Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
ElocintheFancy
Ra
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 94L
1,532 Elo+
Party 3
Freya
Freya
Irokezx
Freya
Level 69
God Stats
8W - 2L
1,804 SR
Queue Stats
161W - 167L
1,492 Elo+
Party 2
Ne Zha
Ne Zha
Rageful90
Ne Zha
Level 106
God Stats
5W - 1L
1,688 SR
Queue Stats
150W - 147L
1,505 Elo+
Party 2
Fenrir
Fenrir
TheHammerBeast
Fenrir
Level 96
God Stats
1W - 5L
1,444 SR
Queue Stats
170W - 161L
1,537 Elo+
Party 3
Team Averages
Level 86
1,587 SR
1,513 Elo+

VS

Team Averages
Level 76
1,446 SR
1,436 Elo+
Erlang Shen
Erlang Shen
DarkMindMike
Erlang Shen
Level 105
God Stats
0W - 1L
1,273 SR
Queue Stats
84W - 83L
1,448 Elo+
Solo
Thanatos
Thanatos
Marv420
Thanatos
Level 113
God Stats
1W - 1L
1,596 SR
Queue Stats
10W - 11L
1,496 Elo+
Solo
Zeus
Zeus
SirWanhelsing
Zeus
Level 122
God Stats
2W - 2L
1,360 SR
Queue Stats
159W - 153L
1,487 Elo+
Solo
Guan Yu
Guan Yu
SkunkDalf
Guan Yu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,424 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
lians1264
Morgan Le Fay
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 1 / 18
9,559
869
10,707
16,675
13,830
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
2 / 1 / 18
9,420
856
9,236
11,369
6,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Freya
Irokezx
Freya
16
9 / 4 / 13
10,230
930
10,569
13,067
6,939
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Rageful90
Ne Zha
15
4 / 3 / 17
9,460
860
19,275
11,257
6,375
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
7 / 3 / 12
10,045
913
9,711
13,973
16,010
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DarkMindMike
Erlang Shen
15
2 / 4 / 6
9,098
827
7,108
14,540
16,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
Marv420
Thanatos
14
3 / 6 / 6
8,828
803
8,573
13,159
5,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 5 / 2
8,950
814
17,718
10,228
4,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
SkunkDalf
Guan Yu
15
1 / 5 / 6
8,587
781
7,020
16,690
12,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
lians1264
Morgan Le Fay
15
1 / 5 / 8
8,139
740
15,802
10,615
5,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
40
25
Kills
12
12
Deaths
25
78
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
18
12
L
Erlang Shen
DarkMindMike
Erlang Shen
2
4
6
1.25
W
2
1
18
11
W
Freya
Irokezx
Freya
9
4
13
3.88
L
Thanatos
Marv420
Thanatos
3
6
6
1
W
Ne Zha
Rageful90
Ne Zha
4
3
17
4.17
L
5
5
2
1.2
L
Guan Yu
SkunkDalf
Guan Yu
1
5
6
0.8
W
7
3
12
4.33
L
Morgan Le Fay
lians1264
Morgan Le Fay
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,498
Damage
56,221
66,341
Taken
65,232
49,585
Mitigated
44,328
28,579
Healing
19,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,707
799
2,725
2,742
16,675
13,830
618
10,329
6,346
18,906
0
L
Erlang Shen
DarkMindMike
Erlang Shen
7,108
2,782
0
2,082
14,540
16,267
0
8,285
6,068
0
10,938
W
9,236
866
9,508
4,873
11,369
6,431
206
5,146
6,223
31,386
0
W
Freya
Irokezx
Freya
10,569
3,749
1,054
2,116
13,067
6,939
1,548
7,691
5,376
22,056
0
L
Thanatos
Marv420
Thanatos
8,573
983
1,320
4,988
13,159
5,678
0
5,612
7,476
0
16,819
W
Ne Zha
Rageful90
Ne Zha
19,275
3,952
1,012
1,565
11,257
6,375
1,095
5,633
5,624
0
26,628
L
17,718
553
444
1,711
10,228
4,133
0
3,285
6,889
27,839
0
L
Guan Yu
SkunkDalf
Guan Yu
7,020
1,378
4,123
4,022
16,690
12,922
0
8,498
7,980
0
13,272
W
9,711
2,549
764
2,220
13,973
16,010
1,170
4,721
9,252
0
13,396
L
Morgan Le Fay
lians1264
Morgan Le Fay
15,802
984
0
383
10,615
5,328
0
4,308
6,307
31,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,714
Gold Earned
43,602
122
Minions Killed
96
0
Camps Cleared
0
1,152,233
Distance Traveled
1,027,162
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,559
869
19
2
0
258,906
0
L
Erlang Shen
9,098
827
10
1
0
202,535
0
W
Ra
9,420
856
46
4
0
229,877
0
W
Freya
10,230
930
29
3
0
200,871
0
L
Thanatos
8,828
803
21
2
0
215,708
0
W
Ne Zha
9,460
860
13
1
0
236,029
0
L
Zeus
8,950
814
22
2
0
176,136
0
L
Guan Yu
8,587
781
11
1
0
217,058
0
W
Fenrir
10,045
913
15
1
0
226,550
0
L
Morgan Le Fay
8,139
740
32
3
0
215,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role