Player Matchup

Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Stone_Cold_14
Ao Kuang
Level 125
God Stats
3W - 1L
1,609 SR
Queue Stats
68W - 76L
1,464 Elo+
Party 1
Atlas
Atlas
jhanmarco300
Atlas
Level 119
God Stats
31W - 17L
1,647 SR
Queue Stats
144W - 149L
1,484 Elo+
Party 1
Team Averages
Level 134
1,586 SR
1,483 Elo+

VS

Team Averages
Level 102
1,665 SR
1,468 Elo+
Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
rundiesel97
Bacchus
Level 115
God Stats
4W - 4L
1,568 SR
Queue Stats
324W - 360L
1,464 Elo+
Solo
Skadi
Skadi
seeer43errf
Skadi
Level 68
God Stats
5W - 1L
1,926 SR
Queue Stats
209W - 199L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 0 / 7
8,398
840
7,356
7,255
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Stone_Cold_14
Ao Kuang
11
6 / 1 / 2
8,503
850
5,697
7,421
3,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 1 / 7
8,073
807
7,308
9,811
7,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 3 / 0
7,711
771
5,935
5,627
2,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
rundiesel97
Bacchus
8
0 / 4 / 2
6,736
674
3,846
9,346
8,857
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
6,932
693
7,287
7,536
2,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
2
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
7
4.5
L
Merlin
 
Merlin
2
3
0
0.67
W
Ao Kuang
Stone_Cold_14
Ao Kuang
6
1
2
7
W
2
1
7
5.5
L
Bacchus
rundiesel97
Bacchus
0
4
2
0.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,361
Damage
17,068
24,487
Taken
22,509
13,656
Mitigated
13,949
8,640
Healing
2,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,356
4,789
0
4,472
7,255
2,740
1,125
3,946
3,309
0
49,987
L
Merlin
 
Merlin
5,935
517
0
20
5,627
2,252
0
3,498
2,129
32,495
0
W
Ao Kuang
Stone_Cold_14
Ao Kuang
5,697
1,526
0
2,728
7,421
3,099
0
2,849
4,572
17,036
0
W
7,308
1,741
0
1,440
9,811
7,817
294
3,152
6,659
19,884
758
L
Bacchus
rundiesel97
Bacchus
3,846
232
0
760
9,346
8,857
0
4,790
4,556
7,598
0
L
7,287
2,731
0
1,722
7,536
2,840
0
4,348
3,188
0
23,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,974
Gold Earned
21,379
133
Minions Killed
76
0
Camps Cleared
0
549,252
Distance Traveled
492,322
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,398
840
92
9
0
151,222
0
L
Merlin
7,711
771
46
5
0
162,268
0
W
Ao Kuang
8,503
850
21
2
0
190,044
0
W
Atlas
8,073
807
20
2
0
207,986
1
L
Bacchus
6,736
674
6
1
0
167,805
0
L
Skadi
6,932
693
24
2
0
162,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role