Player Matchup

Medusa
Medusa
Hokünomototo
Medusa
Level 17
God Stats
8W - 9L
1,568 SR
Queue Stats
9W - 14L
1,416 Elo+
Party 1
Tiamat
Tiamat
Kikipancho
Tiamat
Level 35
God Stats
6W - 10L
1,435 SR
Queue Stats
10W - 19L
1,379 Elo+
Party 1
Poseidon
Poseidon
Xizol72
Poseidon
Level 6
God Stats
2W - 2L
1,548 SR
Queue Stats
2W - 2L
1,384 Elo+
Party 1
Team Averages
Level 19
1,517 SR
1,393 Elo+

VS

Team Averages
Level 21
1,434 SR
1,286 Elo+
Izanami
Izanami
Johnnyyy-S-
Izanami
Level 13
God Stats
3W - 3L
1,474 SR
Queue Stats
9W - 20L
1,257 Elo+
Party 2
Poseidon
Poseidon
maxyq
Poseidon
Level 6
God Stats
0W - 4L
1,273 SR
Queue Stats
1W - 7L
1,323 Elo+
Party 2
Shiva
Shiva
rareElite
Shiva
Level 45
God Stats
6W - 6L
1,554 SR
Queue Stats
12W - 24L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 6
11,570
771
13,037
8,813
3,584
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Kikipancho
Tiamat
16
4 / 0 / 9
12,678
845
13,929
7,135
4,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Poseidon
Xizol72
Poseidon
15
6 / 1 / 5
12,010
801
16,601
7,277
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Johnnyyy-S-
Izanami
12
0 / 4 / 0
9,737
649
3,363
15,113
5,277
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
maxyq
Poseidon
12
1 / 7 / 0
10,407
694
7,696
13,917
7,051
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
rareElite
Shiva
12
0 / 3 / 1
9,719
648
5,725
18,783
13,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
14
Kills
1
1
Deaths
14
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
L
Izanami
Johnnyyy-S-
Izanami
0
4
0
0
W
Tiamat
Kikipancho
Tiamat
4
0
9
8.5
W
Poseidon
Xizol72
Poseidon
6
1
5
8.5
L
Poseidon
maxyq
Poseidon
1
7
0
0.14
L
Shiva
rareElite
Shiva
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,567
Damage
16,784
23,225
Taken
47,813
10,396
Mitigated
26,271
3,167
Healing
3,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,037
7,505
0
792
8,813
3,584
1,381
1,523
7,290
0
61,692
L
Izanami
Johnnyyy-S-
Izanami
3,363
1,913
0
1,030
15,113
5,277
22
7,255
7,132
0
30,543
W
Tiamat
Kikipancho
Tiamat
13,929
530
0
2,375
7,135
4,316
515
3,695
3,440
56,849
0
W
Poseidon
Xizol72
Poseidon
16,601
1,962
0
0
7,277
2,496
1,130
3,369
3,908
46,315
0
L
Poseidon
maxyq
Poseidon
7,696
716
0
1,772
13,917
7,051
0
10,421
2,756
44,674
0
L
Shiva
rareElite
Shiva
5,725
523
375
534
18,783
13,943
0
10,593
7,254
219
22,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,258
Gold Earned
29,863
203
Minions Killed
144
0
Camps Cleared
0
895,232
Distance Traveled
751,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,570
771
61
4
0
315,265
0
L
Izanami
9,737
649
55
4
0
239,404
0
W
Tiamat
12,678
845
87
6
0
286,108
0
W
Poseidon
12,010
801
55
4
0
293,859
0
L
Poseidon
10,407
694
62
4
0
221,629
0
L
Shiva
9,719
648
27
2
0
290,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role