Player Matchup

Neith
Neith
 
Neith
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
BritoPMC
Sun Wukong
Level 152
God Stats
6W - 6L
1,392 SR
Queue Stats
331W - 335L
1,447 Elo+
Solo
Vulcan
Vulcan
ResetVeXs
Vulcan
Level 69
God Stats
14W - 9L
1,500 SR
Queue Stats
143W - 138L
1,501 Elo+
Party 1
Hachiman
Hachiman
bahbuhbooey
Hachiman
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 106L
1,531 Elo+
Party 2
Team Averages
Level 120
1,478 SR
1,496 Elo+

VS

Team Averages
Level 106
1,432 SR
1,485 Elo+
Raijin
Raijin
BIGDADDYSHLONG69
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 57L
1,494 Elo+
Party 3
Thor
Thor
Chaxe
Thor
Level 131
God Stats
12W - 12L
1,594 SR
Queue Stats
303W - 283L
1,522 Elo+
Solo
Agni
Agni
Executions97
Agni
Level 156
God Stats
3W - 1L
1,471 SR
Queue Stats
255W - 253L
1,489 Elo+
Solo
Anhur
Anhur
OzDragon
Anhur
Level 152
God Stats
0W - 6L
1,097 SR
Queue Stats
602W - 571L
1,446 Elo+
Solo
Artio
Artio
darkenough
Artio
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 56L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 2 / 2
9,036
602
6,989
8,852
3,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Bacchus
 
Bacchus
12
0 / 0 / 4
7,623
508
4,739
11,205
11,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
BritoPMC
Sun Wukong
14
2 / 1 / 3
8,331
555
7,677
13,649
8,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Vulcan
ResetVeXs
Vulcan
12
3 / 2 / 1
7,899
527
9,399
7,716
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
bahbuhbooey
Hachiman
15
7 / 1 / 0
9,603
640
11,816
6,752
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,973
532
6,465
11,258
4,499
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Chaxe
Thor
14
5 / 4 / 0
8,469
565
7,346
15,031
6,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 2
7,384
492
7,333
9,204
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
OzDragon
Anhur
11
0 / 3 / 0
6,754
450
4,366
12,341
4,325
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
9
0 / 2 / 1
6,260
417
2,678
14,205
11,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
14
Kills
6
6
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
2
2
1.5
W
Bacchus
 
Bacchus
0
0
4
2
L
1
3
1
0.5
W
Sun Wukong
BritoPMC
Sun Wukong
2
1
3
3.5
L
Thor
Chaxe
Thor
5
4
0
1.25
L
0
2
2
0.5
L
Anhur
OzDragon
Anhur
0
3
0
0
W
Vulcan
ResetVeXs
Vulcan
3
2
1
1.75
W
Hachiman
bahbuhbooey
Hachiman
7
1
0
7
L
Artio
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,620
Damage
28,188
48,174
Taken
62,039
28,977
Mitigated
29,952
17,398
Healing
17,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,989
1,957
0
3,432
8,852
3,422
204
4,746
4,106
0
67,653
W
Bacchus
 
Bacchus
4,739
271
0
2,882
11,205
11,779
72
2,017
9,188
23,021
0
L
6,465
1,028
70
3,864
11,258
4,499
0
1,091
10,167
63,117
0
W
Sun Wukong
BritoPMC
Sun Wukong
7,677
1,767
0
5,840
13,649
8,148
0
4,092
9,557
0
71,367
L
Thor
Chaxe
Thor
7,346
1,510
0
5,584
15,031
6,388
0
1,578
13,453
0
56,824
L
7,333
103
0
1,110
9,204
3,214
0
4,210
4,994
54,671
0
L
Anhur
OzDragon
Anhur
4,366
2,114
0
3,657
12,341
4,325
0
1,996
10,345
0
57,312
W
Vulcan
ResetVeXs
Vulcan
9,399
1,552
0
1,000
7,716
3,007
814
4,284
3,432
51,848
0
W
Hachiman
bahbuhbooey
Hachiman
11,816
7,448
0
4,244
6,752
2,621
230
1,337
5,415
0
81,104
L
Artio
2,678
548
195
3,240
14,205
11,526
0
5,263
8,942
12,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,492
Gold Earned
36,840
459
Minions Killed
426
0
Camps Cleared
0
1,439,271
Distance Traveled
1,447,377
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,036
602
116
8
0
245,782
2
W
Bacchus
7,623
508
29
2
0
299,428
1
L
Raijin
7,973
532
113
8
0
250,331
0
W
Sun Wukong
8,331
555
104
7
0
322,419
0
L
Thor
8,469
565
87
6
0
303,896
1
L
Agni
7,384
492
108
7
0
313,458
4
L
Anhur
6,754
450
101
7
0
274,200
2
W
Vulcan
7,899
527
83
6
0
301,937
4
W
Hachiman
9,603
640
127
8
0
269,705
1
L
Artio
6,260
417
17
1
0
305,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role