0
2
9
2.25
W
Raijin
LoLw3sT
Raijin
4
1
9
8.5
L
Zhong Kui
PepeTheFroggie
Zhong Kui
3
5
7
1.3
L
4
3
6
2.33
L
Jing Wei
xPsychoLionx
Jing Wei
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,439
Damage
80,645
85,192
Taken
49,699
87,660
Mitigated
31,617
23,212
Healing
17,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
13,983
1,627
599
2,908
16,381
19,358
0
4,280
12,012
0
20,940
W
Xbalanque
Ari6690
Xbalanque
27,840
13,812
1,858
2,238
8,768
4,724
1,957
2,818
5,950
0
49,397
W
Thanatos
Bebruck
Thanatos
9,240
696
2,244
5,260
13,821
12,941
196
4,567
9,254
0
11,444
L
Sobek
BloodOut
Sobek
4,113
222
640
2,861
19,440
22,366
0
4,291
14,847
6,073
0
W
Artemis
ChristopVert
Artemis
16,603
4,931
584
2,421
10,384
4,986
2,376
5,998
4,386
0
27,667
W
Jing Wei
Jamsi
Jing Wei
7,595
4,848
874
419
7,358
3,675
1,735
3,149
4,209
0
15,518
W
Raijin
LoLw3sT
Raijin
19,367
1,216
603
1,232
9,368
5,291
1,395
2,583
6,785
48,331
0
L
Zhong Kui
PepeTheFroggie
Zhong Kui
9,514
684
484
2,028
13,102
13,396
0
1,876
10,927
21,937
0
L
5,701
277
1,417
8,064
24,608
25,797
0
6,629
17,763
12,292
213
L
Jing Wei
xPsychoLionx
Jing Wei
7,128
5,907
1,992
2,219
11,661
6,743
54
2,291
9,239
0
32,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,212
Gold Earned
50,045
124
Minions Killed
149
0
Camps Cleared
0
1,141,535
Distance Traveled
1,150,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,417
647
17
1
0
290,320
0
W
Xbalanque
11,553
889
50
4
0
236,300
0
W
Thanatos
9,189
707
5
0
0
233,884
0
L
Sobek
7,889
607
6
0
0
228,182
0
W
Artemis
9,616
740
18
1
0
213,897
0
W
Jing Wei
8,762
674
12
1
0
235,549
0
W
Raijin
10,925
840
64
5
0
230,831
0
L
Zhong Kui
8,426
648
34
3
0
182,285
0
L
Ymir
10,228
787
14
1
0
221,870
0
L
Jing Wei
9,252
712
53
4
0
218,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role