Player Matchup

Morgan Le Fay
Morgan Le Fay
RIPPA39
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,458 Elo+
Party 3
Yemoja
Yemoja
RedReaper27
Yemoja
Level 143
God Stats
3W - 7L
1,471 SR
Queue Stats
629W - 615L
1,515 Elo+
Party 3
Atlas
Atlas
Romme87
Atlas
Level 108
God Stats
3W - 1L
1,755 SR
Queue Stats
201W - 226L
1,451 Elo+
Solo
Zeus
Zeus
TIGZORq
Zeus
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
89W - 121L
1,402 Elo+
Solo
Ishtar
Ishtar
whiteshadow2332
Ishtar
Level 154
God Stats
6W - 9L
1,436 SR
Queue Stats
878W - 877L
1,544 Elo+
Party 3
Team Averages
Level 90
1,532 SR
1,474 Elo+

VS

Team Averages
Level 124
1,490 SR
1,435 Elo+
Kuzenbo
Kuzenbo
Artim
Kuzenbo
Level 127
God Stats
10W - 7L
1,585 SR
Queue Stats
270W - 277L
1,488 Elo+
Party 2
Hun Batz
Hun Batz
GeneralPolk
Hun Batz
Level 121
God Stats
7W - 2L
1,878 SR
Queue Stats
66W - 72L
1,456 Elo+
Solo
Xbalanque
Xbalanque
JoKeR-AUT-JoKeR
Xbalanque
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
1,322 Elo+
Party 1
Hel
Hel
lgl5979797
Hel
Level 152
God Stats
1W - 1L
1,192 SR
Queue Stats
14W - 14L
1,454 Elo+
Party 1
Freya
Freya
mihades
Freya
Level 125
God Stats
2W - 5L
1,296 SR
Queue Stats
195W - 209L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
RIPPA39
Morgan Le Fay
13
1 / 9 / 3
7,682
591
6,085
16,579
9,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
17
2 / 3 / 6
8,792
676
11,081
17,629
20,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
Romme87
Atlas
16
2 / 4 / 6
9,404
723
8,668
21,042
25,491
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
TIGZORq
Zeus
16
3 / 8 / 2
9,514
732
15,415
15,941
9,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
1 / 3 / 2
7,353
566
6,274
8,190
4,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Artim
Kuzenbo
15
2 / 2 / 15
9,448
727
9,554
18,543
26,523
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
GeneralPolk
Hun Batz
18
5 / 1 / 14
11,247
865
14,623
15,115
9,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Xbalanque
JoKeR-AUT-JoKeR
Xbalanque
17
8 / 2 / 14
11,052
850
22,994
16,591
8,244
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 2 / 18
10,139
780
12,367
12,874
7,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Freya
mihades
Freya
17
9 / 3 / 12
10,522
809
16,363
12,717
6,787
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
100
9
Kills
27
27
Deaths
10
19
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Artim
Kuzenbo
2
2
15
4.75
W
Hun Batz
GeneralPolk
Hun Batz
5
1
14
12
W
Xbalanque
JoKeR-AUT-JoKeR
Xbalanque
8
2
14
7.5
L
Morgan Le Fay
RIPPA39
Morgan Le Fay
1
9
3
0.28
L
Yemoja
2
3
6
1.67
L
Atlas
Romme87
Atlas
2
4
6
1.25
L
Zeus
TIGZORq
Zeus
3
8
2
0.5
W
3
2
18
6
W
Freya
mihades
Freya
9
3
12
5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,523
Damage
75,901
79,381
Taken
75,840
69,874
Mitigated
59,173
19,023
Healing
47,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Artim
Kuzenbo
9,554
2,866
2,826
4,818
18,543
26,523
422
9,760
8,783
12,552
0
W
Hun Batz
GeneralPolk
Hun Batz
14,623
414
2,241
1,691
15,115
9,975
1,072
9,048
6,067
0
34,173
W
Xbalanque
JoKeR-AUT-JoKeR
Xbalanque
22,994
10,193
1,695
2,719
16,591
8,244
2,483
9,339
7,252
0
48,314
L
Morgan Le Fay
RIPPA39
Morgan Le Fay
6,085
636
0
494
16,579
9,398
0
8,277
7,806
9,831
0
L
Yemoja
11,081
1,888
5,540
4,444
17,629
20,999
0
6,191
11,124
23,177
0
L
Atlas
Romme87
Atlas
8,668
2,645
332
3,404
21,042
25,491
0
11,469
9,255
12,773
0
L
Zeus
TIGZORq
Zeus
15,415
751
787
2,448
15,941
9,667
0
6,817
8,803
39,154
0
W
12,367
387
20,728
8,023
12,874
7,644
510
7,564
5,310
22,039
0
W
Freya
mihades
Freya
16,363
4,303
516
2,048
12,717
6,787
1,737
5,538
7,179
27,416
0
L
6,274
3,812
391
1,183
8,190
4,319
0
4,003
4,109
0
15,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,745
Gold Earned
52,408
125
Minions Killed
141
0
Camps Cleared
0
853,343
Distance Traveled
1,305,395
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,448
727
5
0
0
274,222
0
W
Hun Batz
11,247
865
42
3
0
297,973
0
W
Xbalanque
11,052
850
45
3
0
257,793
0
L
Morgan Le Fay
7,682
591
13
1
0
180,767
0
L
Yemoja
8,792
676
22
2
0
181,442
0
L
Atlas
9,404
723
7
1
0
232,730
0
L
Zeus
9,514
732
59
5
0
182,377
0
W
Hel
10,139
780
27
2
0
246,773
0
W
Freya
10,522
809
22
2
0
228,634
0
L
Ishtar
7,353
566
24
2
0
76,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role